Valkryien Skies 2 is in BETA. It's generally stable and you can play with it, but we haven't even reached 1% of our full potential!
Valkyrien Skies
Blocks that move. Blocks that scale. Blocks with physics. Mini ships. Huge ships. With Valkyrien Skies, not even the sky is a limit.
Notice: Valkyrien Skies is a library mod, you need to download an add-on to use it in ordinary gameplay. If you don't have any in mind, try out Eureka!
Buoyancy?
You betcha. If your ship is light enough, it floats!
Everything Collides
Ship to ship. Ship to world. Ship to player. Ship to entities. Valkyrien Skies integrates seamless into vanilla.
Oh, right. It also supports Create
Your favorite Create machines just got mobile! And this is just the first of many integrations for many popular mods to come.
All Versions
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|
R
1.1.6
|
1d ago | 1 |
Bug fixes galore
#### Changes:
- Old (buggy) air pocket system is now able to be turned off, and is off by default. A better airpocket system is still in progress.
- Atmospheric max has been changed from 1000 to 2000. This should make propeller planes
- Added
/vs drycommand for once ship flooding is added.
#### API changes:
- Fixed
transformFromWorldToNearbyShipsAndWorldutil function - Added
getAllConnectedShipsto GTPA - Added liquid overlap to GTPA
- Added
.serialized()method toVSJoint, allowing for addons to opt-in to automatic joint saving/loading handled by VS core - Moved command related classes (aka
ShipArgumentand others). - Breaking change**, but only imports will need changing
#### Bugfixes:
- Fixed buoyancy on large ships not being quite right
- Fixed an issue where Connectivity would still cause lag even if disabled
- Fixed a crash with Real Camera
- Fixed hexcasting and hexal compat issues
- Fixed copycats duping on assembly
- Fixed CBC autocannons breaking on VS ships
- Fixed a crash with Create: Hypertubes (sorry it took so long Rok!)
- Fixed visual artifacts with the ship AABB when at large coordinates
- Fixed visual artifacts with create flywheels when at large coordinates
Bug fixes galore
#### Changes:
- Old (buggy) air pocket system is now able to be turned off, and is off by default. A better airpocket system is still in progress.
- Atmospheric max has been changed from 1000 to 2000. This should make propeller planes
- Added
/vs drycommand for once ship flooding is added.
#### API changes:
- Fixed
transformFromWorldToNearbyShipsAndWorldutil function - Added
getAllConnectedShipsto GTPA - Added liquid overlap to GTPA
- Added
.serialized()method toVSJoint, allowing for addons to opt-in to automatic joint saving/loading handled by VS core - Moved command related classes (aka
ShipArgumentand others). - Breaking change**, but only imports will need changing
#### Bugfixes:
- Fixed buoyancy on large ships not being quite right
- Fixed an issue where Connectivity would still cause lag even if disabled
- Fixed a crash with Real Camera
- Fixed hexcasting and hexal compat issues
- Fixed copycats duping on assembly
- Fixed CBC autocannons breaking on VS ships
- Fixed a crash with Create: Hypertubes (sorry it took so long Rok!)
- Fixed visual artifacts with the ship AABB when at large coordinates
- Fixed visual artifacts with create flywheels when at large coordinates
Critical fixes, Jolt, Command Feedback, and Hexcasting Compat
#### Changes:
- Jolt physics now available as an engine option
- Proper VS Command feedback
- Connectivity, client and server, is disabled by default in config while it's being fixed- you'll want to update your configs and disable buoyancy. We're working on a much better flooding system, so stay tuned...
- Removed Herobrine
#### Bugfixes:
- Respawn breaking all ships (hopefully)
- Some minor connectivity improvements (but its still off by default now)
- Engine adjustments
- Weather/snow on ships
- Bluemap crash fix on newer versions
- Hexcasting null crash
- Cannon recoil direction with CBC compat fixed
- Additional miscellaneous fixes
Critical fixes, Jolt, Command Feedback, and Hexcasting Compat
#### Changes:
- Jolt physics now available as an engine option
- Proper VS Command feedback
- Connectivity, client and server, is disabled by default in config while it's being fixed- you'll want to update your configs and disable buoyancy. We're working on a much better flooding system, so stay tuned...
- Removed Herobrine
#### Bugfixes:
- Respawn breaking all ships (hopefully)
- Some minor connectivity improvements (but its still off by default now)
- Engine adjustments
- Weather/snow on ships
- Bluemap crash fix on newer versions
- Hexcasting null crash
- Cannon recoil direction with CBC compat fixed
- Additional miscellaneous fixes
More buoyancy fixes, connectivity fixes,
#### Changes:
- Datapackable fluid values (for buoyancy in non-vanilla fluids)
- Removed Herobrine
#### Bugfixes:
- Joining Multiplayer is no longer cooked if you have a ship in the world
- Connectivity no longer incorrectly caches components (should fix excessive buoyancy)
- Connectivity no longer allows buoyancy to use the world air component
- Avoid crashing with latest forge
- Fix compat with create tree fertilizer and supplementaries
- Forge air pocket breathing
- Connectible chains no longer leave behind their hitbox
- Fixed Mekanism multiblock crash
- Fixed extreme slowdown caused while recalculating pockets in client connectivity
More buoyancy fixes, connectivity fixes,
#### Changes:
- Datapackable fluid values (for buoyancy in non-vanilla fluids)
- Removed Herobrine
#### Bugfixes:
- Joining Multiplayer is no longer cooked if you have a ship in the world
- Connectivity no longer incorrectly caches components (should fix excessive buoyancy)
- Connectivity no longer allows buoyancy to use the world air component
- Avoid crashing with latest forge
- Fix compat with create tree fertilizer and supplementaries
- Forge air pocket breathing
- Connectible chains no longer leave behind their hitbox
- Fixed Mekanism multiblock crash
- Fixed extreme slowdown caused while recalculating pockets in client connectivity
Assembly fixes, seamless assembly, improved buoyancy updating, lift improvements, etc.
#### Changes:
- Air pockets now update all pockets on ship and don't update a tick late
- Re-added removed assembly methods as redirects to prevent addon breaking
- Visually seamless assembly
- Lift improved and now configurable
- More commands
- Improved split detection
/vs set-splittingcommand added to enable/disable splitting per ship- Removed Herobrine
#### Bugfixes:
- Splitting config now works
- Contraptions should no longer split on assembly
- Drag uses the correct face direction
- Explosions split ships properly
- Fabric breathing in sealed pockets fixed
- Hexcasting compat fixes
- ICopyableBlock/ICopyableAttachment now use immutable vectors
- Deployers can place blocks in ships again
- Hypertube compat fixed
- Connectible Chains compat fixed
Assembly fixes, seamless assembly, improved buoyancy updating, lift improvements, etc.
#### Changes:
- Air pockets now update all pockets on ship and don't update a tick late
- Re-added removed assembly methods as redirects to prevent addon breaking
- Visually seamless assembly
- Lift improved and now configurable
- More commands
- Improved split detection
/vs set-splittingcommand added to enable/disable splitting per ship- Removed Herobrine
#### Bugfixes:
- Splitting config now works
- Contraptions should no longer split on assembly
- Drag uses the correct face direction
- Explosions split ships properly
- Fabric breathing in sealed pockets fixed
- Hexcasting compat fixes
- ICopyableBlock/ICopyableAttachment now use immutable vectors
- Deployers can place blocks in ships again
- Hypertube compat fixed
- Connectible Chains compat fixed
Assembly fixes, seamless assembly, improved buoyancy updating, lift improvements, etc.
#### Changes:
- Air pockets now update all pockets on ship and don't update a tick late
- Re-added removed assembly methods as redirects to prevent addon breaking
- Visually seamless assembly
- Lift improved and now configurable
- More commands
- Improved split detection
/vs set-splittingcommand added to enable/disable splitting per ship- Removed Herobrine
#### Bugfixes:
- Splitting config now works
- Contraptions should no longer split on assembly
- Drag uses the correct face direction
- Explosions split ships properly
- Fabric breathing in sealed pockets fixed
- Hexcasting compat fixes
- ICopyableBlock/ICopyableAttachment now use immutable vectors
- Deployers can place blocks in ships again
- Hypertube compat fixed
- Connectible Chains compat fixed
Assembly fixes, seamless assembly, improved buoyancy updating, lift improvements, etc.
#### Changes:
- Air pockets now update all pockets on ship and don't update a tick late
- Re-added removed assembly methods as redirects to prevent addon breaking
- Visually seamless assembly
- Lift improved and now configurable
- More commands
- Improved split detection
/vs set-splittingcommand added to enable/disable splitting per ship- Removed Herobrine
#### Bugfixes:
- Splitting config now works
- Contraptions should no longer split on assembly
- Drag uses the correct face direction
- Explosions split ships properly
- Fabric breathing in sealed pockets fixed
- Hexcasting compat fixes
- ICopyableBlock/ICopyableAttachment now use immutable vectors
- Deployers can place blocks in ships again
- Hypertube compat fixed
- Connectible Chains compat fixed
Air pocket buoyancy, improved assembly, drag fixes, no-collide blocks, and connectivity!
#### Changes:
- Splitting has been un-hard disabled
- Air pockets now occlude water in ships
- Air pockets now provide buoyancy based on their volume
- Vastly improved assembly methods (courtesy of G_Mungus and SpaceEye)
- New assembly API features (copyable blocks / attachments) for modders
- Drag calculations improved
no-collideblocks added to VS Blockstates, default Leaves, Redstone Links, and other empty blocks- Improved Debug items (Better functionality, textures, better feedback) by Zaafonin
- Removed Herobrine
#### Bugfixes:
- Fixed broken distance check causing things like controller lecterns to not work on ships
- Use safe cast for IEntityDraggingProvider
- Connectivity... like all of it
- Client connectivity not syncing
- Fixed echo chest compat
- Fixed doppler effect and added config
Air pocket buoyancy, improved assembly, drag fixes, no-collide blocks, and connectivity!
#### Changes:
- Splitting has been un-hard disabled
- Air pockets now occlude water in ships
- Air pockets now provide buoyancy based on their volume
- Vastly improved assembly methods (courtesy of G_Mungus and SpaceEye)
- New assembly API features (copyable blocks / attachments) for modders
- Drag calculations improved
no-collideblocks added to VS Blockstates, default Leaves, Redstone Links, and other empty blocks- Improved Debug items (Better functionality, textures, better feedback) by Zaafonin
- Removed Herobrine
#### Bugfixes:
- Fixed broken distance check causing things like controller lecterns to not work on ships
- Use safe cast for IEntityDraggingProvider
- Connectivity... like all of it
- Client connectivity not syncing
- Fixed echo chest compat
- Fixed doppler effect and added config
Performance enhancements and even more configuration... stuff
#### Changes:
- Added
PhysShip.liquidOverlap - Added Drag / Lift Configs
- Added config for Drag/Lift Multipliers (default x10)
- Reduced Copycat mass to 50kg
- Added identifiers to wind, so that multiple mods can define wind direction without overwriting eachother
- Significantly improved collision shape algorithm on both engines
- Octree collisions 😳
#### Bugfixes:
- Changed ordering of joints added to the GTPA's list so that it properly updates for callbacks
- Possibly maybe fix a bug, one side effect of which being the Phasometer from CWSM not working
- Fixed ship sleeping on idle in Krunch
Performance enhancements and even more configuration... stuff
#### Changes:
- Added
PhysShip.liquidOverlap - Added Drag / Lift Configs
- Added config for Drag/Lift Multipliers (default x10)
- Reduced Copycat mass to 50kg
- Added identifiers to wind, so that multiple mods can define wind direction without overwriting eachother
- Significantly improved collision shape algorithm on both engines
- Octree collisions 😳
#### Bugfixes:
- Changed ordering of joints added to the GTPA's list so that it properly updates for callbacks
- Possibly maybe fix a bug, one side effect of which being the Phasometer from CWSM not working
- Fixed ship sleeping on idle in Krunch
Even MORE bugfixing! YAY!!!!
#### Bugfixes:
- Fixed pathfinding (probably)
- Fixed compat with Terra (credit: zaafonin)
- Removed logspam from crushing wheels (credit: blockninja124)
- Lower Krunch linux version dependency
Even MORE bugfixing! YAY!!!!
#### Bugfixes:
- Fixed pathfinding (probably)
- Fixed compat with Terra (credit: zaafonin)
- Removed logspam from crushing wheels (credit: blockninja124)
- Lower Krunch linux version dependency
More bugfixing! Yippee!!!
#### Changes:
- Added
getJointmethods to the GameToPhysicsAdapter - Ships experiencing invalid forces now freeze rather than crashing
- Rebalanced weights to be closer to their 2.3 counterparts
#### Bugfixes:
- Disabled broken doppler effect
- Fixed a null edgecase crash with sounds
- Fixed NaN errors with the PhysX backend on
### Important Note:
When updating from 2.4.2, make sure to **reset your VS configs in your world serverconfig folder**! The default mass has been reverted to 1000, but your config file will not update automatically.
## VS 2.4.2
Small patch fixing some issues from 2.4.1
#### Changes:
- Minor adjustment to the function of BlockEntityPhysicsListeners (credit: theplasticpotato)
- Added Debug Levitator for testing BEPLs (credit: theplasticpotato)
- Rebalanced weights to be similar to how they were in 2.3 (credit: Verquinox)
- Updated VS Logo
#### Bugfixes:
- Fixed assembly offsets (credit: blockninja124)
- Fixed frogport issue caused by previous PR (credit: zaafonin)
- Fixed create soundscapes on ships(?) (credit: zaafonin)
- Fix edgecase where world target and transformed ship target are hash equal (credit: theplasticpotato)
## VS 2.4.1
First major patch of 2.4.
#### Changes:
- Added issues link to fabric.mod.json (Credit: millenIumAMbiguity)
- Added comment explaining why forge malds about MixinVibrationSystem (Credit: zaafonin)
#### Bugfixes:
- Fixed an issue where BlockEntityPhysicsListeners wouldn't reload without a blockstate update. (Credit: theplasticpotato)
- Fixed a crash on dedicated servers due to a ClientLevel reference in a mixin. (Credit: zaafonin & m3t4f1v3)
- Fixed polish translations (Credit: KAW0)
- Fixed Create: Stuff & Additions mixins (Credit: zaafonin)
- Fixed EMF/ETF compatibility (Credit: EnderBoy9217)
- Fixed a long standing issue where block mass was calculated at corner rather than block center (Credit: StewStrong) - MAY BREAK THINGS!!
- Fixed joints applying large forces when created (Credit: StewStrong)
- Fixed issue with fan airstreams on ships where the first fan processing type was incorrectly assumed to be null (Credit: Zaafonin)
- Fixed sneaking on ships (Credit: theplasticpotato)
- Fixed placing and breaking blocks on fast moving ships (mostly, still fails in extreme speeds due to zaafonin's pillar fix PR) (Credit: theplasticpotato)
- Fixed interactions with blocks on ships at high speed (Credit: theplasticpotato)
- Fixed using valueboxes at high speed (Credit: theplasticpotato)
- Fixed incorrect eye position and rotation on ships (Credit: theplasticpotato)
- Fixed incorrect rotation when seated on a ship (Credit: theplasticpotato)
- Fixed boats or other vehicles causing crashes when riding them onto a ship (Credit: theplasticpotato)
- Added a missing null check to getLastShipStoodOn (Credit: theplasticpotato)
- Fixed entity dragging becoming stuck when jumping onto a non full block on ships (Credit: theplasticpotato)
## VS 2.4
Massive backend, api, and QOL update.
- Most notable changes:**
- Updated (Krunch) backend to be more performant
- Added PhysX backend option, currently a bit unstable but very performant. Stability will be increased in the future.
- Revamped API for VS addons, with lots more documentation and requested additions
- Ships have aerodynamics now! No longer will they drift forever with zero-G. Shape based lift is also now a thing!
- Updated entity dragging. No longer should you be left behind by a fast ship, or be unable to interact with blocks at high speed. Multiplayer is also fixed, no more will your friends lag behind the ship! (mostly)
- Many, many, many bug fixes. Like so many. We've actually lost track.
- NOTE: ALL VS Addons will need to update to the new api. Allow time for them to update before updating your pack**
Other changes:
_non-exhaustive, and in no particular order_
- Added block shape based default masses
- Inter-ship frogport functionality
- Added a default assembly blacklist (for addons)
- New config system (accessible in create config viewer, or any other forge-config viewer)
- Many new language files
- Revamped /vs commands, including better autocomplete and new commands for changing backend settings
- Added atmospheric drag for ships, with datapackable values
- Added datapackable dimension gravity
- Some reworked mass values
- Fixed players getting shipyarded when respawning on deleted ships
- Fixed toolbox interactions on ships
- Fixed compat with very many players
- Made cbc recoil configurable
- Fixed TerraFirmaCraft compat (again)
- Fixed voxy rendering with ships
- Fixed cbc shells not loading chunks correctly
- Fixed crash with lithum
- Fixed dispenser momentum
- Fixed miniship fog with sodium
- Added ship splitting (disabled by default in config)
More bugfixing! Yippee!!!
#### Changes:
- Added
getJointmethods to the GameToPhysicsAdapter - Ships experiencing invalid forces now freeze rather than crashing
- Rebalanced weights to be closer to their 2.3 counterparts
#### Bugfixes:
- Disabled broken doppler effect
- Fixed a null edgecase crash with sounds
- Fixed NaN errors with the PhysX backend on
### Important Note:
When updating from 2.4.2, make sure to **reset your VS configs in your world serverconfig folder**! The default mass has been reverted to 1000, but your config file will not update automatically.
## VS 2.4.2
Small patch fixing some issues from 2.4.1
#### Changes:
- Minor adjustment to the function of BlockEntityPhysicsListeners (credit: theplasticpotato)
- Added Debug Levitator for testing BEPLs (credit: theplasticpotato)
- Rebalanced weights to be similar to how they were in 2.3 (credit: Verquinox)
- Updated VS Logo
#### Bugfixes:
- Fixed assembly offsets (credit: blockninja124)
- Fixed frogport issue caused by previous PR (credit: zaafonin)
- Fixed create soundscapes on ships(?) (credit: zaafonin)
- Fix edgecase where world target and transformed ship target are hash equal (credit: theplasticpotato)
## VS 2.4.1
First major patch of 2.4.
#### Changes:
- Added issues link to fabric.mod.json (Credit: millenIumAMbiguity)
- Added comment explaining why forge malds about MixinVibrationSystem (Credit: zaafonin)
#### Bugfixes:
- Fixed an issue where BlockEntityPhysicsListeners wouldn't reload without a blockstate update. (Credit: theplasticpotato)
- Fixed a crash on dedicated servers due to a ClientLevel reference in a mixin. (Credit: zaafonin & m3t4f1v3)
- Fixed polish translations (Credit: KAW0)
- Fixed Create: Stuff & Additions mixins (Credit: zaafonin)
- Fixed EMF/ETF compatibility (Credit: EnderBoy9217)
- Fixed a long standing issue where block mass was calculated at corner rather than block center (Credit: StewStrong) - MAY BREAK THINGS!!
- Fixed joints applying large forces when created (Credit: StewStrong)
- Fixed issue with fan airstreams on ships where the first fan processing type was incorrectly assumed to be null (Credit: Zaafonin)
- Fixed sneaking on ships (Credit: theplasticpotato)
- Fixed placing and breaking blocks on fast moving ships (mostly, still fails in extreme speeds due to zaafonin's pillar fix PR) (Credit: theplasticpotato)
- Fixed interactions with blocks on ships at high speed (Credit: theplasticpotato)
- Fixed using valueboxes at high speed (Credit: theplasticpotato)
- Fixed incorrect eye position and rotation on ships (Credit: theplasticpotato)
- Fixed incorrect rotation when seated on a ship (Credit: theplasticpotato)
- Fixed boats or other vehicles causing crashes when riding them onto a ship (Credit: theplasticpotato)
- Added a missing null check to getLastShipStoodOn (Credit: theplasticpotato)
- Fixed entity dragging becoming stuck when jumping onto a non full block on ships (Credit: theplasticpotato)
## VS 2.4
Massive backend, api, and QOL update.
- Most notable changes:**
- Updated (Krunch) backend to be more performant
- Added PhysX backend option, currently a bit unstable but very performant. Stability will be increased in the future.
- Revamped API for VS addons, with lots more documentation and requested additions
- Ships have aerodynamics now! No longer will they drift forever with zero-G. Shape based lift is also now a thing!
- Updated entity dragging. No longer should you be left behind by a fast ship, or be unable to interact with blocks at high speed. Multiplayer is also fixed, no more will your friends lag behind the ship! (mostly)
- Many, many, many bug fixes. Like so many. We've actually lost track.
- NOTE: ALL VS Addons will need to update to the new api. Allow time for them to update before updating your pack**
Other changes:
_non-exhaustive, and in no particular order_
- Added block shape based default masses
- Inter-ship frogport functionality
- Added a default assembly blacklist (for addons)
- New config system (accessible in create config viewer, or any other forge-config viewer)
- Many new language files
- Revamped /vs commands, including better autocomplete and new commands for changing backend settings
- Added atmospheric drag for ships, with datapackable values
- Added datapackable dimension gravity
- Some reworked mass values
- Fixed players getting shipyarded when respawning on deleted ships
- Fixed toolbox interactions on ships
- Fixed compat with very many players
- Made cbc recoil configurable
- Fixed TerraFirmaCraft compat (again)
- Fixed voxy rendering with ships
- Fixed cbc shells not loading chunks correctly
- Fixed crash with lithum
- Fixed dispenser momentum
- Fixed miniship fog with sodium
- Added ship splitting (disabled by default in config)
Small patch fixing some issues from 2.4.1
#### Changes:
- Minor adjustment to the function of BlockEntityPhysicsListeners (credit: theplasticpotato)
- Added Debug Levitator for testing BEPLs (credit: theplasticpotato)
- Rebalanced weights to be similar to how they were in 2.3 (credit: Verquinox)
- Updated VS Logo
#### Bugfixes:
- Fixed assembly offsets (credit: blockninja124)
- Fixed frogport issue caused by previous PR (credit: zaafonin)
- Fixed create soundscapes on ships(?) (credit: zaafonin)
- Fix edgecase where world target and transformed ship target are hash equal (credit: theplasticpotato)
## VS 2.4.1
First major patch of 2.4.
#### Changes:
- Added issues link to fabric.mod.json (Credit: millenIumAMbiguity)
- Added comment explaining why forge malds about MixinVibrationSystem (Credit: zaafonin)
#### Bugfixes:
- Fixed an issue where BlockEntityPhysicsListeners wouldn't reload without a blockstate update. (Credit: theplasticpotato)
- Fixed a crash on dedicated servers due to a ClientLevel reference in a mixin. (Credit: zaafonin & m3t4f1v3)
- Fixed polish translations (Credit: KAW0)
- Fixed Create: Stuff & Additions mixins (Credit: zaafonin)
- Fixed EMF/ETF compatibility (Credit: EnderBoy9217)
- Fixed a long standing issue where block mass was calculated at corner rather than block center (Credit: StewStrong) - MAY BREAK THINGS!!
- Fixed joints applying large forces when created (Credit: StewStrong)
- Fixed issue with fan airstreams on ships where the first fan processing type was incorrectly assumed to be null (Credit: Zaafonin)
- Fixed sneaking on ships (Credit: theplasticpotato)
- Fixed placing and breaking blocks on fast moving ships (mostly, still fails in extreme speeds due to zaafonin's pillar fix PR) (Credit: theplasticpotato)
- Fixed interactions with blocks on ships at high speed (Credit: theplasticpotato)
- Fixed using valueboxes at high speed (Credit: theplasticpotato)
- Fixed incorrect eye position and rotation on ships (Credit: theplasticpotato)
- Fixed incorrect rotation when seated on a ship (Credit: theplasticpotato)
- Fixed boats or other vehicles causing crashes when riding them onto a ship (Credit: theplasticpotato)
- Added a missing null check to getLastShipStoodOn (Credit: theplasticpotato)
- Fixed entity dragging becoming stuck when jumping onto a non full block on ships (Credit: theplasticpotato)
## VS 2.4
Massive backend, api, and QOL update.
- Most notable changes:**
- Updated (Krunch) backend to be more performant
- Added PhysX backend option, currently a bit unstable but very performant. Stability will be increased in the future.
- Revamped API for VS addons, with lots more documentation and requested additions
- Ships have aerodynamics now! No longer will they drift forever with zero-G. Shape based lift is also now a thing!
- Updated entity dragging. No longer should you be left behind by a fast ship, or be unable to interact with blocks at high speed. Multiplayer is also fixed, no more will your friends lag behind the ship! (mostly)
- Many, many, many bug fixes. Like so many. We've actually lost track.
- NOTE: ALL VS Addons will need to update to the new api. Allow time for them to update before updating your pack**
Other changes:
_non-exhaustive, and in no particular order_
- Added block shape based default masses
- Inter-ship frogport functionality
- Added a default assembly blacklist (for addons)
- New config system (accessible in create config viewer, or any other forge-config viewer)
- Many new language files
- Revamped /vs commands, including better autocomplete and new commands for changing backend settings
- Added atmospheric drag for ships, with datapackable values
- Added datapackable dimension gravity
- Some reworked mass values
- Fixed players getting shipyarded when respawning on deleted ships
- Fixed toolbox interactions on ships
- Fixed compat with very many players
- Made cbc recoil configurable
- Fixed TerraFirmaCraft compat (again)
- Fixed voxy rendering with ships
- Fixed cbc shells not loading chunks correctly
- Fixed crash with lithum
- Fixed dispenser momentum
- Fixed miniship fog with sodium
- Added ship splitting (disabled by default in config)
Small patch fixing some issues from 2.4.1
#### Changes:
- Minor adjustment to the function of BlockEntityPhysicsListeners (credit: theplasticpotato)
- Added Debug Levitator for testing BEPLs (credit: theplasticpotato)
- Rebalanced weights to be similar to how they were in 2.3 (credit: Verquinox)
- Updated VS Logo
#### Bugfixes:
- Fixed assembly offsets (credit: blockninja124)
- Fixed frogport issue caused by previous PR (credit: zaafonin)
- Fixed create soundscapes on ships(?) (credit: zaafonin)
- Fix edgecase where world target and transformed ship target are hash equal (credit: theplasticpotato)
## VS 2.4.1
First major patch of 2.4.
#### Changes:
- Added issues link to fabric.mod.json (Credit: millenIumAMbiguity)
- Added comment explaining why forge malds about MixinVibrationSystem (Credit: zaafonin)
#### Bugfixes:
- Fixed an issue where BlockEntityPhysicsListeners wouldn't reload without a blockstate update. (Credit: theplasticpotato)
- Fixed a crash on dedicated servers due to a ClientLevel reference in a mixin. (Credit: zaafonin & m3t4f1v3)
- Fixed polish translations (Credit: KAW0)
- Fixed Create: Stuff & Additions mixins (Credit: zaafonin)
- Fixed EMF/ETF compatibility (Credit: EnderBoy9217)
- Fixed a long standing issue where block mass was calculated at corner rather than block center (Credit: StewStrong) - MAY BREAK THINGS!!
- Fixed joints applying large forces when created (Credit: StewStrong)
- Fixed issue with fan airstreams on ships where the first fan processing type was incorrectly assumed to be null (Credit: Zaafonin)
- Fixed sneaking on ships (Credit: theplasticpotato)
- Fixed placing and breaking blocks on fast moving ships (mostly, still fails in extreme speeds due to zaafonin's pillar fix PR) (Credit: theplasticpotato)
- Fixed interactions with blocks on ships at high speed (Credit: theplasticpotato)
- Fixed using valueboxes at high speed (Credit: theplasticpotato)
- Fixed incorrect eye position and rotation on ships (Credit: theplasticpotato)
- Fixed incorrect rotation when seated on a ship (Credit: theplasticpotato)
- Fixed boats or other vehicles causing crashes when riding them onto a ship (Credit: theplasticpotato)
- Added a missing null check to getLastShipStoodOn (Credit: theplasticpotato)
- Fixed entity dragging becoming stuck when jumping onto a non full block on ships (Credit: theplasticpotato)
## VS 2.4
Massive backend, api, and QOL update.
- Most notable changes:**
- Updated (Krunch) backend to be more performant
- Added PhysX backend option, currently a bit unstable but very performant. Stability will be increased in the future.
- Revamped API for VS addons, with lots more documentation and requested additions
- Ships have aerodynamics now! No longer will they drift forever with zero-G. Shape based lift is also now a thing!
- Updated entity dragging. No longer should you be left behind by a fast ship, or be unable to interact with blocks at high speed. Multiplayer is also fixed, no more will your friends lag behind the ship! (mostly)
- Many, many, many bug fixes. Like so many. We've actually lost track.
- NOTE: ALL VS Addons will need to update to the new api. Allow time for them to update before updating your pack**
Other changes:
_non-exhaustive, and in no particular order_
- Added block shape based default masses
- Inter-ship frogport functionality
- Added a default assembly blacklist (for addons)
- New config system (accessible in create config viewer, or any other forge-config viewer)
- Many new language files
- Revamped /vs commands, including better autocomplete and new commands for changing backend settings
- Added atmospheric drag for ships, with datapackable values
- Added datapackable dimension gravity
- Some reworked mass values
- Fixed players getting shipyarded when respawning on deleted ships
- Fixed toolbox interactions on ships
- Fixed compat with very many players
- Made cbc recoil configurable
- Fixed TerraFirmaCraft compat (again)
- Fixed voxy rendering with ships
- Fixed cbc shells not loading chunks correctly
- Fixed crash with lithum
- Fixed dispenser momentum
- Fixed miniship fog with sodium
- Added ship splitting (disabled by default in config)
Small patch fixing some issues from 2.4.1
#### Changes:
- Minor adjustment to the function of BlockEntityPhysicsListeners (credit: theplasticpotato)
- Added Debug Levitator for testing BEPLs (credit: theplasticpotato)
- Rebalanced weights to be similar to how they were in 2.3 (credit: Verquinox)
- Updated VS Logo
#### Bugfixes:
- Fixed assembly offsets (credit: blockninja124)
- Fixed frogport issue caused by previous PR (credit: zaafonin)
- Fixed create soundscapes on ships(?) (credit: zaafonin)
- Fix edgecase where world target and transformed ship target are hash equal (credit: theplasticpotato)
## VS 2.4.1
First major patch of 2.4.
#### Changes:
- Added issues link to fabric.mod.json (Credit: millenIumAMbiguity)
- Added comment explaining why forge malds about MixinVibrationSystem (Credit: zaafonin)
#### Bugfixes:
- Fixed an issue where BlockEntityPhysicsListeners wouldn't reload without a blockstate update. (Credit: theplasticpotato)
- Fixed a crash on dedicated servers due to a ClientLevel reference in a mixin. (Credit: zaafonin & m3t4f1v3)
- Fixed polish translations (Credit: KAW0)
- Fixed Create: Stuff & Additions mixins (Credit: zaafonin)
- Fixed EMF/ETF compatibility (Credit: EnderBoy9217)
- Fixed a long standing issue where block mass was calculated at corner rather than block center (Credit: StewStrong) - MAY BREAK THINGS!!
- Fixed joints applying large forces when created (Credit: StewStrong)
- Fixed issue with fan airstreams on ships where the first fan processing type was incorrectly assumed to be null (Credit: Zaafonin)
- Fixed sneaking on ships (Credit: theplasticpotato)
- Fixed placing and breaking blocks on fast moving ships (mostly, still fails in extreme speeds due to zaafonin's pillar fix PR) (Credit: theplasticpotato)
- Fixed interactions with blocks on ships at high speed (Credit: theplasticpotato)
- Fixed using valueboxes at high speed (Credit: theplasticpotato)
- Fixed incorrect eye position and rotation on ships (Credit: theplasticpotato)
- Fixed incorrect rotation when seated on a ship (Credit: theplasticpotato)
- Fixed boats or other vehicles causing crashes when riding them onto a ship (Credit: theplasticpotato)
- Added a missing null check to getLastShipStoodOn (Credit: theplasticpotato)
- Fixed entity dragging becoming stuck when jumping onto a non full block on ships (Credit: theplasticpotato)
## VS 2.4
Massive backend, api, and QOL update.
- Most notable changes:**
- Updated (Krunch) backend to be more performant
- Added PhysX backend option, currently a bit unstable but very performant. Stability will be increased in the future.
- Revamped API for VS addons, with lots more documentation and requested additions
- Ships have aerodynamics now! No longer will they drift forever with zero-G. Shape based lift is also now a thing!
- Updated entity dragging. No longer should you be left behind by a fast ship, or be unable to interact with blocks at high speed. Multiplayer is also fixed, no more will your friends lag behind the ship! (mostly)
- Many, many, many bug fixes. Like so many. We've actually lost track.
- NOTE: ALL VS Addons will need to update to the new api. Allow time for them to update before updating your pack**
Other changes:
_non-exhaustive, and in no particular order_
- Added block shape based default masses
- Inter-ship frogport functionality
- Added a default assembly blacklist (for addons)
- New config system (accessible in create config viewer, or any other forge-config viewer)
- Many new language files
- Revamped /vs commands, including better autocomplete and new commands for changing backend settings
- Added atmospheric drag for ships, with datapackable values
- Added datapackable dimension gravity
- Some reworked mass values
- Fixed players getting shipyarded when respawning on deleted ships
- Fixed toolbox interactions on ships
- Fixed compat with very many players
- Made cbc recoil configurable
- Fixed TerraFirmaCraft compat (again)
- Fixed voxy rendering with ships
- Fixed cbc shells not loading chunks correctly
- Fixed crash with lithum
- Fixed dispenser momentum
- Fixed miniship fog with sodium
- Added ship splitting (disabled by default in config)
Small patch fixing some issues from 2.4.1
#### Changes:
- Minor adjustment to the function of BlockEntityPhysicsListeners (credit: theplasticpotato)
- Added Debug Levitator for testing BEPLs (credit: theplasticpotato)
- Rebalanced weights to be similar to how they were in 2.3 (credit: Verquinox)
- Updated VS Logo
#### Bugfixes:
- Fixed assembly offsets (credit: blockninja124)
- Fixed frogport issue caused by previous PR (credit: zaafonin)
- Fixed create soundscapes on ships(?) (credit: zaafonin)
- Fix edgecase where world target and transformed ship target are hash equal (credit: theplasticpotato)
## VS 2.4.1
First major patch of 2.4.
#### Changes:
- Added issues link to fabric.mod.json (Credit: millenIumAMbiguity)
- Added comment explaining why forge malds about MixinVibrationSystem (Credit: zaafonin)
#### Bugfixes:
- Fixed an issue where BlockEntityPhysicsListeners wouldn't reload without a blockstate update. (Credit: theplasticpotato)
- Fixed a crash on dedicated servers due to a ClientLevel reference in a mixin. (Credit: zaafonin & m3t4f1v3)
- Fixed polish translations (Credit: KAW0)
- Fixed Create: Stuff & Additions mixins (Credit: zaafonin)
- Fixed EMF/ETF compatibility (Credit: EnderBoy9217)
- Fixed a long standing issue where block mass was calculated at corner rather than block center (Credit: StewStrong) - MAY BREAK THINGS!!
- Fixed joints applying large forces when created (Credit: StewStrong)
- Fixed issue with fan airstreams on ships where the first fan processing type was incorrectly assumed to be null (Credit: Zaafonin)
- Fixed sneaking on ships (Credit: theplasticpotato)
- Fixed placing and breaking blocks on fast moving ships (mostly, still fails in extreme speeds due to zaafonin's pillar fix PR) (Credit: theplasticpotato)
- Fixed interactions with blocks on ships at high speed (Credit: theplasticpotato)
- Fixed using valueboxes at high speed (Credit: theplasticpotato)
- Fixed incorrect eye position and rotation on ships (Credit: theplasticpotato)
- Fixed incorrect rotation when seated on a ship (Credit: theplasticpotato)
- Fixed boats or other vehicles causing crashes when riding them onto a ship (Credit: theplasticpotato)
- Added a missing null check to getLastShipStoodOn (Credit: theplasticpotato)
- Fixed entity dragging becoming stuck when jumping onto a non full block on ships (Credit: theplasticpotato)
## VS 2.4
Massive backend, api, and QOL update.
- Most notable changes:**
- Updated (Krunch) backend to be more performant
- Added PhysX backend option, currently a bit unstable but very performant. Stability will be increased in the future.
- Revamped API for VS addons, with lots more documentation and requested additions
- Ships have aerodynamics now! No longer will they drift forever with zero-G. Shape based lift is also now a thing!
- Updated entity dragging. No longer should you be left behind by a fast ship, or be unable to interact with blocks at high speed. Multiplayer is also fixed, no more will your friends lag behind the ship! (mostly)
- Many, many, many bug fixes. Like so many. We've actually lost track.
- NOTE: ALL VS Addons will need to update to the new api. Allow time for them to update before updating your pack**
Other changes:
_non-exhaustive, and in no particular order_
- Added block shape based default masses
- Inter-ship frogport functionality
- Added a default assembly blacklist (for addons)
- New config system (accessible in create config viewer, or any other forge-config viewer)
- Many new language files
- Revamped /vs commands, including better autocomplete and new commands for changing backend settings
- Added atmospheric drag for ships, with datapackable values
- Added datapackable dimension gravity
- Some reworked mass values
- Fixed players getting shipyarded when respawning on deleted ships
- Fixed toolbox interactions on ships
- Fixed compat with very many players
- Made cbc recoil configurable
- Fixed TerraFirmaCraft compat (again)
- Fixed voxy rendering with ships
- Fixed cbc shells not loading chunks correctly
- Fixed crash with lithum
- Fixed dispenser momentum
- Fixed miniship fog with sodium
- Added ship splitting (disabled by default in config)
First major patch of 2.4.
#### Changes:
- Added issues link to fabric.mod.json (Credit: millenIumAMbiguity)
- Added comment explaining why forge malds about MixinVibrationSystem (Credit: zaafonin)
#### Bugfixes:
- Fixed an issue where BlockEntityPhysicsListeners wouldn't reload without a blockstate update. (Credit: theplasticpotato)
- Fixed a crash on dedicated servers due to a ClientLevel reference in a mixin. (Credit: zaafonin & m3t4f1v3)
- Fixed polish translations (Credit: KAW0)
- Fixed Create: Stuff & Additions mixins (Credit: zaafonin)
- Fixed EMF/ETF compatibility (Credit: EnderBoy9217)
- Fixed a long standing issue where block mass was calculated at corner rather than block center (Credit: StewStrong) - MAY BREAK THINGS!!
- Fixed joints applying large forces when created (Credit: StewStrong)
- Fixed issue with fan airstreams on ships where the first fan processing type was incorrectly assumed to be null (Credit: Zaafonin)
- Fixed sneaking on ships (Credit: theplasticpotato)
- Fixed placing and breaking blocks on fast moving ships (mostly, still fails in extreme speeds due to zaafonin's pillar fix PR) (Credit: theplasticpotato)
- Fixed interactions with blocks on ships at high speed (Credit: theplasticpotato)
- Fixed using valueboxes at high speed (Credit: theplasticpotato)
- Fixed incorrect eye position and rotation on ships (Credit: theplasticpotato)
- Fixed incorrect rotation when seated on a ship (Credit: theplasticpotato)
- Fixed boats or other vehicles causing crashes when riding them onto a ship (Credit: theplasticpotato)
- Added a missing null check to getLastShipStoodOn (Credit: theplasticpotato)
- Fixed entity dragging becoming stuck when jumping onto a non full block on ships (Credit: theplasticpotato)
## VS 2.4
Massive backend, api, and QOL update.
- Most notable changes:**
- Updated (Krunch) backend to be more performant
- Added PhysX backend option, currently a bit unstable but very performant. Stability will be increased in the future.
- Revamped API for VS addons, with lots more documentation and requested additions
- Ships have aerodynamics now! No longer will they drift forever with zero-G. Shape based lift is also now a thing!
- Updated entity dragging. No longer should you be left behind by a fast ship, or be unable to interact with blocks at high speed. Multiplayer is also fixed, no more will your friends lag behind the ship! (mostly)
- Many, many, many bug fixes. Like so many. We've actually lost track.
- NOTE: ALL VS Addons will need to update to the new api. Allow time for them to update before updating your pack**
Other changes:
_non-exhaustive, and in no particular order_
- Added block shape based default masses
- Inter-ship frogport functionality
- Added a default assembly blacklist (for addons)
- New config system (accessible in create config viewer, or any other forge-config viewer)
- Many new language files
- Revamped /vs commands, including better autocomplete and new commands for changing backend settings
- Added atmospheric drag for ships, with datapackable values
- Added datapackable dimension gravity
- Some reworked mass values
- Fixed players getting shipyarded when respawning on deleted ships
- Fixed toolbox interactions on ships
- Fixed compat with very many players
- Made cbc recoil configurable
- Fixed TerraFirmaCraft compat (again)
- Fixed voxy rendering with ships
- Fixed cbc shells not loading chunks correctly
- Fixed crash with lithum
- Fixed dispenser momentum
- Fixed miniship fog with sodium
- Added ship splitting (disabled by default in config)
First major patch of 2.4.
#### Changes:
- Added issues link to fabric.mod.json (Credit: millenIumAMbiguity)
- Added comment explaining why forge malds about MixinVibrationSystem (Credit: zaafonin)
#### Bugfixes:
- Fixed an issue where BlockEntityPhysicsListeners wouldn't reload without a blockstate update. (Credit: theplasticpotato)
- Fixed a crash on dedicated servers due to a ClientLevel reference in a mixin. (Credit: zaafonin & m3t4f1v3)
- Fixed polish translations (Credit: KAW0)
- Fixed Create: Stuff & Additions mixins (Credit: zaafonin)
- Fixed EMF/ETF compatibility (Credit: EnderBoy9217)
- Fixed a long standing issue where block mass was calculated at corner rather than block center (Credit: StewStrong) - MAY BREAK THINGS!!
- Fixed joints applying large forces when created (Credit: StewStrong)
- Fixed issue with fan airstreams on ships where the first fan processing type was incorrectly assumed to be null (Credit: Zaafonin)
- Fixed sneaking on ships (Credit: theplasticpotato)
- Fixed placing and breaking blocks on fast moving ships (mostly, still fails in extreme speeds due to zaafonin's pillar fix PR) (Credit: theplasticpotato)
- Fixed interactions with blocks on ships at high speed (Credit: theplasticpotato)
- Fixed using valueboxes at high speed (Credit: theplasticpotato)
- Fixed incorrect eye position and rotation on ships (Credit: theplasticpotato)
- Fixed incorrect rotation when seated on a ship (Credit: theplasticpotato)
- Fixed boats or other vehicles causing crashes when riding them onto a ship (Credit: theplasticpotato)
- Added a missing null check to getLastShipStoodOn (Credit: theplasticpotato)
- Fixed entity dragging becoming stuck when jumping onto a non full block on ships (Credit: theplasticpotato)
## VS 2.4
Massive backend, api, and QOL update.
- Most notable changes:**
- Updated (Krunch) backend to be more performant
- Added PhysX backend option, currently a bit unstable but very performant. Stability will be increased in the future.
- Revamped API for VS addons, with lots more documentation and requested additions
- Ships have aerodynamics now! No longer will they drift forever with zero-G. Shape based lift is also now a thing!
- Updated entity dragging. No longer should you be left behind by a fast ship, or be unable to interact with blocks at high speed. Multiplayer is also fixed, no more will your friends lag behind the ship! (mostly)
- Many, many, many bug fixes. Like so many. We've actually lost track.
- NOTE: ALL VS Addons will need to update to the new api. Allow time for them to update before updating your pack**
Other changes:
_non-exhaustive, and in no particular order_
- Added block shape based default masses
- Inter-ship frogport functionality
- Added a default assembly blacklist (for addons)
- New config system (accessible in create config viewer, or any other forge-config viewer)
- Many new language files
- Revamped /vs commands, including better autocomplete and new commands for changing backend settings
- Added atmospheric drag for ships, with datapackable values
- Added datapackable dimension gravity
- Some reworked mass values
- Fixed players getting shipyarded when respawning on deleted ships
- Fixed toolbox interactions on ships
- Fixed compat with very many players
- Made cbc recoil configurable
- Fixed TerraFirmaCraft compat (again)
- Fixed voxy rendering with ships
- Fixed cbc shells not loading chunks correctly
- Fixed crash with lithum
- Fixed dispenser momentum
- Fixed miniship fog with sodium
- Added ship splitting (disabled by default in config)
Massive backend, api, and QOL update.
- Most notable changes:**
- Updated (Krunch) backend to be more performant
- Added PhysX backend option, currently a bit unstable but very performant. Stability will be increased in the future.
- Revamped API for VS addons, with lots more documentation and requested additions
- Ships have aerodynamics now! No longer will they drift forever with zero-G. Shape based lift is also now a thing!
- Updated entity dragging. No longer should you be left behind by a fast ship, or be unable to interact with blocks at high speed. Multiplayer is also fixed, no more will your friends lag behind the ship! (mostly)
- Many, many, many bug fixes. Like so many. We've actually lost track.
- NOTE: ALL VS Addons will need to update to the new api. Allow time for them to update before updating your pack**
Other changes:
_non-exhaustive, and in no particular order_
- Added block shape based default masses
- Inter-ship frogport functionality
- Added a default assembly blacklist (for addons)
- New config system (accessible in create config viewer, or any other forge-config viewer)
- Many new language files
- Revamped /vs commands, including better autocomplete and new commands for changing backend settings
- Added atmospheric drag for ships, with datapackable values
- Added datapackable dimension gravity
- Some reworked mass values
- Fixed players getting shipyarded when respawning on deleted ships
- Fixed toolbox interactions on ships
- Fixed compat with very many players
- Made cbc recoil configurable
- Fixed TerraFirmaCraft compat (again)
- Fixed voxy rendering with ships
- Fixed cbc shells not loading chunks correctly
- Fixed crash with lithum
- Fixed dispenser momentum
- Fixed miniship fog with sodium
- Added ship splitting (disabled by default in config)
Massive backend, api, and QOL update.
- Most notable changes:**
- Updated (Krunch) backend to be more performant
- Added PhysX backend option, currently a bit unstable but very performant. Stability will be increased in the future.
- Revamped API for VS addons, with lots more documentation and requested additions
- Ships have aerodynamics now! No longer will they drift forever with zero-G. Shape based lift is also now a thing!
- Updated entity dragging. No longer should you be left behind by a fast ship, or be unable to interact with blocks at high speed. Multiplayer is also fixed, no more will your friends lag behind the ship! (mostly)
- Many, many, many bug fixes. Like so many. We've actually lost track.
- NOTE: ALL VS Addons will need to update to the new api. Allow time for them to update before updating your pack**
Other changes:
_non-exhaustive, and in no particular order_
- Added block shape based default masses
- Inter-ship frogport functionality
- Added a default assembly blacklist (for addons)
- New config system (accessible in create config viewer, or any other forge-config viewer)
- Many new language files
- Revamped /vs commands, including better autocomplete and new commands for changing backend settings
- Added atmospheric drag for ships, with datapackable values
- Added datapackable dimension gravity
- Some reworked mass values
- Fixed players getting shipyarded when respawning on deleted ships
- Fixed toolbox interactions on ships
- Fixed compat with very many players
- Made cbc recoil configurable
- Fixed TerraFirmaCraft compat (again)
- Fixed voxy rendering with ships
- Fixed cbc shells not loading chunks correctly
- Fixed crash with lithum
- Fixed dispenser momentum
- Fixed miniship fog with sodium
- Added ship splitting (disabled by default in config)
- Support for both Create 6.0.6, and 6.0.7+
- Fixed many issues with Create trains on ships
- Fixed create fans not processing depots in the world
- Added "working mode" to deployers. You can now select between "place on ship" and "place in world"
- Add hose pulley compat, they can now pull from world-space fluids while on ships
- Fixed players being pushed extra in flowing water
- Fixed/polished up the redstone contact compat with ships + elevator contacts being broken
- Fixed mechanical crafters not being mergeable on ships
- Fixed fences having an incorrect hitbox
- Fixed blaze burners not looking at players on ships
- Fixed players looking the wrong way when dismounting from seats on ships
- Fixed enchanting table not rotating book towards player on ships
- Fixed interacting with factory gauges on ships
- Support for both Create 6.0.6, and 6.0.7+
- Fixed many issues with Create trains on ships
- Fixed create fans not processing depots in the world
- Added "working mode" to deployers. You can now select between "place on ship" and "place in world"
- Add hose pulley compat, they can now pull from world-space fluids while on ships
- Fixed players being pushed extra in flowing water
- Fixed/polished up the redstone contact compat with ships + elevator contacts being broken
- Fixed mechanical crafters not being mergeable on ships
- Fixed fences having an incorrect hitbox
- Fixed blaze burners not looking at players on ships
- Fixed players looking the wrong way when dismounting from seats on ships
- Fixed enchanting table not rotating book towards player on ships
- Fixed interacting with factory gauges on ships
