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Valoria

Valoria

by IriDark โ€ข Downloads: 0 โ€ข Followers: 0
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valoria_logo.png

Requirements


Lost in the shattered world? Knowledge is your best weapon against the corruption. Consult the official Wiki for guides, lore, and survival strategies.

wiki.png

Join our community to share your creations, provide feedback, and catch sneak peeks of what's lurking in the shadows.

To help us dedicate more time to the project and fund new assets like music and sound design, consider supporting us.

Our Patreons

Amanda, Lion1... Thank you very much <3


โœฆ ABOUT THIS MOD โœฆ

An ancient cataclysmโ€”the Elemental Collapseโ€”tore reality asunder. From the ashes, a new world was born: a realm of dark myth and terrifying ruin.

Valoria transforms Minecraft into an epic, dark-fantasy RPG experience. Journey through desolate landscapes haunted by monstrous creatures, piece together the fractured history of a fallen world, and discover if hope can be rekindled from the embers.

Features

  • โš”๏ธ Epic Encounters: Face new mobs and terrifying bosses using a huge arsenal of weaponry. Includes loads of new building blocks and items, all maintaining a vanilla-friendly aesthetic.
  • ๐Ÿฐ Uncharted Lands: Explore intricate structures, bizarre biomes, and a completely new Dimension fraught with secrets and danger.
  • ๐Ÿ“– Deep Lore: Uncover a rich, dark-fantasy storyline rooted in mythology and designed to reward exploration.
  • ๐ŸŽต Immersive Audio: Experience a haunting Original Soundtrack composed by DuUaader.
  • ๐Ÿ”ง Highly Configurable: Modpack developers have full control. Move or hide HUD elements (valoria-client.toml), customize boss stats (valoria-common.toml), or toggle core mechanics like Nihility, Food Rot, and Codex progression (valoria-server.toml).

๐Ÿ›๏ธ UNEARTH FORGOTTEN RUINS

Valoria's landscape is scattered with unique, hand-crafted structures waiting to be discovered. From crumbling ruins to massive containment facilities hiding specific entitiesโ€”tread carefully, for deadly traps and ancient guardians still protect what lies within.

structure.png fortress_angle.png forge.png

๐ŸŒฟ SURVIVE THE TWISTED FLORA

The Collapse didnโ€™t destroy the world; it mutated it. Journey through vibrant, alien biomes where nature struggles to reclaim the ruins. The old flora has given way to strange new life forms that produce their own light. In this eternal twilight, luminescent plants may be your only beacon of hope.

shadeforest.png river.png lush.png ecotone.png

๐Ÿ’€ SCAVENGE THE ASHEN BARRENS

Traverse the open graves of entire ecosystems. Haunted by skeletal forests and choked with dust, the Barrens are a scarred landscape slowly being eroded by a relentless, sorrowful wind.

dread_wood.png

๐Ÿบ FACE TERRIFYING ABERRATIONS

The fauna of the old world was not spared. Corruption forced creatures to adapt or perish, turning the survivors into fiercely territorial hunters. They stalk the shadows of this broken world, and to themโ€”you are nothing but prey.

scorpion.png corrupted.png

๐Ÿฉธ UNRAVEL THE CELESTIAL PLAGUE

The sky itself is shattered. A malevolent red planet now hangs in the night, its very gaze acting as a poison upon the land. This celestial body fuels a creeping "bloodborne corruption"โ€”a plague that continues to consume the world. Follow its trail and you will discover colossal, infected remains known only as the 'Monstrosities'.

monstrosity.png remains.png skull.png



๐Ÿ› ๏ธ INTEGRATIONS & COMPATIBILITIES

  • Built-in Support: JADE, JER, JEI, KubeJS, JEED, Enchantment Descriptions, Better Combat, Tetra, Detailed Enchantments, Catalogue, Obscure Tooltips.
  • Auto-generated: JERM.
  • Every Compat: Supported since 1.0r.
  • Epic Fight: Download Addon (CurseForge)
  • Dynamic Trees (Community Addon): Download Addon (CurseForge)

Feel free to suggest mod compats on our GitHub.


๐ŸŒ SUPPORTED LANGUAGES

  • flag_en_us.png English
  • flag_ua.png Ukrainian (WIP) - by IriDark, Foxplane
  • flag_pl.png Polish (WIP) - by ๐™†๐˜ผ๐™ˆ๐™€๐™ƒ๐™‡๐™‡๐™„๐™‰๐™†
  • flag_ru.png Russian - by Ruthenium, TerraPrime, Kerdo, refiq_
  • flag_fr.png French (WIP) - by ๐™†๐˜ผ๐™ˆ๐™€๐™ƒ๐™‡๐™‡๐™„๐™‰๐™†
  • flag_cn.png Chinese - by ่“้พ™ๅฅˆ็‰น่จ็Ž› (Azurmardraco BlueDragon)

Not finding your language or want to help maintain translations? Feel free to contribute and PR on GitHub.


๐Ÿ“œ CREDITS & CONTRIBUTORS

  • AstemirDev - Some help with code
  • Sunday - Models
  • Kerdo - Animations, SFX, Ideas, Contributions
  • LowTransient-34 - Music

Translators: Ruthenium, TerraPrime, ๐™†๐˜ผ๐™ˆ๐™€๐™ƒ๐™‡๐™‡๐™„๐™‰๐™†, ่“้พ™ๅฅˆ็‰น่จ็Ž› (Azurmardraco BlueDragon)

Special Thanks & Assets:

  • Pandafolk_Ravio_Li, Rofoo, KoteykaTheCat, GraFik, Wosaj, Rainach, .sweetberries, Feimos, Avacuoss
  • Calamity Mod Team - For amazing sound design inspiration and sound assets.
  • Tyro.net - Space background in Codex (Source)

How to Install Valoria (Mod)

Valoria by IriDark is verified for Forge, Neoforge across Minecraft versions 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21.1 (latest release: 1.20.1-1.1.0.5, file size: 35.4 MB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21.1) and platform (Forge, Neoforge).
  2. Make sure you have the compatible loader or environment installed for Forge, Neoforge.
  3. Move the downloaded Valoria file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Forge
7d ago 1
1.21.1
Neoforge
7d ago 1
1.20.1
Forge
8d ago 1
1.20.1
Forge
9d ago 1
1.21.1
Neoforge
9d ago 1
1.20.1
Forge
10d ago 1
1.21.1
Neoforge
10d ago 1
1.21.1
Neoforge
23d ago 1
1.20.1
Forge
25d ago 1
1.21.1
Neoforge
25d ago 1
1.21.1
Neoforge
28d ago 1
1.20.1
Forge
28d ago 1
1.20.1
Forge
2mo ago 1
1.20.1
Forge
2mo ago 1
1.20.1
Forge
2mo ago 1
1.20.1
Forge
5mo ago 1
1.20.1
Forge
6mo ago 1
1.20.1
Forge
6mo ago 1
1.20.1
Forge
8mo ago 1
1.20.1
Forge
9mo ago 1
1.20.1
Forge
9mo ago 1
1.20.1
Forge
9mo ago 1
1.20.1
Forge
9mo ago 1
1.20.1
Forge
9mo ago 1
1.20.x
Forge
9mo ago 1
1.20.x
Forge
10mo ago 1
1.20.1
Forge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.x
Forge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.x
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.x
Forge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
  • Requires Tridot 1.0.174**

# **Changed**
  • Resprited Suspicious tombstone
  • Decreased Suspicious tombstone chance

# **Fixed**
  • Fixed Suspicious Ice generation
  • Fixed Suspicious Ice Blockstate
  • Fixed Suspicious Tombstone Blockstate
  • Fixed Bow incorrect draw time
  • Fixed Vanilla archaeology loot was generated inside Crypt in some of sus blocks
  • Requires Tridot 1.0.174**

# **Changed**
  • Resprited Suspicious tombstone
  • Decreased Suspicious tombstone chance

# **Fixed**
  • Fixed Suspicious Ice generation
  • Fixed Suspicious Ice Blockstate
  • Fixed Suspicious Tombstone Blockstate
  • Fixed Config loading (Client, Common)
  • Fixed Bow incorrect draw time
  • Fixed Vanilla archaeology loot was generated inside Crypt in some of sus blocks
  • Requires Tridot 1.0.174**

# **Fixed**
  • Fixed Mod loading, now refmap SHOULD be applied
  • Requires Tridot 1.0.174**

# **Fixed**
  • Fixed Server crash on API side
  • Fixed Pot Generation
  • Requires Tridot 1.0.174**

# **Fixed**
  • Fixed Server crash on API side
  • Fixed Armor durability and stacking
  • Fixed Pot Generation
# **Fixed**
  • Fixed Very rare server crashing related to Screenshake
  • Fixed Pillar rotations
  • Fixed Jewelry Bag, now it's works as intended
  • Fixed Jade recipes duplication
  • Fixed Tall nether plants placement (backport from 1.21)
# **Fixed**
  • Fixed Very rare server crashing related to Screenshake
  • Fixed Pillar rotations
  • Fixed Jewelry Bag, now it's works as intended
  • Fixed Jade recipes duplication
  • Fixed Armor being stackable, thanks mojang...
  • Fixed crash related to Dryador and Devils when amplyfing stats
# **Fixed**
  • Fixed Server crashing caused by incorrect plant generation, this issue was ignored in 1.20.1 because of older chunk generation system
  • Fixed Double nether plant generation, they should generate properly now
# **Fixed**
  • Fixed Server crashing
# **Fixed**
  • Fixed Server crashing
# **Added**
  • Added Invulnerability frames to Katana dash
  • Added 4 tiers of Hammers: Bronze, Black Gold, Infernal, and Void
  • Added unique leap and ground smash ability for Hammers with custom animated expanding shockwave particle
  • Added 5 specialized enchantments for Hammers:
  • Shock Absorption**: mitigates fall damage during hammer smash (up to 100% on level III)
  • Concussion**: stuns and staggers targets in the impact radius for 0.2s - 0.8s
  • Repulsion**: launches enemies far away and upward from the epicenter of the smash
  • Collapse**: inverts knockback to pull enemies towards the player and slows them for 2s
  • Sundering**: shatters enemy armor upon impact for 5s
  • Added **Sundered** status effect (reduces armor rating, dynamically supporting percentage-based armor)
  • Added 4 tiers of Heavy Anvils (Bronze, Black Gold, Infernal, Void) with an interactive forging minigame, dynamic sweet-spot, instability meter, and 3D item rendering on the anvil
  • Added **Rift Ring** accessory with custom Rift shaders and mechanics
  • Added Rings and Necklaces pages to the Jewelry section of the Codex, and connected them directly to the gem pages using the new grey dashed linkTo lines
  • Added addRecipe(ResourceLocation loc) method to GeneralPage for precise control over which specific recipe is displayed in the Codex
  • Added Codex pages for all gems (Amber, Amethyst, Sapphire, Ruby) that unlock automatically upon obtaining them for the first time, detailing their spawn locations and uses
  • Added Heavy Workbench recipe to craft an Amethyst Gem from 4 Wicked Amethysts
  • Added a new Codex page about the Nihility (Void) effect, which automatically unlocks with a warning tooltip when a player takes critical void damage
  • Added new models and visual states for looted Sarcophagus
  • Added magical sparkle particles to opened but unlooted Sarcophagus
  • Added Server Config option enableFirstJoinReward to toggle the Starter Bundle reward on first world join
  • Added valoria:first_join_reward LootCondition to support data-driven toggling of the Starter Bundle reward

# **Fixed**
  • Fixed Valoria portal frame duping
  • Fixed Water Bubble can stun King Crab
  • Fixed Multiblock LootTable
  • Fixed Swamp Wanderer possible but rare possibility to crash the game
  • Fixed Magmatic generation
  • Fixed Fortress generation
  • Fixed Sarcophagus loot duping
  • Fixed Incorrect model generation for Tiered accessories
  • Fixed Alchemy Station (Tier 1) wasn't added to mineable with axe tag
  • Fixed Layering issues inside Codex
  • Fixed multiblock blocks (like Sarcophagus and tall plants) dropping items when broken in Creative mode
  • Fixed Crypt structure generating one block too low and occasionally eating large chunks of surface terrain
  • Fixed Abilities sound mismatching

# **Changed**
  • Moved Sarcophagus mob equipment and Halloween logic from hardcode to sarcophagus_gear.json loot table
  • Refactored entity spawning and gear distribution logic using data-driven
...
# **Added**
  • Added Invulnerability frames to Katana dash
  • Added 4 tiers of Hammers: Bronze, Black Gold, Infernal, and Void
  • Added unique leap and ground smash ability for Hammers with custom animated expanding shockwave particle
  • Added 5 specialized enchantments for Hammers:
  • Shock Absorption**: mitigates fall damage during hammer smash (up to 100% on level III)
  • Concussion**: stuns and staggers targets in the impact radius for 0.2s - 0.8s
  • Repulsion**: launches enemies far away and upward from the epicenter of the smash
  • Collapse**: inverts knockback to pull enemies towards the player and slows them for 2s
  • Sundering**: shatters enemy armor upon impact for 5s
  • Added **Sundered** status effect (reduces armor rating, dynamically supporting percentage-based armor)
  • Added 4 tiers of Heavy Anvils (Bronze, Black Gold, Infernal, Void) with an interactive forging minigame, dynamic sweet-spot, instability meter, and 3D item rendering on the anvil
  • Added **Rift Ring** accessory with custom Rift shaders and mechanics
  • Added Rings and Necklaces pages to the Jewelry section of the Codex, and connected them directly to the gem pages using the new grey dashed linkTo lines
  • Added addRecipe(ResourceLocation loc) method to GeneralPage for precise control over which specific recipe is displayed in the Codex
  • Added Codex pages for all gems (Amber, Amethyst, Sapphire, Ruby) that unlock automatically upon obtaining them for the first time, detailing their spawn locations and uses
  • Added Heavy Workbench recipe to craft an Amethyst Gem from 4 Wicked Amethysts
  • Added a new Codex page about the Nihility (Void) effect, which automatically unlocks with a warning tooltip when a player takes critical void damage
  • Added new models and visual states for looted Sarcophagus
  • Added magical sparkle particles to opened but unlooted Sarcophagus
  • Added Server Config option enableFirstJoinReward to toggle the Starter Bundle reward on first world join
  • Added valoria:first_join_reward LootCondition to support data-driven toggling of the Starter Bundle reward

# **Fixed**
  • Fixed Valoria portal frame duping
  • Fixed Water Bubble can stun King Crab
  • Fixed Multiblock LootTable
  • Fixed Swamp Wanderer possible but rare possibility to crash the game
  • Fixed Magmatic generation
  • Fixed Fortress generation
  • Fixed Sarcophagus loot duping
  • Fixed Incorrect model generation for Tiered accessories
  • Fixed Alchemy Station (Tier 1) wasn't added to mineable with axe tag
  • Fixed Layering issues inside Codex
  • Fixed multiblock blocks (like Sarcophagus and tall plants) dropping items when broken in Creative mode
  • Fixed Crypt structure generating one block too low and occasionally eating large chunks of surface terrain
  • Fixed Abilities sound mismatching

# **Changed**
  • Moved Sarcophagus mob equipment and Halloween logic from hardcode to sarcophagus_gear.json loot table
  • Refactored entity spawning and gear distribution logic using data-driven
...
# **Fixed**
  • Fixed crash related to Swamp wanderer spawning
  • Fixed multiblock blocks (like Sarcophagus and tall plants) dropping items when broken in Creative mode
  • Fixed Crypt structure generating one block too low and occasionally eating large chunks of surface terrain

# **Changed**
  • Added tags to most of Valoria materials
# **Added**
  • Added Heavy Workbench recipes for Crimtane Tools and Armor
  • Added Heavy Workbench recipes for Pyratite Armor
  • Added Bows and Crossbows to Forge and Tridot tags
  • Added Pyratite Plate item
  • Added recipes for elemental bows and crossbows to the Heavy Workbench
  • Added upgrade recipes for elemental shields to the Manipulator
  • Added visual tooltips and on-hit effects for custom arrows (Nature, Aquarius, Infernal, Wicked, Pyratite, Soul)
  • Added Jade bow and Jade crossbow recipes
  • Added Bronze shield recipe
  • Added Nature shield recipe
  • Added Aquarius shield recipe
  • Added Infernal shield recipe
  • Added Void shield recipe
  • Added Crimtane shield recipe
  • Added Spider shield recipe
  • Added Keybinds to Curio accessories and Curio

# **Fixed**
  • Fixed Cattail model, datagen generated wrong one
  • Fixed Jade bow and Jade crossbow data tags
  • Fixed some of the shields had misplaced placement in hands
  • Fixed Pixie spawn egg texture

# **Changed**
  • Updated and tweaked models for curved shields (Pyratite, Spider, Void, and basic Curved Shield)
  • Adjusted Shadewood Spider and King Crab loot tables (better drop chances and Looting scaling)
  • Changed Spider Helmet recipe
  • Changed Spider Chestplate recipe
  • Changed Spider Leggings recipe
  • Changed Spider Boots recipe
  • Changed Shadewood drops
  • King Crabs are neutral now
  • Resorted Heavy Workbench and Alchemy recipes
# **Added**
  • Added Rot immune tag
  • Added Sun, Moon, and Celestial necklaces
  • Added Small block icon to Boss Summonable items to show an actual block where it needs to be used
  • Added additional tooltip line to Gunpowder charge describing its use
  • Added Wicked Shield to Wicked Crystal LootTable
  • Added another init layer to Alchemy Station and Heavy Workbench just to be sure everything inits
  • Added Draugr Shield to Draugr LootTable
  • Added Desert Pot
  • Added Cave Pot
  • Added Deepslate Pot
  • Added Moon Necklace
  • Added Sun Necklace
  • Added Celestial Necklace
  • Added ServerConfig values to edit Pot spawn chances and tries per chunk
  • Added 2 new advancements that will describe damage scaling
  • Added Stone Crusher JEI
  • Added Firron LootTable to JER Compat (i hope it will reduce amount of question related to Valoria portal shards)

# **Fixed**
  • Fixed Possible issues with Bandages
  • Fixed Glove rendering to cache Model on Layer creation this will significantly improve optimization
  • Fixed Glove rendering to use Forge Event instead of a mixin and copy Arm rotations properly to increase compatibility with other mods (Tested with TACZ)
  • Fixed Alchemy Stations breaking process
  • Fixed Alchemy Stations wrong particles
  • Fixed Wrong BlockState key for Heavy Workbench preventing from Loot drop
  • Fixed Incorrect sound for Tombstone Spikes Trap
  • Fixed Knockback resistance values for Necklaces
  • Fixed Thread locking due to incorrect Nihility math calculations
  • Fixed Damage reduction formula in Shields
  • Fixed Rare crash while displaying damage text
  • Fixed Nihility decaying too fast
  • Fixed Multiple same enchantment can be applied to the same item on Enchantment table
  • Fixed Fortress chest loot
  • Fixed Alchemy Station and Heavy Workbench recipe loading
  • Fixed Apotheosis & other mods that applies modifiers to items missing tooltip lines
  • Fixed Adhesive bandage missing curio tags
  • Fixed rare crash caused by missing type of Maggot entity
  • Fixed Meat cutter was healing without depending on blocked damage
  • Fixed Murasama description
  • Fixed Rune of Cold description
  • Fixed Nihility Overlay rendering when no nihility was present
  • Fixed SoundEvent bug when CooldownNotify items wasn't playing sound on Cooldown end (Katanas, Scythes...)
  • Fixed Shade blossom aging
  • Fixed Necromancer healing math on Knockback spell
  • Fixed Firron Rushing
  • Fixed Firron stun animation
  • Fixed Scythe radius attribute for elemental scythes
  • Fixed Memory leaks
  • Fixed Capability syncs

# **Changed**
  • Updated and improved tooltips for Eye, Sun, Moon, and Celestial necklaces
  • Converted project to Data Gen, cleaned up some trash files
  • Nerfer Overdrive enchantment (Max: 30% -> 10%)
  • Reworked Shields
  • Reworked Pot LootTables
  • Reworked Eye Necklace
  • Reworked Keg for better understanding
  • Changed Healing flask recipe
  • Slightly Increased Ent spawn
  • Slightly Decreased Nature Golem spawn
  • Mob balance changes
  • Mob spawnrate changes
  • Increased Ancient shard generation cha
...
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