Developer's note: public playtest versions are now available on the discord server with new features, feel free to drop by to test them yourself!
Vanilla Backport
What is VanillaBackport?
Are you stuck on a specific version but don't want to miss on updates? This mod is for you! VanillaBackport brings most features from modern versions for your commodity!
Frequently Asked Questions
Will "X" feature be backported?
The scope of the mod is to primarily add content features such as blocks, entities, even world generation, technical stuff doesn't have a priority, like data components on 1.16, not happening...
I don't want "X" feature in my world
The scope of the mod is to make almost anything toggleable, you don't like a feature? there's most likely a value in the config to disable it!
"X" resourcepack / datapack breaks with the mod
If you're using a resourcepack or datapack from a modern version, it may not work as intended as the minecraft json structures change overtime, the mod focus on adding features from newer version, not making things retrocompatible, so you'll most likely have to tweak the resourcepack or datapack yourself.
When will "X" update drop?
No clue, i'm a solo developer and life is unexpected, i can only notify what drops are being worked on and what changes are being made, i also drop public betas on the discord server when possible.
⚠️ Disclaimer
This mod is in no way affiliated with or endorsed by Mojang, Microsoft, or any of their subsidiaries.
Minecraft is a trademark of Mojang Studios. All related assets, including textures, names, and game content, are the property of Mojang Studios and Microsoft.
No commercial use is intended or permitted.
All Versions
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- CHANGES**
- removed Caverns & Chasms compat
- added config to toggle bundle rendering and dyed recipes
- BUGFIXES**
- reworked Sulfur Cube mob cap
- CHANGES**
- removed Caverns & Chasms compat
- added config to toggle bundle rendering and dyed recipes
- BUGFIXES**
- reworked Sulfur Cube mob cap
- CHANGES**
- removed Caverns & Chasms compat
- added config to toggle bundle rendering and dyed recipes
- BUGFIXES**
- reworked Sulfur Cube mob cap
- CHANGES**
- removed Caverns & Chasms compat
- added config to toggle bundle rendering and dyed recipes
- BUGFIXES**
- reworked Sulfur Cube mob cap
- disabled modern bundle models and recipes when Caverns and Chasms is implemented
BUGFIXES
- armadillo and wolf armor sounds not being used (1.20)
- geysers would not launch entities
- disabled modern bundle models and recipes when Caverns and Chasms is implemented
BUGFIXES
- armadillo and wolf armor sounds not being used (1.20)
- geysers would not launch entities
- disabled modern bundle models and recipes when Caverns and Chasms is implemented
BUGFIXES
- armadillo and wolf armor sounds not being used (1.20)
- geysers would not launch entities
- disabled modern bundle models and recipes when Caverns and Chasms is implemented
BUGFIXES
- armadillo and wolf armor sounds not being used (1.20)
- geysers would not launch entities
- the squish animation of Sulfur Cubes will no longer be played when a Sulfur Cube has a block inside
- implemented new push and hit sounds for different Sulfur Cube archetypes
- added eat sound for baby Sulfur Cubes
- added Sulfur Cube baby model and texture
BUGFIXES:
- Knockback now applies properly to Sulfur Cubes
- Leashes would desync between client/server
- Sulfur Springs may generate non-waterlogged blocks
- Terrablender would crash if no biomes were applied
- the squish animation of Sulfur Cubes will no longer be played when a Sulfur Cube has a block inside
- implemented new push and hit sounds for different Sulfur Cube archetypes
- added eat sound for baby Sulfur Cubes
- added Sulfur Cube baby model and texture
BUGFIXES:
- Knockback now applies properly to Sulfur Cubes
- Leashes would desync between client/server
- Sulfur Springs may generate non-waterlogged blocks
- Terrablender would crash if no biomes were applied
- the squish animation of Sulfur Cubes will no longer be played when a Sulfur Cube has a block inside
- implemented new push and hit sounds for different Sulfur Cube archetypes
- added eat sound for baby Sulfur Cubes
- added Sulfur Cube baby model and texture
BUGFIXES:
- Knockback now applies properly to Sulfur Cubes
- Leashes would desync between client/server
- Sulfur Springs may generate non-waterlogged blocks
- Terrablender would crash if no biomes were applied
- the squish animation of Sulfur Cubes will no longer be played when a Sulfur Cube has a block inside
- implemented new push and hit sounds for different Sulfur Cube archetypes
- added eat sound for baby Sulfur Cubes
- added Sulfur Cube baby model and texture
BUGFIXES:
- Knockback now applies properly to Sulfur Cubes
- Leashes would desync between client/server
- Sulfur Springs may generate non-waterlogged blocks
- Terrablender would crash if no biomes were applied
- fixed new leash system
- Sulfur Cubes can now be dispensed
- Happy Ghasts now interact smoothly when leashed
- fixed new leash system
- Sulfur Cubes can now be dispensed
- Happy Ghasts now interact smoothly when leashed
- CHANGES**
- Sulfur Cubes can no longer be pushed into boats
- Sulfur Cubes containing a block inside are now immune to damage from Magma Blocks, as well as from other Sulfur Cubes that contain a Magma Block
- BUGFIXES**
- Sulfur Springs would generate in inconvenient places
- Tuff blocks wouldn't apply to the Sulfur Cube Archetypes
- Sulfur Cubes touching cacti would spam the hurting sound
- Sulfur Cubes would despawn even if named or bucketed
- Entities pushed upward by geysers take fall damage proportional to the time they have been hovering for when landing
- CHANGES**
- Sulfur Cubes can no longer be pushed into boats
- Sulfur Cubes containing a block inside are now immune to damage from Magma Blocks, as well as from other Sulfur Cubes that contain a Magma Block
- BUGFIXES**
- Sulfur Springs would generate in inconvenient places
- Tuff blocks wouldn't apply to the Sulfur Cube Archetypes
- Sulfur Cubes touching cacti would spam the hurting sound
- Sulfur Cubes would despawn even if named or bucketed
- Entities pushed upward by geysers take fall damage proportional to the time they have been hovering for when landing
- CHANGES**
- Sulfur Cubes can no longer be pushed into boats
- Sulfur Cubes containing a block inside are now immune to damage from Magma Blocks, as well as from other Sulfur Cubes that contain a Magma Block
- BUGFIXES**
- Sulfur Springs would generate in inconvenient places
- Tuff blocks wouldn't apply to the Sulfur Cube Archetypes
- Sulfur Cubes touching cacti would spam the hurting sound
- Sulfur Cubes would despawn even if named or bucketed
- Entities pushed upward by geysers take fall damage proportional to the time they have been hovering for when landing
- CHANGES**
- Sulfur Cubes can no longer be pushed into boats
- Sulfur Cubes containing a block inside are now immune to damage from Magma Blocks, as well as from other Sulfur Cubes that contain a Magma Block
- BUGFIXES**
- Sulfur Springs would generate in inconvenient places
- Tuff blocks wouldn't apply to the Sulfur Cube Archetypes
- Sulfur Cubes touching cacti would spam the hurting sound
- Sulfur Cubes would despawn even if named or bucketed
- Entities pushed upward by geysers take fall damage proportional to the time they have been hovering for when landing
- CHANGES**
- Sulfur Cave features can now generate on the surface
- Backported MC-170134 Memory Leak fix
- BUGFIXES**
- Sulfur Caves would rarely cause a crash when attempting to place sulfur or cinnabar too early
- Sulfur Caves would still generate even if they are disabled via config
- EveryCompat (StoneZone) would have issues finding sulfur and cinnabar (1.20.1)
- CHANGES**
- Sulfur Cave features can now generate on the surface
- Backported MC-170134 Memory Leak fix
- BUGFIXES**
- Sulfur Caves would rarely cause a crash when attempting to place sulfur or cinnabar too early
- Sulfur Caves would still generate even if they are disabled via config
- EveryCompat (StoneZone) would have issues finding sulfur and cinnabar (1.20.1)
- CHANGES**
- Sulfur Cave features can now generate on the surface
- Backported MC-170134 Memory Leak fix
- BUGFIXES**
- Sulfur Caves would rarely cause a crash when attempting to place sulfur or cinnabar too early
- Sulfur Caves would still generate even if they are disabled via config
- EveryCompat (StoneZone) would have issues finding sulfur and cinnabar (1.20.1)
- CHANGES**
- Sulfur Cave features can now generate on the surface
- Backported MC-170134 Memory Leak fix
- BUGFIXES**
- Sulfur Caves would rarely cause a crash when attempting to place sulfur or cinnabar too early
- Sulfur Caves would still generate even if they are disabled via config
- EveryCompat (StoneZone) would have issues finding sulfur and cinnabar (1.20.1)
- TRANSLATIONS**
- Updated French (by Achille)
- BUGFIXES**
- Surface Rules not generating in other modded biomes (Atmosphere / Biomes o Plenty / Etc)
- TRANSLATIONS**
- Updated French (by Achille)
- BUGFIXES**
- Surface Rules not generating in other modded biomes (Atmosphere / Biomes o Plenty / Etc)
- TRANSLATIONS**
- Updated French (by Achille)
- BUGFIXES**
- Surface Rules not generating in other modded biomes (Atmosphere / Biomes o Plenty / Etc)
- TRANSLATIONS**
- Updated French (by Achille)
- BUGFIXES**
- Surface Rules not generating in other modded biomes (Atmosphere / Biomes o Plenty / Etc)
- TRANSLATIONS**
- updated korean (by dannykim2011)
- updated traditional chinese - taiwan (by iDEEMi)
- updated brazilian portuguese (by Deleted User... yes, that's his username)
- BUGFIXES**
- Blocking Geysers while using Galosphere would result into a crash
- Bundled Tabs rarely cause desyncronization issues
- Attributes may lead a crash with Deflector Dummies (species)
- Surface Rules may not generate with Citadel/Alex Caves
- TRANSLATIONS**
- updated korean (by dannykim2011)
- updated traditional chinese - taiwan (by iDEEMi)
- updated brazilian portuguese (by Deleted User... yes, that's his username)
- BUGFIXES**
- Blocking Geysers while using Galosphere would result into a crash
- Bundled Tabs rarely cause desyncronization issues
- Attributes may lead a crash with Deflector Dummies (species)
- Surface Rules may not generate with Citadel/Alex Caves
- TRANSLATIONS**
- updated korean (by dannykim2011)
- updated traditional chinese - taiwan (by iDEEMi)
- updated brazilian portuguese (by Deleted User... yes, that's his username)
- BUGFIXES**
- Blocking Geysers while using Galosphere would result into a crash
- Bundled Tabs rarely cause desyncronization issues
- Attributes may lead a crash with Deflector Dummies (species)
- Surface Rules may not generate with Citadel/Alex Caves
- TRANSLATIONS**
- updated korean (by dannykim2011)
- updated traditional chinese - taiwan (by iDEEMi)
- updated brazilian portuguese (by Deleted User... yes, that's his username)
- BUGFIXES**
- Blocking Geysers while using Galosphere would result into a crash
- Bundled Tabs rarely cause desyncronization issues
- Attributes may lead a crash with Deflector Dummies (species)
- Surface Rules may not generate with Citadel/Alex Caves