Stoneblock
This Datapack / Adventure Map lets you experience our Vanilla Twist on the StoneBlock FTB Mod Pack by Sunekaer. There is a specific path of progression we had in mind when creating this, but ultimately, you can choose your path and what you want to do. There is also an Advancement Progression Tree to help you along if you get stuck, but a full guide will be on the Wiki Page (WIP). Whether you have a fun simple experience or venture to try and beat the Ender Dragon is up to you.
Important Notices / FAQ / Features
- You CANNOT get onto the Bedrock Roof, you will be teleported down to (0,64,0) if you do.
- The Nether and Overworld has a Bedrock Roof and Floor, but The End doesn't have either.
- The only other non-standard feature is the Wandering Trader can spawn below the roof, normally it spawns on the highest block. It will spawn more frequently than normal if you clear out enough area. (I don't like the idea of people spending so much time afking, it isn't a fun mechanic; its a waste of electricity).
- The only structures that spawn are:
- Fortresses
- Strongholds
- Monuments
- Outposts
- Witch Huts
- End Cities
- Structures that spawn SHOULD NOT have any loot chests/gold blocks (monuments). The End City does have the Elytra though. This is done for balancing, as getting iron or water easily would drastically change progression.
- This Datapack utilizes Custom Terrain generation and is likely NOT compatible with other worldgen changing mods or data packs.
- The biomes are still the in the world, which means that you could have a bad spawn biome and might want to try a different seed to use.
Contents
Starting Room
You start with a moss block, a grass block, a dead bush, and an empty chest to mock you. Some other hidden items may be around. With this, you can collect enough materials to get to The End and beat the Ender Dragon, but that is for you to figure out.
Technically you only need the Moss Block to beat the game, but there is one item added somewhere that helps drastically reduce the time needed for progression, and prevents progression from being a coin flip. Additionally, if you play with the vanilla Experimental Trading Features enabled, there is an even faster route.
Experimental Trading Hint
One of the features added is being able to buy emeralds from the Wandering Trader, which results in earlier emeralds and a much faster progression!Bonus Room
This contains 25 sand and a lava source block. Without this lava, you cannot get to the nether. There may be something else to help your progress as well...
Archived
This project is archived. Like all of my archived projects, I am giving anyone explicit permission to re-upload it/continue updating it for future Minecraft versions. If you do this, I would greatly appreciate you crediting me as the original creator. I would also appreciate it if you let me know if you do this, because I would love to see people carrying on the same projects I had so much passion for in the moment.
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- Fixes:
- End Fountain was generating on the roof in 1.21+
- Fixes:
- End Fountain was generating on the roof in 1.21+
- Changes:
- 1.21.4 support
- Changes:
- 1.21.4 support
- Fixes:
- 1.21.2+ Exclusive Fixes
- Aquatic mobs would never be able to spawn
- Fixes:
- 1.21.2+ Exclusive Fixes
- Aquatic mobs would never be able to spawn
- Changes:
- My name from Quidvio -> Klinbee
- Versioning to use SemVer (hopefully)
- Changes:
- My name from Quidvio -> Klinbee
- Versioning to use SemVer (hopefully)
- Added support for 1.21!
- Added support for 1.21!
- Fixed a bug where "Smells Fishy" required you to get 3 different buckets of fish, rather than any of them.
- Fixed a bug where "Smells Fishy" required you to get 3 different buckets of fish, rather than any of them.
- Added support for 1.20.5/6!
- Fixed an issue where worldspawn gets reset to the roof upon initial generation / after changing your spawnpoint
You should just be able to add this to your world folder and delete the previous version, but please always MAKE BACK-UPS!
- Added license
- Added support for 1.20.5!
- Fixed an issue where worldspawn gets reset to the roof upon initial generation / after changing your spawnpoint
You should just be able to add this to your world folder and delete the previous version, but please always MAKE BACK-UPS!
- Added license
- Added support for 1.20.5/6!
- Fixed an issue where worldspawn gets reset to the roof upon initial generation / after changing your spawnpoint
You should just be able to add this to your world folder and delete the previous version, but please always MAKE BACK-UPS!
- Added license
- Normally the Wondering Trader uses the heightmap to spawn (so it cannot spawn), but now a custom system has been implemented!
- For versions 1.20.2+, the Wandering Trader spawns randomly around you at your height level. Dig out a flat area for a higher chance to get a spawn!
- For 1.20-1.20.1, for technical limitations, it only spawns at 0,64,0 every 2 days. I would recommend playing modern versions.
- Updated some advancements to better reflect the addition of the Wandering Trader.
- Removed chest content that is not necessary now that the Wandering Trader can spawn.
- Normally the Wondering Trader uses the heightmap to spawn (so it cannot spawn), but now a custom system has been implemented!
- For versions 1.20.2+, the Wandering Trader spawns randomly around you at your height level. Dig out a flat area for a higher chance to get a spawn!
- For 1.20-1.20.1, for technical limitations, it only spawns at 0,64,0 every 2 days. I would recommend playing modern versions.
- Updated some advancements to better reflect the addition of the Wandering Trader.
- Removed chest content that is not necessary now that the Wandering Trader can spawn.
- Advancement "Rocks to Riches" was being given when trading with any villagers, not specifically Mason Villagers.
- Advancement "Rocks to Riches" was being given when trading with any villagers, not specifically Mason Villagers.
- Changed the world height for all dimensions to be from 0-256 to 0-128. This **greatly improves mob spawning rates**, world generation speed, *and* makes the world match the default nether height (satisfying).
- Reworked an advancement and added more to some advancement descriptions.
- Changed the world height for all dimensions to be from 0-256 to 0-128. This **greatly improves mob spawning rates**, world generation speed, *and* makes the world match the default nether height (satisfying).
- Reworked an advancement and added more to some advancement descriptions.
- The previous structure loading issue on lower end PCs was not fully fixed, it should *now* be fixed. Again apologies if this affected anyone.
- Additionally fixed a bug where end pillars were not properly buried.
- The previous structure loading issue on lower end PCs was not fully fixed, it should *now* be fixed. Again apologies if this affected anyone.
- Additionally fixed a bug where end pillars were not properly buried.
- Fixed a critical issue that prevented lower-end PCs from creating the starting structure. (Thank you MorgenSwamp!)
- Fixed a critical issue that prevented lower-end PCs from creating the starting structure. (Thank you MorgenSwamp!)
- Added new minor advancement, "Baby Steps"
- Added new minor advancement, "Baby Steps"
- Initial release, *many* changes from the Beta.
- Initial release, *many* changes from the Beta.
- Fixed an important bug which caused flowers to not be able to be obtained with bonemeal.
- Removed leftover code