Vexes are extremely dangerous and an annoyance to deal with, especially when in larger amounts. This simple quality of life datapack rids all vexes summoned by a specific evoker after defeating it, making your life a lot easier.
Curious to know how many vexes Vexxed helped clear?
/function vexxed:statistics/total_vexes_killed
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All Versions
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v1.0.0
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- added support all the way back to 1.14
- added ignore tag so admin spawned vexes remain
- added statistics command
- optimized tps
- improved vex tracking and distance
- updated scoreboard names
- removed fangs being removed on evoker defeat
- removed silverfish due to inconsistencies
- added support all the way back to 1.14
- added ignore tag so admin spawned vexes remain
- added statistics command
- optimized tps
- improved vex tracking and distance
- updated scoreboard names
- removed fangs being removed on evoker defeat
- removed silverfish due to inconsistencies
- partly patched a critical bug involving entity checking that would cause extreme lag on servers
- reduced vex radius to 24
- improved entity connections
- partly patched a critical bug involving entity checking that would cause extreme lag on servers
- reduced vex radius to 24
- improved entity connections
- ported over neoforge version mechanics
- added total kill scores
- added fangs support
- added infested silverfish support
- ported over neoforge version mechanics
- added total kill scores
- added fangs support
- added infested silverfish support
- fixed targeting global vexes
- fixed targeting global vexes
- initial datapack port
- 1.21.5 port
- updated 'vexxed_id' from scoreboards to nbt data
- fixed vexes not dropping experience points
- fixed dealing more damage than the remaining vex health
- fixed summoned vexes not dying after world exit
- updated 'vexxed_id' from scoreboards to nbt data
- fixed vexes not dropping experience points
- fixed dealing more damage than the remaining vex health
- fixed summoned vexes not dying after world exit
- Spigot/Paper port
- fixed second summon vexes not being fully affected
- fixed second summon vexes not being fully affected
- fixed second summon vexes not being fully affected
- fixed second summon vexes not being fully affected
- fixed second summon vexes not being fully affected
- fixed second summon vexes not being fully affected