⚠️ THIS PACK IS NO LONGER ACTIVELY DEVELOPED ⚠️
Any bugs you find will not be fixed, sorry!
Shader development is hard and takes a lot of time. If you enjoy my shaders, please consider supporting my work!
Visual Vibrance
Visual Vibrance is an attempt at recreating the upcoming "Vibrant Visuals" feature which is currently only available on the Bedrock edition of Minecraft.
Visual Vibrance is an alpha and since it was forked from my other pack, Glimmer in a relatively short period of time, there may be bugs. You can report these to me in my Discord server or #jbritains-shaderpacks in the shaderLABS Discord Server.
Compatibility
- OpenGL 4.3+ - macOS is not supported, nor is the Raspberry Pi. Most modern GPUs (integrated or dedicated) should work fine.
- Iris 1.7+, OptiFine is not supported.
Mod Compatibility
The following are mods that are known to cause issues.
- Chunks Fade In causes the shader not to compile, this is a problem with the mod and the assumptions it makes about shaders.
The source code for this pack is available on GitHub. If you are interested in contributing or assisting in the development of this shaderpack, don't hesitate to make a pull request, as I have only some interest in maintaining this pack, and it was mainly made just to see if I could recreate the look.
The last update (I really hope)
- Increased ambient light in nether
- Fixed lighting in end
- Added support for end flashes
- Hopefully fixed
rcpcompilation error on older AMD hardware
- Improved parallax
- Hopefully fixed
rcpcompile error on old AMD drivers - Reduced intensity of cloud outline
- Added blending with distant horizons terrain
- Improved SSR
- Rewrote clouds to render over terrain when above them
- Probably some other things I can't remember
Thanks to @DistortedDragon1o4 for contributing!
- Light blocks now emit light with coloured lighting enabled
- Increased saturation
- Reduced intensity of generated water normals
- Added integrated PBR to metals and changed default f0 and roughness values
- Add generated water normals (VV like water, without a resource pack)!
- Add refraction option
- Fix nether fog
- Adjust blocklight falloff
- Tweak cloud rendering
- Fixes compile error on AMD
- Stops water fog going red near the surface
- Reduce blocklight strength, also making it customisable
- Tweak blocklight colour
- Fix enchantment glint not working properly