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Visual Vibrance

Visual Vibrance

by jbritain • Downloads: 0 • Followers: 0
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⚠️ THIS PACK IS NO LONGER ACTIVELY DEVELOPED ⚠️

Any bugs you find will not be fixed, sorry!

Shader development is hard and takes a lot of time. If you enjoy my shaders, please consider supporting my work!

Visual Vibrance

Visual Vibrance is an attempt at recreating the upcoming "Vibrant Visuals" feature which is currently only available on the Bedrock edition of Minecraft.

Visual Vibrance is an alpha and since it was forked from my other pack, Glimmer in a relatively short period of time, there may be bugs. You can report these to me in my Discord server or #jbritains-shaderpacks in the shaderLABS Discord Server.

Compatibility

  • OpenGL 4.3+ - macOS is not supported, nor is the Raspberry Pi. Most modern GPUs (integrated or dedicated) should work fine.
  • Iris 1.7+, OptiFine is not supported.

Mod Compatibility

The following are mods that are known to cause issues.

  • Chunks Fade In causes the shader not to compile, this is a problem with the mod and the assumptions it makes about shaders.

The source code for this pack is available on GitHub. If you are interested in contributing or assisting in the development of this shaderpack, don't hesitate to make a pull request, as I have only some interest in maintaining this pack, and it was mainly made just to see if I could recreate the look.

All Versions

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Name Game version Platforms Published Downloads Actions
26.1.x 1.21.x 1.20.x
Iris
2d ago 1
1.21.x 1.20.x
Iris
2d ago 1
1.21.x 1.20.x
Iris
2d ago 1
1.21.x 1.20.x
Iris
2d ago 1
1.21.x 1.20.x
Iris
2d ago 1
1.21.x 1.20.x
Iris
2d ago 1
1.21.x 1.20.x
Iris
2d ago 1
1.21.x 1.20.x
Iris
2d ago 1
1.21.x 1.20.x
Iris
2d ago 1
1.21.x 1.20.x
Iris
2d ago 1
[0.3.5a] v0.3.5a by jbritain on Oct 08, 2026
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# v0.3.5a
The last update (I really hope)
  • Increased ambient light in nether
  • Fixed lighting in end
  • Added support for end flashes
  • Hopefully fixed rcp compilation error on older AMD hardware
[0.3.4a] v0.3.4a by jbritain on Oct 08, 2026
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  • Improved parallax
  • Hopefully fixed rcp compile error on old AMD drivers
  • Reduced intensity of cloud outline
[0.3.3a] v0.3.3a by jbritain on Oct 08, 2026
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  • Added blending with distant horizons terrain
  • Improved SSR
  • Rewrote clouds to render over terrain when above them
  • Probably some other things I can't remember

Thanks to @DistortedDragon1o4 for contributing!
[0.3.2a] v0.3.2a by jbritain on Oct 08, 2026
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  • Light blocks now emit light with coloured lighting enabled
  • Increased saturation
  • Reduced intensity of generated water normals
  • Added integrated PBR to metals and changed default f0 and roughness values
[0.3.1a] v0.3.1a by jbritain on Oct 08, 2026
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Fixed compatibility with the Chunks Fade In mod, because it requires you to opt out of having your shaders injected.
[0.3a] v0.3a by jbritain on Oct 08, 2026
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  • Add generated water normals (VV like water, without a resource pack)!
![2025-05-06_02 12 56](https://github.com/user-attachments/assets/e938dc85-0739-4f32-a54e-296d9a5393c4)
  • Add refraction option

[0.2.3a] v0.2.3a by jbritain on Oct 08, 2026
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  • Fix nether fog
  • Adjust blocklight falloff
  • Tweak cloud rendering
[0.2.2a] v0.2.2a by jbritain on Oct 08, 2026
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Fixes hand FOV
[0.2.1a] v0.2.1a by jbritain on Oct 08, 2026
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  • Fixes compile error on AMD
  • Stops water fog going red near the surface
  • Reduce blocklight strength, also making it customisable
  • Tweak blocklight colour
  • Fix enchantment glint not working properly
[0.1a] v0.1a by jbritain on Oct 08, 2026
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Initial release
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