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Visuality: Reforged

Visuality: Reforged

by RaymondBlaze • Downloads: 0 • Followers: 0
Description
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About

Visuality: Reforged is an unofficial Forge port for Visuality, please support the original work.

This is a simple client-sided cosmetic mod that will add a bunch of new particles such as crystal sparkles, particles on mob hitting, custom blob particles for slimes, environmental particles to your Minecraft world.

Expect particles collection expanding with the mod updates!

Configuration

You can configure the mod by editing visuality-client.toml in the config folder of your Minecraft directory or use Configured for in-game config UI.

Feedback

All feature requests should go to Visuality.

All bug reports on Forge should go to Visuality: Reforged.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.11
Neoforge
2d ago 1
26.2
Neoforge
2d ago 1
26.1.2
Neoforge
2d ago 1
1.21.1
Neoforge
2d ago 1
1.21.8
Neoforge
2d ago 1
1.20.1
Forge
2d ago 1
1.21.8
Neoforge
2d ago 1
1.21.6
Neoforge
2d ago 1
1.21.4
Neoforge
2d ago 1
1.21.5
Neoforge
2d ago 1
1.21.1
Neoforge
2d ago 1
1.21.4
Neoforge
2d ago 1
1.21.3
Neoforge
2d ago 1
1.21.4
Neoforge
2d ago 1
1.21.1
Neoforge
2d ago 1
1.20.4
Neoforge
2d ago 1
1.20.4
Forge
2d ago 1
1.20.4
Neoforge
2d ago 1
1.20.4
Forge
2d ago 1
1.20.3
Forge
2d ago 1
1.20.3
Neoforge
2d ago 1
1.20.2
Neoforge
2d ago 1
1.20.2
Neoforge
2d ago 1
1.20.2
Forge
2d ago 1
1.19.x
Forge
2d ago 1
1.19.x
Forge
2d ago 1
1.20.x
Forge Neoforge
2d ago 1
1.20.x
Forge Neoforge
2d ago 1
1.19.x
Forge
2d ago 1
1.19.x
Forge
2d ago 1
1.19.x
Forge
2d ago 1
1.19.x
Forge
2d ago 1
1.19.x
Forge
2d ago 1
1.19.x
Forge
2d ago 1
1.18.2
Forge
2d ago 1
1.19.x
Forge
2d ago 1
## Visuality: Reforged 3.0.0

### Added

  • Add a configurable RGB color for slime blob particles under slime.color in the client config.
  • Add #namespace:tag item selectors to entity armor particle-emitter entries while keeping existing item ID entries compatible.
  • Add distinct cold and warm feather hit particles for the matching chicken variants on Minecraft 1.21.8.
  • Add German, Argentinian Spanish, European Spanish, French, and Polish translations, and translate the new slime color option.

### Changed

  • Blend rain water-circle colors using Minecraft's client biome color blending instead of using a single raw biome color.
  • Update the emerald particle texture from Fabric Visuality and refresh the normal chicken feather texture on Minecraft 1.21.8.

### Fixed

  • Prevent non-living client entities such as Ender Dragon parts and interaction entities from entering the living-entity hit-particle path (#32, #34).
  • Keep malformed particle-emitter JSON files unchanged, log a clear error, and retain the last valid runtime configuration instead of silently replacing files with defaults (#25).
  • Reduce the default soul-sand and soul-soil ambient particle rate and add an optional per-entry interval setting (#13).
  • Spawn armor sparkles during living-entity ticks instead of only attempting them when the wearer takes damage (#23, #36).
  • Add #namespace:tag block selectors and use NeoForge common ore tags so compatible modded ores, including GTCEu ores, can sparkle (#24).
  • Apply resource-pack emitter JSON without a conditions object instead of skipping it.

### Build and publishing

  • Upgrade Mod Publish Plugin to 2.1.1, add an opt-in -PpublishDryRun=true validation mode, and declare the project as client-only for CurseForge and Modrinth.
  • Upgrade the Gradle wrapper to 9.2.1 and ModDevGradle to 2.0.143.


## Visuality: Reforged 3.0.0

### Added

  • Add a configurable RGB color for slime blob particles under slime.color in the client config.
  • Add #namespace:tag item selectors to entity armor particle-emitter entries while keeping existing item ID entries compatible.
  • Add distinct cold and warm feather hit particles for the matching chicken variants on Minecraft 1.21.8.
  • Add German, Argentinian Spanish, European Spanish, French, and Polish translations, and translate the new slime color option.

### Changed

  • Blend rain water-circle colors using Minecraft's client biome color blending instead of using a single raw biome color.
  • Update the emerald particle texture from Fabric Visuality and refresh the normal chicken feather texture on Minecraft 1.21.8.

### Fixed

  • Prevent non-living client entities such as Ender Dragon parts and interaction entities from entering the living-entity hit-particle path (#32, #34).
  • Keep malformed particle-emitter JSON files unchanged, log a clear error, and retain the last valid runtime configuration instead of silently replacing files with defaults (#25).
  • Reduce the default soul-sand and soul-soil ambient particle rate and add an optional per-entry interval setting (#13).
  • Spawn armor sparkles during living-entity ticks instead of only attempting them when the wearer takes damage (#23, #36).
  • Add #namespace:tag block selectors and use NeoForge common ore tags so compatible modded ores, including GTCEu ores, can sparkle (#24).
  • Apply resource-pack emitter JSON without a conditions object instead of skipping it.

### Build and publishing

  • Upgrade Mod Publish Plugin to 2.1.1, add an opt-in -PpublishDryRun=true validation mode, and declare the project as client-only for CurseForge and Modrinth.
  • Upgrade the Gradle wrapper to 9.2.1 and ModDevGradle to 2.0.143.


## Visuality: Reforged 3.0.0

### Added

  • Add a configurable RGB color for slime blob particles under slime.color in the client config.
  • Add #namespace:tag item selectors to entity armor particle-emitter entries while keeping existing item ID entries compatible.
  • Add distinct cold and warm feather hit particles for the matching chicken variants on Minecraft 1.21.8.
  • Add German, Argentinian Spanish, European Spanish, French, and Polish translations, and translate the new slime color option.

### Changed

  • Blend rain water-circle colors using Minecraft's client biome color blending instead of using a single raw biome color.
  • Update the emerald particle texture from Fabric Visuality and refresh the normal chicken feather texture on Minecraft 1.21.8.

### Fixed

  • Prevent non-living client entities such as Ender Dragon parts and interaction entities from entering the living-entity hit-particle path (#32, #34).
  • Keep malformed particle-emitter JSON files unchanged, log a clear error, and retain the last valid runtime configuration instead of silently replacing files with defaults (#25).
  • Reduce the default soul-sand and soul-soil ambient particle rate and add an optional per-entry interval setting (#13).
  • Spawn armor sparkles during living-entity ticks instead of only attempting them when the wearer takes damage (#23, #36).
  • Add #namespace:tag block selectors and use NeoForge common ore tags so compatible modded ores, including GTCEu ores, can sparkle (#24).
  • Apply resource-pack emitter JSON without a conditions object instead of skipping it.

### Build and publishing

  • Upgrade Mod Publish Plugin to 2.1.1, add an opt-in -PpublishDryRun=true validation mode, and declare the project as client-only for CurseForge and Modrinth.
  • Upgrade the Gradle wrapper to 9.2.1 and ModDevGradle to 2.0.143.


## Visuality: Reforged 3.0.0

### Added

  • Add a configurable RGB color for slime blob particles under slime.color in the client config.
  • Add #namespace:tag item selectors to entity armor particle-emitter entries while keeping existing item ID entries compatible.
  • Add distinct cold and warm feather hit particles for the matching chicken variants on Minecraft 1.21.8.
  • Add German, Argentinian Spanish, European Spanish, French, and Polish translations, and translate the new slime color option.

### Changed

  • Blend rain water-circle colors using Minecraft's client biome color blending instead of using a single raw biome color.
  • Update the emerald particle texture from Fabric Visuality and refresh the normal chicken feather texture on Minecraft 1.21.8.

### Fixed

  • Prevent non-living client entities such as Ender Dragon parts and interaction entities from entering the living-entity hit-particle path (#32, #34; 1.21.8).
  • Keep malformed particle-emitter JSON files unchanged, log a clear error, and retain the last valid runtime configuration instead of silently replacing files with defaults (#25).
  • Reduce the default soul-sand and soul-soil ambient particle rate and add an optional per-entry interval setting (#13).
  • Spawn armor sparkles during living-entity ticks instead of only attempting them when the wearer takes damage (#23, #36).
  • Add #namespace:tag block selectors and use NeoForge common ore tags so compatible modded ores, including GTCEu ores, can sparkle (#24).
  • Apply resource-pack emitter JSON without a conditions object instead of skipping it.

### Build and publishing

  • Upgrade Mod Publish Plugin to 2.1.1, add an opt-in -PpublishDryRun=true validation mode, and declare the project as client-only for CurseForge and Modrinth.
  • Upgrade the Gradle wrapper to 9.2.1 and the NeoGradle build plugin to 7.1.38.

## Visuality: Reforged 3.0.0

### Added

  • Add a configurable RGB color for slime blob particles under slime.color in the client config.
  • Add #namespace:tag item selectors to entity armor particle-emitter entries while keeping existing item ID entries compatible.
  • Add distinct cold and warm feather hit particles for the matching chicken variants on Minecraft 1.21.8.
  • Add German, Argentinian Spanish, European Spanish, French, and Polish translations, and translate the new slime color option.

### Changed

  • Blend rain water-circle colors using Minecraft's client biome color blending instead of using a single raw biome color.
  • Update the emerald particle texture from Fabric Visuality and refresh the normal chicken feather texture on Minecraft 1.21.8.

### Fixed

  • Prevent non-living client entities such as Ender Dragon parts and interaction entities from entering the living-entity hit-particle path (#32, #34).
  • Keep malformed particle-emitter JSON files unchanged, log a clear error, and retain the last valid runtime configuration instead of silently replacing files with defaults (#25).
  • Reduce the default soul-sand and soul-soil ambient particle rate and add an optional per-entry interval setting (#13).
  • Spawn armor sparkles during living-entity ticks instead of only attempting them when the wearer takes damage (#23, #36).
  • Add #namespace:tag block selectors and use NeoForge common ore tags so compatible modded ores, including GTCEu ores, can sparkle (#24).
  • Apply resource-pack emitter JSON without a conditions object instead of skipping it.

### Build and publishing

  • Upgrade Mod Publish Plugin to 2.1.1, add an opt-in -PpublishDryRun=true validation mode, and declare the project as client-only for CurseForge and Modrinth.
  • Upgrade the Gradle wrapper to 9.2.1 and ModDevGradle to 2.0.143.


## Visuality: Reforged 2.2.0

### Support policy

  • This is a one-time compatibility release for Minecraft 1.20.1 Forge. The branch remains end-of-life and is not part of active maintenance.

### Fixed

  • Keep malformed particle-emitter JSON files unchanged, log a clear error, and retain the last valid runtime configuration instead of silently replacing files with defaults (#25).
  • Reduce the default soul-sand and soul-soil ambient particle rate and add an optional per-entry interval setting (#13).
  • Make armor sparkles independent of humanoid renderer models, so they work with model-replacing resource packs and renderer mods; select directly from configured armor that is actually worn (#23, #36).
  • Add #namespace:tag block selectors and use Forge common ore tags so compatible modded ores, including GTCEu ores, can sparkle (#24).
  • Apply resource-pack emitter JSON without a conditions object instead of skipping it.

### Build and publishing

  • Target Minecraft 1.20.1 with Forge 47.4.22.
  • Add Mod Publish Plugin 2.1.1 with CurseForge and Modrinth client-only metadata and an opt-in -PpublishDryRun=true validation mode.
  • Upgrade the Gradle wrapper to 8.14.3 and ForgeGradle to 6.0.54.

## Visuality: Reforged 2.1.1

### Bugfix:
  • Fix NeoForge breaking change crash
  • Fix a bug that in case some entities do not have attack_damage attribute and still can attack


## Visuality: Reforged 2.1.1

### Bugfix:
  • Fix NeoForge breaking change crash
  • Fix a bug that in case some entities do not have attack_damage attribute and still can attack


## Visuality: Reforged 2.1.1

### Bugfix:
  • Fix Particle Registration Issue


## Visuality: Reforged 2.1.1

### Bugfix:
  • Fix NeoForge breaking change crash
  • Fix a bug that in case some entities do not have attack_damage attribute and still can attack


## Visuality: Reforged 2.1.0

### Bugfix:
  • Fix a bug that in case some entities do not have attack_damage attribute and still can attack

### Update
  • Add compatibility with Immersive Damage Indicators
## Visuality: Reforged 2.1.0

### Bugfix:
  • Fix NeoForge breaking change crash
  • Fix a bug that in case some entities do not have attack_damage attribute and still can attack


## Visuality: Reforged 2.0.6
Update for Minecraft 1.21.3
## Visuality: Reforged 2.0.6
Update for Minecraft 1.21.4
## Visuality: Reforged 2.0.5
Update for Minecraft 1.21.1
## Visuality: Reforged 2.0.4
Improve performance a little bit.
## Visuality: Reforged 2.0.4
Improve performance a little bit.
## Visuality: Reforged 2.0.3
Update for Minecraft 1.20.4
## Visuality: Reforged 2.0.2

### Bugfix:
  • Fix getAttackDamage might causes java.lang.IllegalArgumentException (#12)
  • Fix Slime might cause crash (#11)
  • Fix Crash on start caused by ParticleEngine Mixin (#7,#8,#10)
## Visuality: Reforged 2.0.2

### Bugfix:
  • Fix getAttackDamage might causes java.lang.IllegalArgumentException (#12)
  • Fix Slime might cause crash (#11)
  • Fix Crash on start caused by ParticleEngine Mixin (#7,#8,#10)
## Visuality: Reforged 2.0.3
Update for Minecraft 1.20.3
## Visuality: Reforged 2.0.3

Update for Neoforge 20.2, Minecraft 1.20.2

### **PLEASE NOTICE**
If you encounter "Invalid Payload Register" problem, please use vanilla Minecraft or Other Mod Loader! This is a problem of neoforge(20.2.86) itself!
## Visuality: Reforged 2.0.3-preview1

Update for Neoforge 20.2
## Visuality: Reforged 2.0.2

### Bugfix:
  • Fix getAttackDamage might causes java.lang.IllegalArgumentException (#12)
  • Fix Slime might cause crash (#11)
  • Fix Crash on start caused by ParticleEngine Mixin (#7,#8,#10)
## Visuality: Reforged 2.0.2

### Bugfix:
  • Fix getAttackDamage might causes java.lang.IllegalArgumentException (#12)
  • Fix Slime might cause crash (#11)
  • Fix Crash on start caused by ParticleEngine Mixin (#7,#8,#10)
## Visuality: Reforged 2.0.2

### Bugfix:
  • Fix getAttackDamage might causes java.lang.IllegalArgumentException (#12)
  • Fix Slime might cause crash (#11)
  • Fix Crash on start caused by ParticleEngine Mixin (#7,#8,#10)
## Visuality: Reforged 2.0.2

### Bugfix:
  • Fix getAttackDamage might causes java.lang.IllegalArgumentException (#12)
  • Fix Slime might cause crash (#11)
  • Fix Crash on start caused by ParticleEngine Mixin (#7,#8,#10)
# Visuality: Reforged 2.0.1

  • Add Traditional Chinese Localization by EvanHsieh0415 (#6)
# Visuality: Reforged 2.0.1

  • Add Traditional Chinese Localization by EvanHsieh0415 (#6)
# Visuality: Reforged 2.0.1

  • Add Traditional Chinese Localization by EvanHsieh0415 (#6)
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