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Vivatech

Vivatech

by falseresync • Downloads: 0 • Followers: 0
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Wind turbines

Power grid

Fiddle with a realistic(-ish!) power grid! No energy storage to speak of; balance generation and demand to keep your devices functional or risk getting in trouble!

Wires

Wires are the core of your Grid! Use Wire to connect wire posts, and voila - it transfers electricity. But be mindful - you need way more than just one wire to connect far away points. And you can of course use pliers to cut connections.

Heaters

Heaters are nifty machines that allow you to save up on fuel, or even go full renewable :) Connect them to the grid and you can heat up nearby furnaces without any coal!

Probe

A probe is your best friend in troubleshooting the system, as well as preventing catastrophic failures. Use it to measure Voltage and Current on a Wire post and see if it matches your expectations

Wind turbines

To generate power you can use Wind turbines - place a Gearbox (You wouldn't want the veeery slow wind to cut your electricity supply, would you?), attach a Turbine, and behind the Gearbox place a Generator.

Wires Heaters

Acknowledgements

I want to say Thank You to all the contributors and players of the mod!

Historically the first (now 1.14 legacy) versions of this mod were developed with much help from Cotton team, especially: LemmaEOF, Falkreon, snakefangox, Pannoniae, shedaniel, and Bluberry-Kat

The current version has been built with the help of great people at the Fabric and Modfest Discord servers. Additionally, I have used assets, libraries and pieces of code by these wonderful people and projects:

Legacy Alpha description

Legacy banner

Description

Vivatech is a technology mod for Fabric for Minecraft. It would help you to automate your routine tasks, it would multiply your resources and it would give you a lot of new cool abilities in making armor, tools and in farming.

Features

  • Ore doubling
  • Faster resources processing
  • Energy management
  • Multiple tiers of the machines
  • Nether ores

Contact

Credits

I want to say thank you to all of the contributors and players of the mod! Special thank you to the Cotton Team, who helped me the most with this mod!

How to Install Vivatech (Mod)

Vivatech by falseresync is verified for Fabric across Minecraft versions 1.14.2, 1.14.4, 1.21.1, 26.1-snapshot-3, 26.1-snapshot-4 (latest release: 1.0.0-alpha.27, file size: 489 KB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.14.2, 1.14.4, 1.21.1, 26.1-snapshot-3, 26.1-snapshot-4) and platform (Fabric).
  2. Make sure you have the compatible loader or environment installed for Fabric.
  3. Move the downloaded Vivatech file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.1.x
Fabric
10mo ago 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.14.4
Fabric
last yr. 1
1.14.4
Fabric
last yr. 1
1.14.4
Fabric
last yr. 1
1.14.4
Fabric
last yr. 1
1.14.4
Fabric
last yr. 1
1.14.4
Fabric
last yr. 1
1.14.2
Fabric
last yr. 1
1.14.2
Fabric
last yr. 1
1.14.2
Fabric
last yr. 1
1.14.2
Fabric
last yr. 1
1.14.2
Fabric
last yr. 1
1.14.2
Fabric
last yr. 1
1.14.2
Fabric
last yr. 1
1.14.2
Fabric
last yr. 1
1.14.2
Fabric
last yr. 1
[1.0.0-alpha.27] Alpha 27 by falseresync on Jan 23, 2026
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  • Update to 26.1 snapshots
  • Remove the decomposing corpse of Wizcraft from the code (Gadget and focuses are gone, as well as their supporting infrastructure)
  • Probe now shows if the grid is frozen
  • Wire types are now less hardcoded
  • Added a Russian translation
[1.0.0-alpha.26] Alpha 26 by falseresync on Apr 05, 2025
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### Fixes and improvements
  • Removed client-only class references from common code, a silly mistake :crying:
[1.0.0-alpha.25] Alpha 25 by falseresync on Mar 27, 2025
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### Fixes and improvements
  • Increase the visibility range of Comet Warp beacons

### Changes
  • Added compatibility with Anshar for Comet Warp focuses: shift-click a beacon while having a Comet Warp focus equipped to permanently bind it to the embedded state
  • Added persistent anchors to Comet Warp focuses:
  • shift-click on a Lodestone to permanently anchor the currently equipped Comet Warp focus to it;
  • use minecraft:can_place_on component to configure anchorable blocks
  • use vivatech:comet_warp_block_only_mode=true component to enable block-only mode: anchors can only be placed on anchorable blocks, but these persistent anchors can be set again and aren't permanently bound to the first clicked block
  • Added vivatech:infinite_charge optional component to Gadgets
[1.0.0-alpha.24] Alpha 24 by falseresync on Mar 23, 2025
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### Interal
  • Slighly expand Wire Rendering API
[1.0.0-alpha.23] Alpha 23 by falseresync on Mar 23, 2025
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### Fixes and improvements
  • Wires are now infinite in creative

### Changes
  • Wire posts cannot be placed on some sides of appliances now, e.g. they cannot be placed on top of Chargers

### Internal
  • Wire rendering is now significantly generified and supports customization based on wire type
[1.0.0-alpha.22] Alpha 22 by falseresync on Mar 16, 2025
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### Changes
  • Added Contactor
  • Added Screwdriver
[1.0.0-alpha.21] Alpha 21 by falseresync on Mar 16, 2025
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### Fixes and improvements
  • Enforced sidedness of tooltips
[1.0.0-alpha.20] Alpha 20 by falseresync on Mar 15, 2025
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### Fixes and improvements
  • Stop relying on TrackedData for Lightning focus in favor of Fabric Attachments API
[1.0.0-alpha.19] Alpha 19 by falseresync on Mar 14, 2025
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### Fixes and improvements
  • Fixed crashes on dedicated servers
  • Slightly improved logs
[1.0.0-alpha.18] Alpha 18 by falseresync on Mar 14, 2025
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### Fixes and improvements
  • It doesn't crash now when connecting appliances to the grid
  • Chargers don't flicker when they don't have enough power
[1.0.0-alpha.17] Alpha 17 by falseresync on Mar 14, 2025
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## This update breaks worlds
If you have any testing worlds, please go to your world folder and delete the power_systems directory. All of the wires in your world will be deleted with it, unfortunately.

### Fixes and improvements
  • Wires now properly render interdimensionally
  • Now wires drop if you overextend it when trying to connect wire posts, when you break wire posts, and when you cut them with pliers
  • Grids now don't break when a part of one is in an unloaded chunk. The remainder of the grid freezes until all of the connected appliances are loaded again
  • Fixed Heaters not seeing already existing blocks when placed

### Changes
  • Wires can now be placed on fences and chains
[1.0.0-alpha.16] Alpha 16 by falseresync on Mar 11, 2025
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### Changes
  • Added Generator
  • Added Wind turbine and Gearbox
  • Added Wires, Pliers and Wire posts
  • Added Probe and Inspector goggles
  • Added Gadget and Charger
  • Added Starshooter, Comet Warp, Lightning and Energy Veil focuses
  • Added Heater
  • Added Mortar and Pestle [WIP]
  • Added Static compensator [WIP]
### Changes
  • Renamed Coal Generator to Sterling Generator
  • Improved Sterling Generator
  • Fixed machines output counts
### Changes
  • Improved UI textures
  • Improved code quality
  • Fixed crashes on interaction with machines


### Changes
  • Added tiers for conduits
  • Added many new recipes
  • Improved compatibility with other mods
  • Improved internal structure


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