
Power grid
Fiddle with a realistic(-ish!) power grid! No energy storage to speak of; balance generation and demand to keep your devices functional or risk getting in trouble!
Wires
Wires are the core of your Grid! Use Wire to connect wire posts, and voila - it transfers electricity. But be mindful - you need way more than just one wire to connect far away points. And you can of course use pliers to cut connections.
Heaters
Heaters are nifty machines that allow you to save up on fuel, or even go full renewable :) Connect them to the grid and you can heat up nearby furnaces without any coal!
Probe
A probe is your best friend in troubleshooting the system, as well as preventing catastrophic failures. Use it to measure Voltage and Current on a Wire post and see if it matches your expectations
Wind turbines
To generate power you can use Wind turbines - place a Gearbox (You wouldn't want the veeery slow wind to cut your electricity supply, would you?), attach a Turbine, and behind the Gearbox place a Generator.

Acknowledgements
I want to say Thank You to all the contributors and players of the mod!
Historically the first (now 1.14 legacy) versions of this mod were developed with much help from Cotton team, especially: LemmaEOF, Falkreon, snakefangox, Pannoniae, shedaniel, and Bluberry-Kat
The current version has been built with the help of great people at the Fabric and Modfest Discord servers. Additionally, I have used assets, libraries and pieces of code by these wonderful people and projects:
- Some item textures by kayillustrations @ itch.io
- Some item textures by Atelier Pixeleria @ itch.io
- Some GUI/HUD textures by BDragon1727 @ itch.io
- Some item & GUI/HUD textures by Devillas @ itch.io
- Some item and block textures from the original legacy Vivatech & Cotton Resources mods by the Cotton team
- jGraphT library that enables the power grid to actually exist xD
- Some classes and tidbits of code are taken from owo-lib
- And finally, there are also acknowledgements in the code for the times I needed to use code from StackOverflow and Wiki lol
Legacy Alpha description

Description
Vivatech is a technology mod for Fabric for Minecraft. It would help you to automate your routine tasks, it would multiply your resources and it would give you a lot of new cool abilities in making armor, tools and in farming.
Features
- Ore doubling
- Faster resources processing
- Energy management
- Multiple tiers of the machines
- Nether ores
Contact
Credits
I want to say thank you to all of the contributors and players of the mod! Special thank you to the Cotton Team, who helped me the most with this mod!
How to Install Vivatech (Mod)
Vivatech by falseresync is verified for Fabric across Minecraft versions 1.14.2, 1.14.4, 1.21.1, 26.1-snapshot-3, 26.1-snapshot-4 (latest release: 1.0.0-alpha.27, file size: 489 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.14.2, 1.14.4, 1.21.1, 26.1-snapshot-3, 26.1-snapshot-4) and platform (Fabric).
- Make sure you have the compatible loader or environment installed for Fabric.
- Move the downloaded Vivatech file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
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- Update to 26.1 snapshots
- Remove the decomposing corpse of Wizcraft from the code (Gadget and focuses are gone, as well as their supporting infrastructure)
- Probe now shows if the grid is frozen
- Wire types are now less hardcoded
- Added a Russian translation
- Removed client-only class references from common code, a silly mistake :crying:
- Increase the visibility range of Comet Warp beacons
### Changes
- Added compatibility with Anshar for Comet Warp focuses: shift-click a beacon while having a Comet Warp focus equipped to permanently bind it to the embedded state
- Added persistent anchors to Comet Warp focuses:
- shift-click on a Lodestone to permanently anchor the currently equipped Comet Warp focus to it;
- use
minecraft:can_place_oncomponent to configure anchorable blocks - use
vivatech:comet_warp_block_only_mode=truecomponent to enable block-only mode: anchors can only be placed on anchorable blocks, but these persistent anchors can be set again and aren't permanently bound to the first clicked block - Added
vivatech:infinite_chargeoptional component to Gadgets
- Slighly expand Wire Rendering API
- Wires are now infinite in creative
### Changes
- Wire posts cannot be placed on some sides of appliances now, e.g. they cannot be placed on top of Chargers
### Internal
- Wire rendering is now significantly generified and supports customization based on wire type
- Added Contactor
- Added Screwdriver
- Enforced sidedness of tooltips
- Stop relying on TrackedData for Lightning focus in favor of Fabric Attachments API
- Fixed crashes on dedicated servers
- Slightly improved logs
- It doesn't crash now when connecting appliances to the grid
- Chargers don't flicker when they don't have enough power
If you have any testing worlds, please go to your world folder and delete the
power_systems directory. All of the wires in your world will be deleted with it, unfortunately.### Fixes and improvements
- Wires now properly render interdimensionally
- Now wires drop if you overextend it when trying to connect wire posts, when you break wire posts, and when you cut them with pliers
- Grids now don't break when a part of one is in an unloaded chunk. The remainder of the grid freezes until all of the connected appliances are loaded again
- Fixed Heaters not seeing already existing blocks when placed
### Changes
- Wires can now be placed on fences and chains
- Added Generator
- Added Wind turbine and Gearbox
- Added Wires, Pliers and Wire posts
- Added Probe and Inspector goggles
- Added Gadget and Charger
- Added Starshooter, Comet Warp, Lightning and Energy Veil focuses
- Added Heater
- Added Mortar and Pestle [WIP]
- Added Static compensator [WIP]
- Renamed Coal Generator to Sterling Generator
- Improved Sterling Generator
- Fixed machines output counts
- Improved UI textures
- Improved code quality
- Fixed crashes on interaction with machines
- Added tiers for conduits
- Added many new recipes
- Improved compatibility with other mods
- Improved internal structure
