All Mods Resource Packs Data Packs Shaders Modpacks Plugins
VMD Animation Cache

VMD Animation Cache

by Elten-huanghuang • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

Overview

VMD Animation Cache eliminates redundant MMD motion computation in SlashBlade Resharped, giving you ~3.8x FPS improvement (50 → 190 FPS) when SlashBlade entities are on screen.

When SlashBlade renders MMD-based blade animations, VmdAnimation.setupAnim() is called 60–120 times per entity per frame — once for every bone, every time a transform is queried. But the tick and partialTick don't change within a frame. All 120 calls produce identical results, wasting ~20% of the render thread.

This mod adds a tiny per-frame cache: if setupAnim is called again with the same tick and partialTick, the entire MMD pipeline is skipped. 120 calls → 1 call per entity per frame.

Performance

ScenarioBeforeAfter
Third-person FPS (SlashBlade visible)~50~190

Tested on Minecraft 1.20.1, Forge 47, SlashBlade Resharped 1.9.65. Single SlashBlade entity in view.

Requirements

Installation

  1. Download the jar and drop it into your mods/ folder
  2. Launch the game

Compatibility

Do not use with AntiEntropyCore — both mods inject into the same Mixin target (VmdAnimation) and will conflict.

How It Works

A single Mixin injects at the head of VmdAnimation.setupAnim(). It remembers the last (currentTick, partialTick) pair. Cache hit → method cancelled. Cache miss → update cache, run normally.

Only 32 lines of code. Client-side only. No coremod hacks.

Links

How to Install VMD Animation Cache (Mod)

VMD Animation Cache by Elten-huanghuang is verified for Forge across Minecraft versions 1.20.1 (latest release: 1.0.0, file size: 4 KB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.20.1) and platform (Forge).
  2. Make sure you have the compatible loader or environment installed for Forge.
  3. Move the downloaded VMD Animation Cache file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Forge
5mo ago 1
[1.0.0] VMD Animation Cache 1.0.0 by Elten-huanghuang on May 30, 2026
Download
<h2>Overview</h2>

<p><strong>VMD Animation Cache</strong> eliminates redundant MMD motion computation in SlashBlade Resharped, giving you <strong>~3.8x FPS improvement</strong> (50 → 190 FPS) when SlashBlade entities are on screen.</p>

<p>When SlashBlade renders MMD-based blade animations, <code>VmdAnimation.setupAnim()</code> is called <strong>60–120 times per entity per frame</strong> — once for every bone, every time a transform is queried. But the tick and partialTick don't change within a frame. All 120 calls produce identical results, wasting ~20% of the render thread.</p>

<p>This mod adds a tiny per-frame cache: if <code>setupAnim</code> is called again with the same tick and partialTick, the entire MMD pipeline is skipped. <strong>120 calls → 1 call</strong> per entity per frame.</p>

<h2>Performance</h2>

<table>
<tr><th>Scenario</th><th>Before</th><th>After</th></tr>
<tr><td>Third-person FPS (SlashBlade visible)</td><td>~50</td><td>~190</td></tr>
</table>

<p><em>Tested on Minecraft 1.20.1, Forge 47, SlashBlade Resharped 1.9.65. Single SlashBlade entity in view.</em></p>

<h2>Requirements</h2>

<ul>
<li>Minecraft <strong>1.20.1</strong></li>
<li>Forge <strong>47+</strong></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/slashblade-resharped">SlashBlade Resharped</a> <strong>1.9.65</strong></li>
</ul>

<h2>Installation</h2>

<ol>
<li>Download the jar and drop it into your <code>mods/</code> folder</li>
<li>Launch the game</li>
</ol>

<h2>Compatibility</h2>

<p><strong>Do not use with AntiEntropyCore</strong> — both mods inject into the same Mixin target (<code>VmdAnimation</code>) and will conflict.</p>

<h2>How It Works</h2>

<p>A single Mixin injects at the head of <code>VmdAnimation.setupAnim()</code>. It remembers the last <code>(currentTick, partialTick)</code> pair. Cache hit → method cancelled. Cache miss → update cache, run normally.</p>

<p>Only 32 lines of code. Client-side only. No coremod hacks.</p>

<h2>Links</h2>

<ul>
<li>Source: <a href="https://github.com/Elten-huanghuang/vmd-animation-cache">GitHub</a></li>
<li>License: MIT</li>
</ul>
##
VMD Animation Cache Icon
Download VMD Animation Cache
Select game version
Select platform