This mod is deprecated for Forge and will recieve continued development on Fabric 1.21.1+
Recipe banning is removed on the latest Forge versions to prevent the breaking of all modded recipes. No future fixes or features will be implemented for Forge versions.
VMinus is a mod that can edit, remove, and replace items, blocks, entities, and more (vanilla or modded) with simple json files. It can be done data-driven which is the first of its kind, but also optionally config driven if you do not understand datapacks. VMinus also has the capability with jsons to allow for global, tagged, and conditional modification to dynamically edit many features at once.
Major Features
- Changing many properties of any item such as stack size, durability, food properties, attributes, rarity, tooltips and more.
- Changing many properties of any block such as block sounds, destroy time, blast resistance, light levels, slipperiness and more.
- Changing of entity attributes and other niche properties (entity property modification will be expanded).
- Editing of every enchantment property for all vanilla enchantments.
- Ability to add mob variants for most vanilla mobs.
- Removing and replacing items from existing as items in-world, in simple recipes, in creative menus/JEI, and in simple loot tables.
- Removing and replacing blocks in all worldgen and placement.
- Removing entities from spawning and in /summon
- Removing any enchantment.
- Couple new commands such as heal, fire, freeze, and durability.
- Many new attributes to use such as critical damage, mining speed, magic protection and more.
All Versions
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- Removed recipe banning as to not break all modded recipes
- Forge version is now deprecated
- Fixed majority of known bugs (including buckets and stew!!)
- Improved performance tenfold
- Multiplayer servers now sync visions to clients (though essential is incompatible)
- Added many new vision properties
- Added creative tab and effect vision types (you can now reorder creative tabs easily!)
- Added vision wildcard notation, optional namespaces, and all qualifiers
- Added recipe banning
- Added .opus extension support
- Added many new mod development features to speed up the process of mod development (currently undocumented)
- Recipes are now not loaded if results are banned with no replacement (no more empty JEI recipes)
- Removed tooltip overhaul (moved to Detour)
- Many more undocumented changes / fixes!
- Fixed another mod loading failure
- Fixed mod failing to load
- Fixed not loading on the server
- Fixed other issues
- Added WIP BlockSet class
- Fixed server crash
- Fixed key caching crashes
- Added a config for VMinus. Currently it lets you ban and hide items and disable the tooltip rework.
- Fixed missing lang file
- Fixed capes not working
- Fixed config visions not working
- Updated cape system to use a command instead
- Updated logo
- Updated visions to now load the same way vanilla resources do (better optimized and less finicky)
- Removed log spam
- Fixed log spam from tags
- Significantly improved performance across the board
- Recipe replacements and bans no longer require a world reload and is done during gameplay (wayyy quicker world load times)
- Fixed crash relating to food properties
- Fixed major lag issue on world loading
- Fixed a player being able to access all capes if they only had one
- Added many new chat formatting colors
- Fixed all damage being doubled
- Fixed some enchantments occuring where they shouldn't
- Added more things to ban items (preventing them from being added to most containers and inventories)
- Added all unadded supporter capes
- Added a new, much cleaner way to write what a vision applies to
- Removed the requirement operator
- Fixed enchanted books having actual enchantments instead of stored enchantments
- Enchantments are now properly bannable with a new boolean property
- Optimized caching
- Optimized and condensed a lot of code
- Attempted fix at recipe manager crash
- Fixed alexsmobs potion crash
- Attempted fix with recipe essentials
- Capes now use UUIDs instead of names
- Fixed all enchantment levels being set to 1
- Significantly optimized caching and scanning vision keys
- Allowed for caching of empty visions improving performance
- Fixed critical lag issue
- Fixed crash
- Fixed leftover enchantment visions
- Significantly optimized performance with vision caching
- Added list capabilities with visions separated by ","
- Added inversion capabilities with visions starting with "!"
- Added required capabilities with visions starting with "&"
- Added weighted mob variant capability for most vanilla mobs
- Added more entity vision conditions
- Simplified attribute creation & replacing
- Added enchantment visions
- Added effect visions
- Allowed for simplification of properties, you now only need to define the key and value like such: "durability":512 in the vision .json. However, the old way still must be used if you wish to add multiple of the same property or use conditions
- Fixed other mods that added tooltips like create pondering and such
- Made attributes automatically use addition by default so that is no longer required to be defined
- Added a new hides_nametag property for helmet items
- Allowed destroy_time and explosion_resistance properties to go to minimum -1
- Fixed tooltip crashes and conflicts with other mods
- Fixed a critical crash
- Fixed damageable property
- Fixed Caelus API conflict
- Sound values for blocks were renamed and now automatically fill in default stone sounds if none are provided
- Bounds have been added to some values to prevent crashes
- Nutrition and saturation are now optionally provided in food_properties
- Mobs with adjusted max health now get their health adjusted
- Added more loading resource log messages for when VMinus loads all the visions
- Fixed volume properties not working and not being able to be set to a decimal value.
- Fixed rarity properties not working
- Fixed break_replacement properties not working
- Fixed nutritional values not working in general
- Fixed many broken tags
- Optimized some code