Voltaic is a library that serves as the core component of several other mods aiming to recreate the old Voltz-modpack, such as Electrodynamics, Nuclear Science, MFFS, ICBM, and others.
Join us on discord: Click here
You should also check out my new Patreon: Mod Revival Process:
As previously mentioned, this mod is trying to revive many abandoned but amazing mods. Listed below are some of the mods that are being restored and renewed:
- Electrodynamics 1.21 (Project page)
- Nuclear Science 1.21 (Project page)
- Ballistix 1.21 (Project page)
- Assembly Line 1.21 (Project page)
- Blastcraft 1.21 (Project page)
- Modular Forcefield System 1.21(Project page
Permission to use in modpacks:
Yes you are allowed to do this:
However, as written in the license (special permissions referring to distribution):
You may only use the special permissions above, if you provide proper attribution to the Owner of this software "Sebastian Siljuholtet Johansen" (in the form of credit) and an URL to this Software�s official download page were the pack is accessed. All Versions
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## New features
- Forge Energy compatibility** — Voltaic can now work alongside other energy mods like Forge Energy. It's turned **off by default**, so your setup won't change unless you enable it.
## Fixes
- Wrenches now actually rotate blocks** — Using a wrench on a block to rotate it worked before, but the rotation didn't happen. It's fixed now.
## Big clean-ups (under the hood)
- Fluid and gas components merged** — The code that handles fluids and gases has been combined and tidied up. Nothing changes how you use them in-game.
- Recipe "probables" cleaned up** — The code behind chance-based recipes (like "maybe this drops") has been reorganized and made cleaner.
- Removed outdated code** — Old, deprecated code has been stripped out across the mod.
## Updates
- Updated JEI and Neoforge** — The mod now uses newer versions of the JEI (Just Enough Items) and Neoforge libraries. This fixes an issue where the newest JEI wasn't showing fluids, and keeps things compatible with the latest setup.
## Networking improvements
- Safer GUI gauge clicking** — The packets (the messages that let you click gauges through the GUI) have been restructured to be safer and more reliable.
- Note: A large earlier commit ("Preliminary move to null-analysis-based system") introduced Voltaic's null-analysis system and bumped the version to 1.1.0. It's the foundation for the changes above and doesn't need separate explanation for daily use.*
- Fix Nuclear Science #193: Block entity network issues
- Fix Nuclear Science #193: Block entity network issues
- Fix Nuclear Science #193: Block entity network issues
- Fix Electrodynamics issue #443 (FluidStacks not loading correctly between clients/dedicated servers)
- Improve packet flow
- Fix Electrodynamics issue #443 (FluidStacks not loading correctly between clients/dedicated servers)
- Improve packet flow
- Fix Electrodynamics issue #443 (FluidStacks not loading correctly between clients/dedicated servers)
- Improve packet flow
- Backport fixes from 1.21.1
- Fix grinded particle (undo fix that shouldve only applied to 1.21)
- Significantly optimized the radiation system, reducing its server performance impact and fixing potential freezes caused by radiation raycasts.
- Significantly optimized the radiation system, reducing its server performance impact and fixing potential freezes caused by radiation raycasts.
- Reworked radiation shielding to use percentage-based blocking instead of flat radiation subtraction.
- Added default radiation shielding for regular solid blocks based on hardness.
- Radiation is now sampled across the entity body instead of only using height slices, making shielding more reliable for players and mobs.
- Open doors and trapdoors now provide reduced radiation protection compared to closed ones.
- Very small radiation amounts are now ignored to prevent tiny leftover radiation from applying effects.
- Shielding tooltips now show “Radiation Blocked” as a percentage.
- Water now reduces radiation by 30%.
- Reworked radiation shielding to use percentage-based blocking instead of flat radiation subtraction.
- Added default radiation shielding for regular solid blocks based on hardness.
- Radiation is now sampled across the entity body instead of only using height slices, making shielding more reliable for players and mobs.
- Open doors and trapdoors now provide reduced radiation protection compared to closed ones.
- Very small radiation amounts are now ignored to prevent tiny leftover radiation from applying effects.
- Shielding tooltips now show “Radiation Blocked” as a percentage.
- Water now reduces radiation by 30%.
- Fixed Assembly Line conveyor belts crashing when connected to item inventories. Fixes #100.
- Fixed Assembly Line conveyor belts crashing when connected to item inventories. Fixes #100.
- Backport many fixes from 1.21.1
- Fix packet setDirty order
- Allow redstone connections to machines. Also fixes some issues.
- Fix packet bugs: Possibly fix electro #403
- Fix electrodynamics #427: Drop inventory items on creative block break.
- Fix property overriding (#92 and #96)
- Fix modeldata crash (#90)
- Fix too radioactive items (Nuclear Science #185)
- Add some api required for a fix to electro issue #402
- Add some api required for a fix to electro issue #402
- Fix autoejector/injector issue in 1.21.1
- Fix auto inject/eject upgrades
- Backport fixes from 1.21.1 to 1.20.1
- Fix possible incompatibility with Essentials mod.
- Fix #88: possible infinite loop for entities
- Fix configuration (server did not launch)