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Voxy WorldGen

Voxy WorldGen

by iseeethan • Downloads: 0 • Followers: 0
Description
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Changelog
Versions

This is a rewrite of my old Voxy World Gen mod, this mod is NOT a fork of the passive chunk generator mod and instead is a entirely different mod.

Features

  • Generates chunks very fast in the background and auto-ingest them with voxy.
  • Configurable generation speed and queue size.
  • Tellus integration. https://github.com/Yucareux/Tellus
  • Server-side support.

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Configuration

Config files are located in config/voxyworldgenv2.json.

License

CUSTOM, refer to LICENSE file for more information.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.2
Fabric
20h ago 1
1.21.1
Neoforge
20h ago 1
26.2
Fabric
20h ago 1
1.21.1
Neoforge
20h ago 1
1.21.1
Neoforge
20h ago 1
26.1.x
Fabric
20h ago 1
1.21.x
Fabric
20h ago 1
1.21.x
Fabric
20h ago 1
1.21.x
Fabric
20h ago 1
1.21.x
Fabric
20h ago 1
1.21.x
Fabric
20h ago 1
1.21.x
Fabric
20h ago 1
1.21.11
Fabric
20h ago 1
1.21.11
Fabric
20h ago 1
1.21.x
Fabric
20h ago 1
1.21.x
Fabric
20h ago 1
1.21.11
Fabric
20h ago 1
[2.4.3] Voxy WorldGen 2.4.3 by iseeethan on Oct 14, 2026
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  • fixed config settings not saving on fabric, you could turn generation off but not back on without reinstalling the mod
  • config screen now shows your actual saved settings instead of whatever the last server you joined was using
  • settings you change in singleplayer now stick when you reopen the config screen
  • leaving a server with the config screen open no longer overwrites your local settings with that server's
  • your client-only settings no longer get wiped when the server reloads its config
  • a broken or empty config file no longer wipes all your settings on startup
  • stopped the chunk scan from re-running several times a second while you're moving around
  • fixed lag spikes when the LOD send queue backed up during heavy generation
  • fixed a rare bug where a finished chunk could get lost and the generator would keep regenerating the same area forever
  • fixed world data being held in memory after leaving a world

have had this sitting in #testing for a while and finally decided to update here!
[2.4.2] Voxy WorldGen 2.4.2 by iseeethan on Oct 14, 2026
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  • same as below
[2.4.2] Voxy WorldGen 2.4.2 by iseeethan on Oct 14, 2026
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  • fixed players without the mod getting kicked with invalid player data when joining a neoforge server, the mod is optional now and vanilla clients just don't get lod data
  • stopped generating chunks around players who don't have the client mod, no point since they can't render it anyway
  • active task count in f3 holds steady near your configured max instead of bouncing between the cap and a low number, load easing is smoothed now
  • fixed chunks generating unevenly when lots of players are on (one player used to hog all the work, now it's split fairly)
  • fixed catch-up leaving permanent white holes (chunk got marked synced even when it never sent)
  • chunk loads no longer spam every player every time, skips people who lack the mod or already have the chunk
  • block edits no longer tax every single block change on the server, bails early when no one has the mod
  • dirty section backlog is capped now so a redstone/fluid storm can't blow up memory
  • block edit resend timing actually uses the update_interval config instead of a hardcoded value
  • send queue is capped so a broadcast storm can't grow memory forever
  • stopped sending chunks to players who already left or walked out of range
  • synced chunks get cleared on dimension change so old stuff doesn't block syncing in the new world
  • client ingest sorts once per tick instead of scanning the whole queue every time, way less lag
  • when the queue overflows it drops the farthest chunk instead of the oldest
  • empty block light is sent as null now instead of a dead 2048 byte array, saves bandwidth
  • added a protocol version to the handshake so mismatched versions just don't sync instead of breaking
  • fabric client ingest now matches the neoforge design (queued + drained per tick nearest-first)
  • you can use config menu on server to edit server config if your op
[2.3.1] Voxy WorldGen 2.3.1 by iseeethan on Oct 14, 2026
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  • fixed world stuck in saving when closing it
[2.3.0] Voxy WorldGen 2.3.0 by iseeethan on Oct 14, 2026
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  • ported to neoforge 1.21.1 yayyy
  • fixed chunks not syncing for some players (broadcast never marked chunks as synced)
  • unified the sync radius across all paths so every player gets the same chunks
  • fixed unfair sync: worker now round-robins players instead of always favoring the first
  • new players now get a prioritized backfill of already-generated chunks on join
  • two-way handshake: server now knows which clients have the mod and skips vanilla clients
  • block edits now sync only the changed section instead of re-uploading the whole chunk column
  • client ingests lod data nearest-first so chunks fill from the player outward, no more far ring
  • client ingest is rate-limited per tick to keep client fps smooth
  • packet batching offloaded off the server tick thread
  • per-player synced-chunk sets are pruned so they don't grow forever
  • config screen split into client and server tabs so it's clear what affects the server
  • server config tab is read-only for non-ops, shows the server's real values
  • ops can edit server config from the client and it pushes to the server live (no restart)
  • packet size budgeting accounts for framing overhead
  • first-run config scales max parallel tasks to cpu core count

  • in short the networking is a lot more stable and performant!**

  • _could have bugs, use with caution_**
  • fix crash when opening f3+f6 menu (allEntries returns unmodifiable map)
  • default status to IN_OVERLAY so entry shows without manual enable
  • remove showF3MenuStats config option (redundant, use f3+f6 menu instead)
  • bump to minecraft 26.1.2, fabric-api 0.147.0+26.1.2
[2.2.4] Voxy WorldGen 2.2.4 by iseeethan on Oct 14, 2026
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  • fixed nether blocks rendering incorrectly in overworld after dimension switch
  • fixed hard biome blend edges and snow artifacts on new world creation
  • fixed generation continuing when voxy is disabled in its settings
  • re-ingests chunks on load so voxy receives correct biome neighbor context
  • discards LOD packets from mismatched dimensions to prevent cross-dimension rendering corruption
  • pauses background generation worker when voxy rendering is turned off

This will be the last 1.21.6-1.21.11 update, everything will be 26.1+ from now on.
[2.2.3] Voxy WorldGen 2.2.3 by iseeethan on Oct 14, 2026
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  • fixed chunk synchronization for completed chunks that are not yet loaded into memory
  • added chunk-load event hook to sync LOD data when completed chunks load naturally
  • marked completed chunks as synced upfront to prevent tight re-queueing loops
  • fixed throttling/lag when chunk generation finishes by breaking sync batch retry cycle
  • prevented unloaded chunks from blocking synced chunk tracking indefinitely
  • fixed memory leak
[2.2.2] Voxy WorldGen 2.2.2 by iseeethan on Oct 14, 2026
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  • fixed memory leak
  • fixed server ingesting
  • fixed world ingesting carrying over
[2.2.1] Voxy WorldGen 2.2.1 by iseeethan on Oct 14, 2026
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  • made tellus integration actually work + fast, still need to add fast-mode
  • dedicated server support!
  • optimizations and bug fixes
[2.1.1] Voxy WorldGen 2.1.1 by iseeethan on Oct 14, 2026
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  • fixed issue where lowering max tasks would cause it to break
  • fixed more misc issues
[2.1.0] Voxy WorldGen 2.1.0 by iseeethan on Oct 14, 2026
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  • added tellus support
  • clean up code a lot
  • added setting to disable mod
  • added setting to disable f3 debug info
  • optimized a lot
  • fixed bug, where it wouldnt generate chunks with low max tasks

  • ANY VERSION UNDER 1.21.11 MAY BE UNSTABLE OR NOT WORK**

[2.0.5] Voxy WorldGen 2.0.5 by iseeethan on Oct 14, 2026
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  • increased speed for distant gen a lot
  • queue updates way more quickly
  • tons of other background and architectural changes
  • changed versioning # system

[1.0.0] Voxy WorldGen V2 1.0.0 by iseeethan on Oct 14, 2026
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A complete rewrite that is way faster and more performant.
[1.1.7] Voxy WorldGen 1.1.7 by iseeethan on Oct 14, 2026
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  • fix: mass tps lag on world/server start (37d31ad)
[1.1.6] Voxy WorldGen 1.1.6 by iseeethan on Oct 14, 2026
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  • added support for 1.21.6 > 1.21.11
  • added f3 menu stats
  • improved threading
  • one tiny bug left to fix, tick lag on world start
  • more changes, refer to github
[1.1.3] Voxy WorldGen 1.1.3 by iseeethan on Oct 14, 2026
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  • inital release
  • refer to github for all changes
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