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VS Addition

VS Addition

by xiewuzhiying • Downloads: 0 • Followers: 0
Description
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Changelog
Versions

VS Addition

An addon that adds more compat to VS2.

mechanical arm and display link

Implemented features include the Craete mod's mechanical arm and portable interface for transferring items between ships/from ships to the world, the Create Big Cannon mod's recoil when firing on a ship, and bringing back Computer Craft compat in 1.20.1.

For more features, you can browse past posts in the Valkyrien Skies Discord server showcase channel and try them out in-game.

Warning: This mod is still in alpha and it may break your game

You can report bugs or make feature requests in Github issues.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Fabric Forge
1d ago 1
1.20.1
Fabric Forge
1d ago 1
1.20.1
Fabric Forge
1d ago 1
1.20.1
Fabric Forge
1d ago 1
1.20.1
Fabric Forge
1d ago 1
1.18.2
Fabric Forge
1d ago 1
1.20.1
Fabric Forge
1d ago 1
1.18.2
Fabric
1d ago 1
1.18.2
Forge
1d ago 1
1.20.1
Fabric
1d ago 1
1.20.1
Forge
1d ago 1
1.18.2
Fabric
1d ago 1
1.18.2
Forge
1d ago 1
1.20.1
Forge
1d ago 1
1.20.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.20.1
Forge
1d ago 1
1.18.2
Forge
1d ago 1
1.18.2
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.20.1
Forge
1d ago 1
1.18.2
Fabric
1d ago 1
1.18.2
Forge
1d ago 1
1.20.1
Forge
1d ago 1
1.20.1
Fabric
1d ago 1
1.18.2
Forge
1d ago 1
1.18.2
Fabric
1d ago 1
1.20.1
Forge
1d ago 1
1.20.1
Fabric
1d ago 1
1.18.2
Forge
1d ago 1
1.18.2
Fabric
1d ago 1
1.18.2
Forge
1d ago 1
1.20.1
Forge
1d ago 1
1.20.1
Fabric
1d ago 1
1.18.2
Fabric
1d ago 1
1.20.1
Forge
1d ago 1
1.20.1
Fabric
1d ago 1
1.18.2
Forge
1d ago 1
1.18.2
Fabric
1d ago 1
1.18.2
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.18.2
Forge
1d ago 1
1.20.1
Forge
1d ago 1
1.18.2
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.18.2
Forge
1d ago 1
1.20.1
Forge
1d ago 1
1.18.2
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.18.2
Forge
1d ago 1
1.20.1
Forge
1d ago 1
1.20.1
Fabric
1d ago 1
1.20.1
Forge
1d ago 1
1.18.2
Forge
1d ago 1
1.18.2
Fabric
1d ago 1
1.20.1
Forge
1d ago 1
1.20.1
Fabric
1d ago 1
# Change Log

## Common

  • Fixed the issue where the raycasting wrapper incorrectly applied multiple times to TaCZ's explosion, causing the game to freeze.
  • Refactored the portable storage interface compatibility to no longer rely on contraptions.
  • Added vanilla lodestone compass compatibility.
  • Fixed the issue of crashing with VMod in some cases.
  • Fixed the issue where other players were kicked out when using the sticker from the Create mod or the gravitron from the Clockwork mod.
  • Re-enabled explosion mixin, but it will still be overwritten by Lithium mixin.
  • Corrected the direction of projectiles fired when the entity is on a ship. (vanilla and TaCZ only) [#66](https://github.com/xiewuzhiying/VS-Addition/issues/66)

## Fabric

## Forge

  • Fixed the issue of incompatibility with versions of Embeddium prior to 0.3.12.
  • Fixed the issue of crashing with Tallyho (again😥).
  • Added config item to re-enable Embeddium block entity culling in shipyard chunks, resolve [#68](https://github.com/xiewuzhiying/VS-Addition/issues/68)
# Change Log
## Common
  • Improved the implementation of sticker mixin (no functional changes)
  • Added TaCZ Projectile explosion compatibility.
  • When the player grabs the ship with Gravitron, cancel the collision between the ship and the player.
  • Added VMod schematic compatibility (for fake air pocket attachment)
  • Added Translation keys for command messages.
  • Added a Create display source for any non-source ship-bound blocks to display ship data.
  • Now Shipyard chunks will get the biome in world coordinates.
  • Added getDirection() function for Cannon Mount Generic Peripheral. [#57](https://github.com/xiewuzhiying/VS-Addition/issues/57)
  • Ship velocity will affect cannon's projectile.
  • Vic's Point Blank explosion compatibility.
  • Enabling Embeddium block entity culling for Valkyrien Skies.
  • Disabled certain features to temporarily resolve conflicts with Fabric ASM.
  • Fixed Create Big Cannons autocannon would not play a firing sound when it was on a ship. [#62](https://github.com/xiewuzhiying/VS-Addition/issues/62)
  • Fixed crash with CC: Tweaked 1.114.0 [#61](https://github.com/xiewuzhiying/VS-Addition/issues/61)
  • Added config item for maximum tilt angle at which an entity can stand on a ship.
  • Added Litematica (Forgematica) compatibility
## Fabric
## Forge
  • Added Ballistix compatibility. (Transform attract blast and repulsive blast only)
  • Cancel onExplosion method of Tallyho if Create: Diesel Generators mod doesn't exist.
# Change Log
## Common
  • Improved Create tree fertilizer compatibility implementation.
  • Fixed Vanilla footstep sound on the ships.
  • Better Explosions? (it's still buggy and will be disabled by default)
  • Made Create Whistle sound playable on the ships.
  • Added fake air pockets to disable some underwater effects. (it's still WIP and you need to enable it in the common config)
  • Fixed crash with Xaero's Minimap Fair version [#51](https://github.com/xiewuzhiying/VS-Addition/issues/51)
## Fabric
## Forge
  • Disabled some fairness feature of Tallyho.
  • Added TaCZ bullet hole particle compatibility for the ships.
  • Fixed CBC: Modern Warfare rotary cannon not firing with the fire() method.
# Change Log
## Common
  • Fixed not checking if the mod exists when register Generic Source.
## Fabric
## Forge
# Change Log
## Common
## Fabric
  • Added compatibility with Fabric version of Net Music
## Forge
  • Fixed CBC Modern Warfare rockets not translating to the world when fired from a ship.
  • Improve compatibility with Tallyho (maybe still have issues)
# Change Log
## Common
## Fabric
## Forge
# Change Log
## Common
## Fabric
## Forge
# Change Log
## Common
## Fabric
## Forge
  • Fix a crash when CBC Modern Warfare is not installed
# Change Log
## Common
## Fabric
## Forge
  • Fix a crash when CBC Modern Warfare is not installed
# Change Log
## Common
## Fabric
## Forge
  • Fix a crash when CBC Modern Warfare is not installed
# Change Log
## Common
## Fabric
## Forge
  • Fix a crash when CBC Modern Warfare is not installed
# Change Log
## Common
  • [1.18.2] Fix crash when using deployer
  • New method getX() getY() getZ() for cannon mount peripheral - by [nosqd](https://github.com/nosqd)
  • Fix fire() method of cannon mount peripheral didn't work for auto cannons
  • Move config file item (which means backing up configuration values and deleting old configuration files)
  • Fix a crash when launching with create without clockwork
## Fabric
## Forge
  • Fix rotary cannon can't fire again while on a ship (not caused by vs2)
  • Add recoil for rotary cannon
  • Fix medium cannon mechanical arm interaction (also not caused by vs2)
# Change Log
## Common
  • [1.18.2] Fix crash when using deployer
  • New method getX() getY() getZ() for cannon mount peripheral - by [nosqd](https://github.com/nosqd)
  • Fix fire() method of cannon mount peripheral didn't work for auto cannons
  • Move config file item (which means backing up configuration values and deleting old configuration files)
  • Fix a crash when launching with create without clockwork
## Fabric
## Forge
  • Fix rotary cannon can't fire again while on a ship (not caused by vs2)
  • Add recoil for rotary cannon
  • Fix medium cannon mechanical arm interaction (also not caused by vs2)
# Change Log
## Common
  • [1.18.2] Fix crash when using deployer
  • New method getX() getY() getZ() for cannon mount peripheral - by [nosqd](https://github.com/nosqd)
  • Fix fire() method of cannon mount peripheral didn't work for auto cannons
  • Move config file item (which means backing up configuration values and deleting old configuration files)
  • Fix a crash when launching with create without clockwork
## Fabric
## Forge
  • Fix rotary cannon can't fire again while on a ship (not caused by vs2)
  • Add recoil for rotary cannon
  • Fix medium cannon mechanical arm interaction (also not caused by vs2)
# Change Log
## Common
  • [1.18.2] Fix crash when using deployer
  • New method getX() getY() getZ() for cannon mount peripheral - by [nosqd](https://github.com/nosqd)
  • Fix fire() method of cannon mount peripheral didn't work for auto cannons
  • Move config file item (which means backing up configuration values and deleting old configuration files)
  • Fix a crash when launching with create without clockwork
## Fabric
## Forge
  • Fix rotary cannon can't fire again while on a ship (not caused by vs2)
  • Add recoil for rotary cannon
  • Fix medium cannon mechanical arm interaction (also not caused by vs2)
# Change Log
## Common
  • [1.18.2] Fix crash when using deployer
  • New method getX() getY() getZ() for cannon mount peripheral - by [nosqd](https://github.com/nosqd)
  • Fix fire() method of cannon mount peripheral didn't work for auto cannons
## Fabric
  • Fix crash caused by some mixin
## Forge
# Change Log
## Common
  • [1.18.2] Fix crash when using deployer
  • New method getX() getY() getZ() for cannon mount peripheral - by [nosqd](https://github.com/nosqd)
  • Fix fire() method of cannon mount peripheral didn't work for auto cannons
## Fabric
  • Fix crash caused by some mixin
## Forge
# Change Log
## Common
  • [1.18.2] Fix crash when using deployer
  • New method getX() getY() getZ() for cannon mount peripheral - by [nosqd](https://github.com/nosqd)
  • Fix fire() method of cannon mount peripheral didn't work for auto cannons
## Fabric
  • Fix crash caused by some mixin
## Forge
# Change Log
## Common
  • [1.18.2] Fix crash when using deployer
  • New method getX() getY() getZ() for cannon mount peripheral - by [nosqd](https://github.com/nosqd)
  • Fix fire() method of cannon mount peripheral didn't work for auto cannons
## Fabric
  • Fix crash caused by some mixin
## Forge
# Change Log
## Common
## Fabric
  • Fix crash caused by some mixin
## Forge
# Change Log
## Common
## Fabric
  • Fix crash caused by some mixin
## Forge
# Change Log
## Common
## Fabric
  • Fix crash caused by some mixin
## Forge
# Change Log
## Common
## Fabric
  • Fix crash caused by some mixin
## Forge
# Change Log
## Common
  • Fix encased fan didn't update its air current when it's in the world
## Fabric
  • Fix crash caused by some mixin
## Forge
# Change Log
## Common
  • Fix encased fan didn't update its air current when it's in the world
## Fabric
  • Fix crash caused by some mixin
## Forge
# Change Log
## Common
  • Fix encased fan didn't update its air current when it's in the world
## Fabric
  • Fix crash caused by some mixin
## Forge
# Change Log
## Common
  • Fix encased fan didn't update its air current when it's in the world
## Fabric
  • Fix crash caused by some mixin
## Forge
# Change Log
## Common
  • Fix the issue of unable to get VS Addition peripherals
  • Presence footsteps compat (I don't understand why only carpets and pressure plates etc. work🤔)
  • Basically move to kotlin
  • Fix confusing PSI mode
  • Make the entity dragger use another calculation method for projectile
  • [1.20.1] Fix mixin apply error with CC: Tweaked 1.112.0
## Fabric
  • Fix the issue of crashing caused by not including mixin squared
## Forge
  • [1.18.2] Backport TACZ compat
# Change Log
## Common
  • Fix the issue of unable to get VS Addition peripherals
  • Presence footsteps compat (I don't understand why only carpets and pressure plates etc. work🤔)
  • Basically move to kotlin
  • Fix confusing PSI mode
  • Make the entity dragger use another calculation method for projectile
  • [1.20.1] Fix mixin apply error with CC: Tweaked 1.112.0
## Fabric
  • Fix the issue of crashing caused by not including mixin squared
## Forge
  • [1.18.2] Backport TACZ compat
# Change Log
## Common
  • Fix the issue of unable to get VS Addition peripherals
  • Presence footsteps compat (I don't understand why only carpets and pressure plates etc. work🤔)
  • Basically move to kotlin
  • Fix confusing PSI mode
  • Make the entity dragger use another calculation method for projectile
  • [1.20.1] Fix mixin apply error with CC: Tweaked 1.112.0
## Fabric
  • Fix the issue of crashing caused by not including mixin squared
## Forge
  • [1.18.2] Backport TACZ compat
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