
I've experimentally added support for create:Aeronautics (sable).
Released v0.1.0 for NeoForge 1.21.1. This version includes experimental support for Create: Aeronautics.
If you encounter any issues, please report them on GitHub: https://github.com/M-K2525/VS_Hose_Connectors/issues
VS/Sable Hose Connectors
VS/Sable Hose Connectors is an addon mod that requires Create. When either Valkyrien Skies or Sable (Create: Aeronautics) is installed, it allows the transfer of fluids, items, rotational power, and energy between ships or sublevels.

Tested and confirmed to work only with the following versions:
VS Hose Connectors 0.0.9
- Minecraft 1.20.1
- Forge 47.4.13
- Valkyrien Skies v2.4.9
- Create 6.0.8
VS/Sable Hose Connectors 0.1.1
- Minecraft 1.21.1
- NeoForge 21.1.227
- Create 6.0.10
- Create Aeronautics 1.1.3
- Sable 1.1.3
Added Blocks
● Hose Connector
The basic block for fluid transport. Two connectors can be manually linked using the Create wrench, allowing fluids to be transferred between them.
By connecting Create pipes to the bottom of the connector, fluid transportation between ships becomes possible.
● Magnet Hose Connector
Unlike the Hose Connector, this block has a facing direction. When two connectors are placed facing each other, they automatically connect.
The connection can be disabled by applying a redstone signal.
As with the Hose Connector, connecting Create pipes enables fluid transportation between ships.
● Item Hose Connector
Similar to the Hose Connector, two connectors can be manually linked using the Create wrench. By applying rotational force (32 RPM or higher) from the side, items can be transported between them.
When transporting items, rotational force must be applied only to the source connector.
● Item Magnet Hose Connector
Like the Magnet Hose Connector, two blocks placed facing each other will automatically connect. Items can be transported by applying rotational force (32 RPM or higher) from the side.
As with the Item Hose Connector, rotational force should be applied only to the source connector when transporting items.
● Electric Wire Connector
A block that transfers energy by manually linking two connectors using the Create wrench. It allows energy transfer between ships.
● Electric Magnet Wire Connector
Similar to the Magnet Hose Connector, this block automatically connects when placed facing another one.
● Chain Connector
When connectors are linked, they transfer rotational force. This allows rotational power to be transmitted between ships.
● Magnet Chain Connector
A chain connector that automatically connects when two connectors are brought close together facing each other.
All Versions
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- Added the ability to connect hose connectors without using a wrench.
- Changed wrench interactions:
- Right-click to rotate connectors without sneaking.
- Sneak + right-click to pick up connectors.
- Added two configurable options to allow switching between the new and previous interaction behaviors:
- Connect hoses by right-clicking without a wrench** (Default: ON).
- Wrench right-click behavior:** Connect hoses or rotate connectors (Default: Rotate).
- Added the ability to connect hose connectors without using a wrench.
- Changed wrench interactions:
- Right-click to rotate connectors without sneaking.
- Sneak + right-click to pick up connectors.
- Added two configurable options to allow switching between the new and previous interaction behaviors:
- Connect hoses by right-clicking without a wrench** (Default: ON).
- Wrench right-click behavior:** Connect hoses or rotate connectors (Default: Rotate).
- Added a Mixin-based workaround for a cable connection bug in TFMG Community Edition 1.3.2a. (This is a temporary compatibility fix and will not be maintained in future updates.)
### Changes
- Made the connection and disconnection angle thresholds for Magnetic Connectors configurable.
- Increased the default connection angle threshold from 27° to 45°.
- Increased the default disconnection angle threshold from 60° to 90°.
- Made the connection and disconnection angle thresholds for Magnetic Connectors configurable.
- Increased the default connection angle threshold from 27° to 45°.
- Increased the default disconnection angle threshold from 60° to 90°.
- Made the buffer size configurable.
- Added a configuration screen.
- Increased the default buffer size of electric connectors to 100K.
- Added support for using electric connectors as CC: Tweaked wired network connections.
- Fixed an issue where one side of a Magnetic Electric Connector connection would not update its connection state after disconnection.
- Added support for using electric connectors as terminals for Create: Power Grid.
- Added support for TFMG Community Edition's electricity system to electric connectors.
- Made the buffer size configurable.
- Increased the default buffer size of electric connectors to 100K.
- Added support for using electric connectors as CC: Tweaked wired network connections.
- Fixed an issue where one side of a Magnetic Electric Connector connection would not update its connection state after disconnection.
- Added support for using electric connectors as terminals for Create: Power Grid. (Not yet supported on VS ships.)
- Added support for TFMG's electricity system to electric connectors.
・Improved the chain rendering logic for Chain Connectors.
・Fixed an issue where the visual chain direction could sometimes differ from the actual rotation direction in Chain Connectors.
・Fixed an issue where FE could sometimes fail to transfer in certain situations.
・Fixed an issue where disconnecting connectors by right-clicking with a wrench would only disconnect one side of the connection.
・Improved the chain rendering logic for Chain Connectors.
・Fixed an issue where the visual chain direction could sometimes differ from the actual rotation direction in Chain Connectors.
・Fixed an issue where the correct tool requirements for blocks were not set properly.
・Adjusted some recipes.
・Fixed zh_cn.json
・Added the ability to view buffer status when looking at Hose Connectors and Energy Connectors.
・Added the ability to view buffer status when looking at Hose Connectors and Energy Connectors.
・Fixed an issue where selection could not be cleared with Shift + right-click.
This version includes experimental support for Create: Aeronautics.
If you encounter any issues, please report them on GitHub:
https://github.com/M-K2525/VS_Hose_Connectors/issues
- Added**
Simplified Chinese (zh_cn) language support.
Thanks to LogicWheat for the contribution!
- Bug Fixes**
Fixed a crash that could occur on some systems due to locale-dependent string handling (commonly known as the “Turkish I” issue).
Block state property values are now generated in a locale-independent way, preventing invalid property names such as receıve.
This fixes an issue where the mod would fail to load on certain OS language settings.
- New blocks added**
・Chain Connector
When connectors are linked, they transfer rotational force.
This allows rotational power to be transmitted between ships.
・Magnet Chain Connector
A chain connector that automatically connects when two connectors are brought close together facing each other.
These features overlap in functionality with Clockwork components such as the Universal Shaft.
However, they allow automatic connection when brought close together, and also make it possible to restrict connections between worlds or within the same ship via server-side settings. This enables inter-ship power transfer while preserving the original Create rotational power balance.
- Specification changes**
With the Magnet Connector, connections are now automatically disconnected when the angle between the connectors becomes too large.
- Bug fixes**
・Fixed an issue where fluids or energy were not transferred when only 1 mB or 1 FE was present in the connector.
・Fixed an issue where the connector’s orientation was not applied correctly when placed using a schematic.
・Fixed an issue where sounds were only played from one side of the connector.
・Fixed an issue where, when assembling already connected connectors into a Create contraption, the hose would appear to be connected to a faraway location.
- Added configuration options**
・Added a server-side configuration option to restrict connections between the same ship.
・Added a server-side configuration option to restrict connections world to world.
(Both options are intended to preserve the original Create transport balance. By default, both are set to false, meaning no restriction.)
・Fixed an issue where the proper tool was not set correctly.
・Fixed an issue where the connector did not drop as an item when broken.
・Fixed an issue where some connectors could not be picked up by sneak right-
clicking with a wrench.
・Added crafting recipes for the Electric Wire Connector and Electric Magnet Wire Connector.
・Updated the model for the Electric Magnet Wire Connector.
Bug Fixes
・Fixed an issue where the transfer speed differed between the Hose Connector and the Magnet Hose Connector.
・Fixed an issue where client-only methods were called when running on a server, causing exceptions to be thrown.
- Added Blocks**
・Electric Wire Connector
A block that transfers energy by manually linking two connectors using the Create wrench.
・Electric Magnet Wire Connector
Similar to the Magnet Hose Connector, this block automatically connects when placed facing another one.
It allows energy transfer between ships.
- Added Configuration Options**
・The maximum distance before connectors are disconnected can now be configured.
・The detection range used by magnet connectors can now be configured.