Something is happening...
a faint whisper of the number 4 can be heard in the rope caverns...
VSTUFF
Vstuff 4.0.0 is currently being developed (has been for a while now)! Progress is slow and intermitent but it'll get there! Current list for the content in 4.0.0 includes:
- Phys Ropes (Not just lame distance joints!)
- Levituff improvements
- Making thruster force rational
- Moving to connecting ropes on only rope anchor blocks
- Creative Rope Editor
- Redoing styler menu to show preview
- New Rope/rope cutter texture
- Animated Levituff texture + stoecutter variants
- Rope types
- Chain rope item
- Nails
- Winch! (Essentially the rope pulley)
- Neon light rope
- Lantern rope
- Hose
- Electric Cable
- Handle
- and most of what's already in the mod!

How to Install vstuff (Mod)
vstuff by flarelog is verified for Forge across Minecraft versions 1.20.1 (latest release: 3.0.2, file size: 1.0 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.20.1) and platform (Forge).
- Make sure you have the compatible loader or environment installed for Forge.
- Move the downloaded vstuff file into your Minecraft
.minecraft/modsfolder and launch the game.
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While we work on 4.0.0 (The big cool update that has phys ropes & a lot more awesome stuff, ~~join the discord for updates-~~), here's another patch for 3.x, bringing the following changes/fixes:
- Levituff sounds should now be optimized and won't lag an insane amount (https://github.com/yayEvy/vstuffcontinued/issues/12) (Flare) (For real this time-)
- Add permissions to commands (Bry)
- Revert rope item model back to the old one, the new one is for 4.x onwards (Flare)
- Remove attachment logging (Flare)
- Remove other log stuff (Bry)
Mostly just fixes and improvements from the initial release of 0.3.0 that should've been out a while ago, but we're idiots so its coming now
# changelog:
- Optimized Levituff sounds (Flare)
- Add client config for disabling Levituff sounds (Flare)
- Change casing restyle sound (Wren)
- Add multishot functionality to rope arrows (Wren)
- Fix VStuff stress impacts being non existent (Wren)
- Optimize Levituff forces (Wren)
- Improve levituff forces (Wren)
- Improved Phys Grabber functionality & usage (Flare)
- Allow Phys Grabber to scrolling functionality to change the distance of held ship, while holding the bound keybind (Bry)
- Assembling ships that have a rope attached to them will now keep the rope when assembled into a ship (Flare)
- Add command system for creating ropes. /vstuff create-new-rope. Can set the two points to create from & style (Bry)
- Fix Reaction Wheel ponder visual bugs & fix shaft model in vertical blockstates (Flare)
- Change mod versioning system
# VStuff 0.3.0!
# Changelog:
### Big Additions
- Model rework for the **Phys Pulley**
- Phys Pulleys have been **improved** visually, with rope extension/retraction, have gotten **more stable** and it's just better than ever before
- The Rotational Thruster has been renamed and remodeled to the **Mechanical Thruster!**
- Most of the rope textures have been remade to be **pixel consistent and a lot nicer in general!**
- Introducing: **The Rope Arrow!** Works in a similar way to the thrower, by selecting a first position, then you are able to shoot that rope arrow out of a **bow/crossbow!**
- Introducing the Reaction Wheel! Originally planned for Create: Propulsion, but was later scrapped by Delta, who then was very kind and let me use it for VStuff! RPM results in direct torque and force depends on RPM Speed and direction. Will eventually have a seperate mode you can switch it too, as it was originally planned, but that will come later!
- Introducing Levituff, A floaty and quite whimisical block that is found underground in patches!
#### Smaller changes:
- the rope creation is now more streamlined and allows for easier use
- outlines when selecting positions are now displayed only to player using the item (correct behavior)
- vstuff now uses vs built in joint persistence, greatly improving the reliability of persistence
- the complete style system is now data-driven, allowing for the addition of more styles, categories, and restyling recipes through datapacks
- items being able to open the styling menu is now determined via a TagKey.
- solid color renderer has been added, using a hex code instead of a predetermined texture.
- the packet system has been reworked
- configs are better now
- also rope knot rendering (is off by default)
# VStuff 0.3.0 requires the newly released VS [2.4.11](https://modrinth.com/mod/valkyrien-skies/version/1.20.1-forge-2.4.11)!
Thank you to Wren, Jcm23, and Bry, for their immense work as well on the update, VStuff would be dead if it was still just me
0.3.x updates will follow in the coming weeks, with new things and or fixes, so stay tuned!
Changelog:
- Added Grabber SFX
- Added Assembler SFX
- Removed some old & unused configs
- Made creating a rope respect if the rope sounds config is off
- Nerfed the energy core recipe
- Added cooldown to assemlber
- Made assembler stack to 16
- Fixed chain texture & rendering
- Fixed rope not consuming in survival
vstuffvstuffvstuffvstuffvstuffvstuffvstuffvstuffvstuffvstuffvstuffvstuff
Changelog:
- Added Expendable Assembler! Single use item used to assemble blocks into ships
- Tweaked some tooltips a bit
So yes, this is just 0.2.4x-fix4 but with a new item :P
See you all when we release 0.3.0! Tysm for all the support <3
(also to my girlfriend for making the texture lol)
Changelog:
- Make Pulley Anchor directional (can now be placed on sides of blocks, and under blocks)
- Remove damping values on joints that I forgot to remove while testing something in dev, and then it somehow made it way into fix 3
- Make VS Depdendency not require 2.4.8.1 specifically, have a minimum of 2.4.0 (but for the love of god dont use that old of a version)
Happy VStuffing! And report any issues to https://github.com/yayEvy/vstuffcontinued/issues PLEASE ty!
Changelog:
- Fixed rope thrower not rendering the rope if the first position was world
- Fixed rope thrower not creating the joint while using the physx backend
- Fixed weird warping and wrong positions to pulley anchor, which was causing swinging when using it
- Adjust Phys Grabber values and forces to work well (i think) with the new VS weights that were introduced in I forgot what 2.4 update
As always, enjoy and please report any issues to https://github.com/yayEvy/vstuffcontinued/issues
Changelog:
- Fix pulley goggle info not being updated on servers
- Fix pulley rope restoring it self when cut using rope cutters
Changelog:
- Removed pulley anchor collision
- Forced pulley to have a min length of 1
- Fix pulley not ticking on relog
- Remove damping for setJointLength (which was causing extension to be slugish)
Please report any issues to https://github.com/yayEvy/vstuffcontinued/issues
Added:
- VS 2.4 support (no longer supports vs 2.3)
- Rope Thrower (Select first point, then throw it to create a rope) (works with dispensers!)
- Pulley Anchor (Required connection point for phys pulleys)
- 2 Christmas rope styles (slightly late shh)
- Spanish & Russian Translations! (Thank Delta and Tronco!),
Fixes/changes:
- Proper rope persistence
- Phys pulley rework (stable now, see ponder for usage)
- Reworked ponders
- Ropes render in the water now
- Fix rope textrure stretching
- Fix rope lighting issues
Please report all issues to https://github.com/yayEvy/vstuffcontinued/issues
- it works on servers again, forgot to add literally one damn line that i didnt commit so it ended up not being in the fix1 build
- Made the Phys Grabber max weight a configurable value
- Fixed a bug with rope coloring in which coloring wool ropes would result in conversion to plain ropes of the desired color
- Fixed dyes being used when rope coloring in creative mode
Changelog
- Create 6 Compat (6.0.7+)
- Phys Grabber (Method of dragging ships around)
- Energy Core & Empty Energy Core
- Bug fixes
- Rope coloring
- ropes that are ship to world no longer get removed after world reloads.
- fixed vstuff 0.2.0 not loading on servers
- added config for canConnectRope (whether it can connect to full blocks or not)
- removed a lot of development logging in console