wd's Selling bin adds a way for players to exchange their items for different currencies. 💵
[❗] 👷♀️ This mod does not include any trades by default! Scroll down or check the wiki for built-in datapacks you can use and instructions on how to make your own.

Leftover from selling is stored inside the bin so nothing is lost!
Price Tooltips
- To view the price of an item you can simply hover the item and hold shift. 💸 This behaviour can be changed in the config accessible in-game in
Mods > wd's Selling Bin > Config


Automation
- The selling bin has an auto-sell toggle and supports the use of hoppers & modded pipes to deposit items and remove the currency selected!


EMI & JEI Support
- wd's Selling Bin has support for EMI & JEI! Simply check the uses for the selling bin and you can see all the sellable items & currencies registered by the server 💰


Built-in Datapacks
There are a few built-in datapacks you can select right from the world creation screen, under the Data Packs area!
You can also use the /datapack enable command inside the world

Mod Support & Customization (processors)
The price of an item is calculated using processors. Processors allow for nbt-based valueing, for example, if an item is damaged or has an enchantment.
Built-in Mod Support
- Create: Numismatics bank cards can be used to automatically transfer the sales to your bank account
- Optional datapack for Create: Numismatics coins as currency
- Optional datapack for Lightman's Currency's coins as currency
- Optional datapack for Quality Food using a custom processor
- Optional datapack for [Let's Do] Brewery beers using a custom processor
- Optional datapack for [Let's Do] Vinery wines using a custom processor
- Optional datapack for Starcatcher's fishes size, weight, percentile & golden values
Got a compatibility suggestion? Let me know on discord 💸
Custom Processors
Check the wiki for the list of processors you can use directly in the datapack jsons and their properties.
Config
wd's Selling bin also features a global sales multiplier, in case you want to use one of the built-in datapacks but think the prices across the board are too high/low.
Simply access the mod menu and click config on the bottom left.
For editing the available trades please refer to the wiki.

Wiki
Please reference the wiki when making a datapack https://github.com/wdiscute/Selling-Bin/wiki
🌸 Join the discord! 🌸 https://discord.gg/tCs89QTuzn
- made by wd with lots of love
How to Install wd's Selling Bin (Mod)
wd's Selling Bin by wdiscute is verified for Forge, Neoforge across Minecraft versions 1.20.1, 1.21.1, 26.1, 26.1.1, 26.1.2, 26.2, 26.3 (latest release: 1.6-NEOFORGE-26.3, file size: 489 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.20.1, 1.21.1, 26.1, 26.1.1, 26.1.2, 26.2, 26.3) and platform (Forge, Neoforge).
- Make sure you have the compatible loader or environment installed for Forge, Neoforge.
- Move the downloaded wd's Selling Bin file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
+ Add Version- Abstraction through wdUtils lib
- Cleaned up classes
- Bump to Tiny Multiblock Lib v4.0.0
- bump to Neobackports 1.2
- Fixed Selling Bin recipe missing & Log spam
- Fixed several bugs related to first placing/interacting with the selling bin not saving items and not auto-converting currency
- Fixed items being unable to be sold due to a server -> client packet error
- Fixed the sell "failed" sound sometimes not playing or playing when it shouldn't
- Added wine_age_processor
- Added beer_quality_processor
- Added Built-in Datapack for [Let's Do] Brewery
- Added Built-in Datapack for [Let's Do] Vinery
- Added Built-in Datapack for Create: Numismatics coins
- Added compatibility with Create: Numismatics bank card, allowing the - currencies to be deposited directly into the bank
- Added Built-in Datapack for Lightman's Currency's coins
- Improved selling bin performance, now limiting ticking to only when needed
- Improved EMI and JEI compat
- Added JEI Support
- Fixed emerald being used as a currency if no currencies are registered
- Added support for modded pipes
- Slight performance improvements and translations
- Added JEI Support
- Improved EMI Support
- Fixed emerald being used as a currendcy if no currencies are registered
- Added support for modded pipes
- Slight performance improvements and translations
No compatibility with Quality Foods as they haven't ported yet.
- Fixed built-in enchantment datapack also including some foods
- Added Quality Foods compatibility with a Processor
- Some API changes to be more versatily on the value calculation, now includes blockentity and player
- Added canSell() to AbstractProcessor
- Added selling_bin:food_processor
- Added selling_bin:enchantments_processor
- Added built-in datapacks
- Some backgbround api changes