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Weather Storms & Tornadoes

Weather Storms & Tornadoes

by Corosus • Downloads: 0 • Followers: 0
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Localized weather! See rain and nastier storms coming in from a distance

  • Tornadoes spawn from dynamic storm systems
  • Rain clouds build up moisture from water and moist biomes, will rain locally in the area
  • Snowstorms and Sandstorms
  • Stormfront system uses biome temperature differences to create nasty storms!
  • Replaces / compliments vanilla clouds with my own particle based ones that are always shifting around
  • Replaces rain and snowfall with a particle based one that blows in the wind
  • Improved look of storms from old weather mod
  • Deflector block that can deflect storms away and prevent block damage to protect your creations
  • Wind Vane to show the direction of the wind (Model made by Razz of DecoCraft)
  • Anemometer to show the speed of the wind
  • Tornado sensor block to activate redstone when one is near
  • Scenes enhanced with falling leaf particles, wind particles, anything plant based and then some gets particles
  • Trees make blowing in wind sound
  • Can enhance snowfall with more gradual smooth buildup (default off, memory hungry!)

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.x
Neoforge
14h ago 1
1.21.x
Neoforge
14h ago 1
1.21.x
Neoforge
14h ago 1
1.21.x
Neoforge
14h ago 1
1.21.x
Neoforge
14h ago 1
1.20.1
Forge Neoforge
14h ago 1
1.20.1
Forge Neoforge
14h ago 1
1.20.1
Forge Neoforge
14h ago 1
1.20.1
Forge Neoforge
14h ago 1
1.20.1
Forge Neoforge
14h ago 1
  • Fix test console spam
  • Apply fix more specifically so it doesn't break other things like tornado syncing to clients.
  • Fix Weather sometimes trying to load before CoroUtil resulting in config loading errors
  • Fix crashes caused by 'because "weather2.ClientTickHandler.weatherManager" is null'
  • Update to 1.21.0 / 1.21.1
  • Fix weather deflectors not working when their chunk is unloaded
  • Fix tornadoes grabbing players through ground or in buildings
  • Enforce coroutil-forge-1.20.1-1.3.7
  • The new CoroUtil fixes:
  • Fix configs not loading for any of my mods when Sinytra Connector mod is being used
  • Fix weather2 crash for dedicated server
Added wind turbine, generates forge energy based on the dynamic wind speed, high elevation generates more and more consistently.

Wind is now faster and more constant at higher elevations compared to areas around it

Fixed blocks breaking speed, harvestability, breaking particles

Fix snow/sand not building up during storms

Aesthetic_Only_Mode tested and used more, puts weather mod in a mode where you only get wind and particles, great for more peacefull servers, forces on overcast mode so it reacts to
vanilla rain instead of overriding it

Winter_Wonderland setting allows for snowstorms everywhere

Added config for each weather2 sound source, leaves blowing in wind sound now default off until I refine it further

Fixed a few crashes

Lots of small tweaks, fixes and improvements

Fix anemometer/wind vane not correctly checking if theyre outside

Mod now uses global rates mode by default, so every 3-10 days, instead of 10 tornadoes spawning on a group of 10 players, its just 1

A deadly storm wont spawn right away on a new world, instead will wait the default 3-10 days before trying.
Make compatible with optifine and rubidium shaders.
Update to 1.20.1

Fix tornado spawn cooldown resetting between game restarts

Readded wind vane, anemometer, tornado sensor

Made forecast block output more info about tornado spawn chances around its area

Added default off perlin noise use on wind particles (Enable in wind config)

Spawnable firenado because why not

Other random tweaks that occurred during Love Tropics 2023
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