

Special thanks to Cyber and Tixork for helping me get this pack to where it is today!

Additional Information:
-
This pack requires versions 1.21.4 and above to work properly
-
In order to utilize this pack to the fullest, I highly recommend using Not Enough Animations to get features such as eating animations for third person, proper lantern holding, etc.
This pack is also compatible with the mod Bucket'Em, thanks to Pato for creating a compatibility pack utilizing Tools & Utils! Find the resource pack here


Terms of Use:
Terms and Conditions:
- By downloading or using this resource pack, you agree to follow these terms.
- Weskerson is the original creator and rights holder of this resource pack.
- These terms apply only if you plan to use this resource pack in publicly shared content.
- The official Modrinth project page contains the most up-to-date terms, which take precedence over any other licenses, readme files, or terms included elsewhere, including within the resource pack itself.
- If you incorporate assets from this resource pack into your own, proper credit must be given—ideally by crediting its name and linking to its official Modrinth page.
- The creator has the final authority in determining how these terms apply to the use of this resource pack and its assets.
- These terms are subject to change at any given time
With this resource pack, you may:
- You may modify this resource pack for personal use only, but you may not share modified versions publicly.
- You are allowed to include this resource pack in a mod pack or server.
- You can use this resource pack in content such as videos, live streams, or blog posts, as long as proper credit is given
- You may use an edited version of this resource pack in videos, live streams, or blog posts, as long as the edited version is not shared publicly.
- alter (remix, transform, build) the resource pack for use in your own, within reason, if proper credit is given
With this resource pack, you may not:
- You are not allowed to redistribute this resource pack.
- You may not port this resource pack or its assets for use in Minecraft Bedrock Edition.
- You cannot include unedited assets from this resource pack in your own resource pack.
- You may not use assets from this resource pack in a paid product or behind a paywall.
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
|---|---|---|---|---|---|
| 23h ago | 1 | ||||
|
R
W3DI 2.5
|
23h ago | 1 | |||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
|
R
W3DI 2.4
|
23h ago | 1 | |||
|
R
TU 2.3
|
23h ago | 1 | |||
|
R
TU 2.2.2
|
23h ago | 1 | |||
|
R
TU 2.2.1
|
23h ago | 1 | |||
|
R
TU 2.2
|
23h ago | 1 | |||
|
R
TU 2.1.6
|
23h ago | 1 | |||
|
R
TU 2.1.5
|
23h ago | 1 | |||
|
R
TU 2.1
|
23h ago | 1 | |||
|
R
TU 2.0
|
23h ago | 1 | |||
| 23h ago | 1 | ||||
|
R
TU 1.9
|
23h ago | 1 | |||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
|
R
TU 1.8
|
23h ago | 1 | |||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
|
R
TU 1.7.1
|
23h ago | 1 | |||
|
R
TU 1.7
|
23h ago | 1 | |||
|
R
TU 1.6.3
|
23h ago | 1 | |||
| 23h ago | 1 | ||||
|
R
TU 1.6.2
|
23h ago | 1 | |||
|
R
TU 1.6.1
|
23h ago | 1 | |||
|
R
TU 1.6
|
23h ago | 1 | |||
| 23h ago | 1 | ||||
|
R
TU 1.5
|
23h ago | 1 | |||
|
R
TU 1.4
|
23h ago | 1 | |||
|
R
TU 1.3
|
23h ago | 1 | |||
|
R
TU 1.2
|
23h ago | 1 | |||
|
R
TU 1.1
|
23h ago | 1 | |||
|
R
TU 1.0
|
23h ago | 1 |
- The Saddle
- All flower models from Weskerson’s Nature (minus the placed 3d models)
- The Cauldron
- Brewing Stand
- All Harness Variants
- Sugar Cane
- Hanging Signs
- Bell
- Bounce Music Disc
- Candles
- Sulphur cube spawn egg
- Sulphur cube bucket
- Updated Sweet Berry Model
- Updated Glow Berry Model
- Updated Apple Models
- Updated Sign Textures
- Updated the bottle designs and added new harmful-specific potion designs
### Changes:
- Added an outline to the raw ore model to make it consistent with the other raw materials
- re-shaded the turtle and armadillo scute
- tweaked some spawn egg textures and designs
- Changed the Wind Charge design slightly
- Tweaked the stick design slightly
- A bunch of other good stuff I cant remember
### Fixes:
- Fixed the honeycomb being fullbright instead of just unshaded
This Update is Mostly HMI compatible. I haven't added compatibility to the newer items as I'm going to wait for 5.1 to drop before I update it
### This update also introduces a new core shader functionality that lets me make certain items unshaded but still affected by day and night!
Added
- Nautilus Spawn Egg
- Zombie Nautilus Spawn Egg
- Camel Husk Spawn Egg
- Copper Golem Spawn Egg
- Heart of the Sea
- All Nautilus Armor
- All Lanterns
- All Waxed Lanterns with a special waxed indicator
- Armadillo Scute
- Turtle Scute
- Name Tag
- Map
- Stick
- Flint
- Copper Nugget
- Slime ball
- Feather
- Compass
- Lodestone Compass
- Recovery Compass
- Clock
- Fishing Rod
- Carrot on a Stick
- Warped Fungus on a Stick
- Mace
- Parched Spawn Egg
Changes
- Added an outline around the netherite ingot
- Tweaked the slime spawn egg texture
- Tweaked some items to be unshaded
- Moved the lantern position to make more sense for vanilla players.
- Changed the cake positioning in hand
- And some more changes!
This update brings full HMI compatibility to Tools and Utils (finally!)
Some things to note however:
- The shears left-handed model is bugged out, this is an HMI issue as far as I'm aware.
- The End Crystal I cannot get to fix so it might stay that way. I also believe that's an error on HMI's part though.
- fixes the placed copper torch model
- adds particles when you break it
### This update adds built in support for HMI 5.0, stay tuned for that release!
Additions
- Added a new enchanted version of the shears model, for those that for some reason enchant shears
- Added Signs
- Added the Armor Stand
- Added Banner Patterns
- Added Sugar
- Added Redstone
- Added Glowstone Dust
- Added Gunpowder
- Added Blaze Powder
- Made Glowberries Glow-ier
- Added glow blocks to the enchanted golden apple stem
- Added the red eyes to ominous potions
- Added Bonemeal
- Added Honeycomb
- Added Copper Torch
Tweaks
- Tweaked Enchanted Golden Apple glow texture to glow while eating
- Tweaked the lapis model to have a flipped left hand model
- Tweaked the lapis enchantment glow to look more like an outline
- slightly desaturated the bowl texture
- tweaked the bowl first person held position to be the same as the stews and soups
- Tweaked Bottle Cork texture
- Overhauled every 3D item to sit on top of the player hand to make the pack more future proof for mods like HMI
- Tweaked salmon model to me shorter in hand
- Tweaked rotten flesh texture
- Fixed Pufferfish texture misalignment when eating
- Oriented carrots and beetroot to face the player when eating (for HMI)
- Properly scaled the Cake block in third person
- Tweaked the rotten flesh texture
- Added glow to the glistering melon
- Fixed the regular torch model’s off colour on top
Important HMI Note: Some items like Buckets, Soups and Stews, Boats, Books, etc. WILL look weird, that’s just the way they’re positioned in third person. I’m not planning on changing them to stand on top of the hand, that’s just gonna look weird. Unfortunately I create my pack to stand on its own, not to look better with another mod.
- Added Boats and Rafts
- Added Campfires
- Added the Tears Disk
- Added the Lava Chicken Disk and changed the textures to look more… lava-y
## Tweaks
- Fixed Emeralds and diamonds having a 3D dropped model
- Fixed Comparators and Repeaters having a messed up placed model
## Additions:
- Added Animations to items such as:
- All of the Bucket Fish models (Axolotl, Pufferfish, etc.)
- Torches and Soul Torches
- Added Quartz
- Added Coal
- Added Charcoal
- Added Clay Ball
- Added Amethyst Shard
- Added Shulker Shell
- Added Disc fragment
- Added Netherite Scrap
- Added Sniffer Egg
- Added Turtle Egg
- Refreshed the torch models
- Refreshed the Raw Ore models… again
- Refreshed the Goat Horn… again
- Added the Wither Spawn egg.. oops, didn’t add that one
## Tweaks:
- Fixed the End crystal third person to not be on the opposite hand when holding
- Tweaked the torch textures and positioning to bring some freshness while keeping the original look and feel
- Fixed the salmon held and bucket models to have a centered head
- Repositioned the Lantern model to be more consistent with the other items
- Adjusted the breeze and blaze rod outlines
- Tweaked the lantern glow
- Tweaked ingot glow colour
- Tweaked spawn egg positioning (Dolphin, Blaze, Salmon, Pufferfish
- And more minor tweaks that I cant remember lol
### Additions
> - Added all 82 spawn eggs from the creative inventory, including the dragon spawn egg
> - A newly rotated shears model that snips! Just right click to put some use to this once static object
> - Flint and steel now has an ignition state when right clicking to add some more immersion to your actions!
> - Added Axolotl colour variation to buckets so now it accurately reflects which axolotl you have collected. Now with new sprites!
### Tweaks
> - Tweaked the glow of the iron and gold nuggets
> - Lava buckets now have an inner glow to make it look a lot livelier!
> - and other minor fixes I cant remember right now lmao
### Special thanks to Tixork for helping me out with the shaders for the glowing textures. Check his stuff out!
[https://modrinth.com/user/tixork](https://modrinth.com/user/tixork)
### Additions:
Added Bundles
Added Leads
Added Flower pots
Added End Crystals
### Tweaks
Updated the Flint and Steel model
Updated the Ender Pearl
Updated the Ender Eye
Updated the Firework Rocket
Updated the Totem of Undying's outline
Updated the Bone texture
And more!
Additions:
- Added Bundles
- Added Leads
- Added Flower pots
- Added End Crystals
Tweaks
- Updated the Flint and Steel model
- Updated the Ender Pearl
- Updated the Ender Eye
- Updated the Firework Rocket
- Updated the Totem of Undying's outline
- Updated the Bone texture
And more!
###
### This update removes all weapons and tools and packages it into a separate resource pack, for those that like the nostalgic look of the 2d tools and weapons.
Additions:
- Added all ingots
- Added all bricks
- Added all raw ore
- Added gold and iron nuggets
- Added Diamonds
- Added Emeralds
- Added a refreshed version of all books, featuring an open book version for the writeable and written books
- Added a refreshed version of the ender pearl and eye, finally something that I'm happy with!
- And more...
Tweaks:
- Rotated all items and foods to have a more consistent rotation and item placement throughout!
- Fire charges are more hot
- Glowing items are glowier
- Buckets now have more colour to them, no more grey dull ;)
- And more that I dont remember right now lol
- Books have been refreshed to look a lot nicer
- Added all bricks
- Added all ingots
- Added Raw Ores
- Added Diamonds
- Added Emeralds
And more
Additions
- Added brick, nether brick, resin brick
- Added all the ingots
- Added gold and iron nuggets
- Added Diamond
- Added Emerald
- Added Raw Variants
Fixes
- Repositioned Egg models to look a bit more consistent
Additions
- Added fully emissive textures to things like torches so that they shine bright at night!
- Upped the brightness on some models like the totem of undying for better visibility at night
- Items with a glowing effect now properly render
Fixes
- fixed mutton model displacement when eating
- Fixed chicken eating texture displacement on the third frame
- Fixed cooked cod side having incorrect texture
- Fixed tropical fish skeleton texture not rendering properly on side
- Fixed tropical fish bucket being larger than it should be in third person.
This update implements all of the new features regular Tools and Utils has!
Big thanks to ErLama for the help with bottle placement!
Additions:
- Introduces an overhaul for all food models and textures, with a new eating animation for all foods!
- Added blue and red egg
- Added music discs
- Added bone
- Added fermented spider eye
Fixes:
- Updated tool positioning to me more consistent throughout each tool
- Simplified the shear texture a bit
- Changed egg model to accommodate the new eggs
- Improved the rocket model and textures
- Improved ender pearl and eye texture (again)
- Updated carrot and golden carrot model and texture
- Updated apple and golden apple texture
Additions:
- Added Shears
- Added Melon slice and glistering variant
- Added Sweet berries
- Added Glow Berries
- Added Repeater
- Added Comparator
- Added Lever
Fixes:
- Updated the tool textures and placements
- Updated ender pearl model to look more glassy
- Fixed bucket sizing to be a bit smaller
- Fixed bread eating displacement issue
- Fixed enchanted bottle render issues
- Updated Snowball texture
- Updated Egg texture
- Updated Nautilus Shell texture
Additions:
- Added Nautilus Shell
- Added Flint and Steel
- Added Blaze Rod
- Added Breeze Rodd
Fixes:
- Updated Pack Icon
- Fixed enchanted crossbow z-fighting
- Tweaked Charged Crossbow placements
- Tweaked Bow texture and model
- Tweaked arrow texture
- Tweaked Egg Texture and placement
- Tweaked Snowball placement
- Tweaked horn rotation
- Tweaked carrot texture
- Tweaked ender pearl and eye placement