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Wisp & Willow

Wisp & Willow

by _reynn • Downloads: 0 • Followers: 0
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🌙 Wisp & Willow

A tale of curious spirits, forgotten woods, and the magic that lingers between.

💎NOTICE💎

Feel free to use this in any modpack whether curseforge or modrinth.

✨ Overview

Wisp & Willow is a mystical expansion mod centered around nature spirits, ambient magic, and the transformative power of the old forest.
Drop an Oak Sapling and a piece of Deepslate into still water, and watch as the forest answers — granting you a Willow Sapling, the first step toward the unknown.

From there, craft sigils, awaken familiars, and uncover ancient rituals once whispered by wisps that wander the night.


🕯️ Features

  • 🌿 New Magical Flora — Discover Willow trees, and strange potted plants that hum with energy.
  • 🔮 Elemental Sigils — Craft powerful Sigils of Earth, Fire, Water, Air, Light, Shadow, and Astral to shape the world’s hidden forces.
  • 🦋 Familiars & Spirits — Summon friendly wisps or the elusive Axolotl Familiar to accompany you on your journey.
  • ⚗️ Ritual Crafting — Perform advanced recipes using flux, sigils, and rare reagents in drawn circles around the Willow Altar.
  • 💎 Astral Materials — Mine astral-touched resources and refine them into materials for higher-tier rituals and tools.
  • ✏️ Chalk & Circles — Use mystical chalk variants to draw runic patterns and conduct enchantments infused with elemental power.
  • 📖 In-Game Grimoire — A Patchouli-powered guidebook that explains rituals, sigils, and progression step by step.

🌌 Getting Started

  1. Drop an Oak Sapling and Deepslate into a water source block.
  2. Retrieve the Willow Sapling that appears — your first sign of attunement.
  3. Grow a Willow tree and craft the Willow Altar and Chalk.
  4. Follow the in-game grimoire to learn your first simple sigils and rituals.

From there, the world slowly opens into deeper magic, stronger familiars, and more demanding ritual patterns.


🪶 Inspirations

Wisp & Willow is inspired by mods like Botania, Occultism, and Ars Nouveau, but takes a gentler, ambient approach — more forest fairy tale than arcane laboratory.
Progression is designed to feel:

  • Diegetic – explained in-world through the grimoire and environmental hints
  • Exploratory – encouraging experimentation with chalk, items, and ritual layouts
  • Cozy & Atmospheric – soft colors, glows, and familiar spirits rather than grim horror

⚙️ Compatibility

  • Target: Minecraft 1.21.x (NeoForge)
  • Plays nicely alongside JEI/EMI and other magic/tech mods
  • Shader-friendly particles and emissive highlights for lanterns, sigils, and altars

🧭 Credits

  • Author: Reynn, Simply Gray
  • Code & Design: Wisp & Willow team under Ember Frameworks
  • Special Thanks: Friends, testers, and the modding community for feedback and inspiration ✨

Wisp & Willow is for players who like quiet magic, soft visuals, and the feeling that the forest is just a little bit alive and watching.

How to Install Wisp & Willow (Mod)

Wisp & Willow by _reynn is verified for Neoforge across Minecraft versions 1.21, 1.21.1, 26.2 (latest release: 2.0.0, file size: 3.9 MB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.21, 1.21.1, 26.2) and platform (Neoforge).
  2. Make sure you have the compatible loader or environment installed for Neoforge.
  3. Move the downloaded Wisp & Willow file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

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Name Game version Platforms Published Downloads Actions
1.21.1
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26.2
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1.21.1
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1.21.1
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# Wisp & Willow 2.0.0 — Root & Branch

  • Minecraft 26.2 · NeoForge 26.2.0.88** and **Minecraft 1.21.1 · NeoForge 21.1.213**

This is the biggest update I've ever made to Wisp & Willow, and it's coming out on two versions at once. On 26.2 it's the mod's first release; on 1.21.1 it's the last one.

The short version: I cut the storage network so the mod can be about magic and nothing else, rebuilt Empyrite as real 3D armour, added a cloth armour set you spin from glimmerfawn down, gave the Spirit Realm a skyline, and redrew every item and block texture by hand at vanilla resolution.

> **⚠️ I've removed the Crystalline Network. Empty yours before you update.** Controllers, cables, drives, disks, terminals, importers, exporters and storage buses are all gone (full list below). Any of them still in your world will disappear when you load it, **and so will everything stored on their disks**. Move your things into chests, or into Refined Storage or AE2, first.

> **📌 2.0.0 is the last update for Minecraft 1.21.1.** From here on I'm developing Wisp & Willow for 26.2 only. The 1.21.1 build has everything in this changelog; it just won't get anything after it.

> **Apart from that, your worlds are safe.** Every other block and item keeps its id. Empyrite, the lamp, the pool, the spitter and the cauldron keep theirs too and pick up their new looks on their own. Moving a world from 1.21.1 to 26.2? It upgrades like any other world. Back it up first, as you would for any Minecraft version jump.


## 🌿 Magic, and Only Magic

I added the Crystalline Network back when Wisp & Willow didn't know what it wanted to be. It knows now: it's a magic mod. Refined Storage and AE2 already do storage better than I ever would, and I'd rather spend my time on rituals, Fluxia and the realm.

  • Removed:**
  • Amethyst Controller, Network Cable and Cable Blocker
  • Amethyst Disk Drive and Amethyst Fluid Disk Drive
  • Crystalline Disks (1K, 4K, 16K, 64K), Fluid Crystalline Disks (16K, 32K, 64K, 128K) and the Disk Case
  • Amethyst Terminal, Crafting Terminal and Fluid Terminal
  • Network Importer, Exporter and Storage Bus, and their fluid versions
  • The Crystalline Network chapter of the grimoire and the terminal's client config options

  • Kept on purpose:** the Chunk Loader; the cauldron's upgrade tray (Ember Plate, Miser's Lining and Deepening Sigil); and Amethyst Coal, Paper, Sugar Cane and Farmland, because they feed rituals, alchemy and Luxinia's Flower. The Alchemical Cauldron still takes hoppers and pipes from any mod. I rewrote the grimoire pages that pointed at the network (Luxinia's Flower, the Chunk Loader, Astralite).


## 🧵 Glimmerweave

Spirit Down has always baled into wool. Now you can spin it instead, into a magical cloth set.

| Step | Recipe |
|:--|:--|
| **Glimmer Thread** | 3 Spirit Down in a column → 2 thread |
| **Glimmerweave** (a bolt of cloth) | 2×2 Glimmer Thread |
| **Hood, Robe, Leggings, Slippers** | Glimmerweave in the usual armour shapes |

A full
...
# Wisp & Willow 2.0.0 — Root & Branch

  • Minecraft 26.2 · NeoForge 26.2.0.88** and **Minecraft 1.21.1 · NeoForge 21.1.213**

This is the biggest update I've ever made to Wisp & Willow, and it's coming out on two versions at once. On 26.2 it's the mod's first release; on 1.21.1 it's the last one.

The short version: I cut the storage network so the mod can be about magic and nothing else, rebuilt Empyrite as real 3D armour, added a cloth armour set you spin from glimmerfawn down, gave the Spirit Realm a skyline, and redrew every item and block texture by hand at vanilla resolution.

> **⚠️ I've removed the Crystalline Network. Empty yours before you update.** Controllers, cables, drives, disks, terminals, importers, exporters and storage buses are all gone (full list below). Any of them still in your world will disappear when you load it, **and so will everything stored on their disks**. Move your things into chests, or into Refined Storage or AE2, first.

> **📌 2.0.0 is the last update for Minecraft 1.21.1.** From here on I'm developing Wisp & Willow for 26.2 only. The 1.21.1 build has everything in this changelog; it just won't get anything after it.

> **Apart from that, your worlds are safe.** Every other block and item keeps its id. Empyrite, the lamp, the pool, the spitter and the cauldron keep theirs too and pick up their new looks on their own. Moving a world from 1.21.1 to 26.2? It upgrades like any other world. Back it up first, as you would for any Minecraft version jump.


## 🌿 Magic, and Only Magic

I added the Crystalline Network back when Wisp & Willow didn't know what it wanted to be. It knows now: it's a magic mod. Refined Storage and AE2 already do storage better than I ever would, and I'd rather spend my time on rituals, Fluxia and the realm.

  • Removed:**
  • Amethyst Controller, Network Cable and Cable Blocker
  • Amethyst Disk Drive and Amethyst Fluid Disk Drive
  • Crystalline Disks (1K, 4K, 16K, 64K), Fluid Crystalline Disks (16K, 32K, 64K, 128K) and the Disk Case
  • Amethyst Terminal, Crafting Terminal and Fluid Terminal
  • Network Importer, Exporter and Storage Bus, and their fluid versions
  • The Crystalline Network chapter of the grimoire and the terminal's client config options

  • Kept on purpose:** the Chunk Loader; the cauldron's upgrade tray (Ember Plate, Miser's Lining and Deepening Sigil); and Amethyst Coal, Paper, Sugar Cane and Farmland, because they feed rituals, alchemy and Luxinia's Flower. The Alchemical Cauldron still takes hoppers and pipes from any mod. I rewrote the grimoire pages that pointed at the network (Luxinia's Flower, the Chunk Loader, Astralite).


## 🧵 Glimmerweave

Spirit Down has always baled into wool. Now you can spin it instead, into a magical cloth set.

| Step | Recipe |
|:--|:--|
| **Glimmer Thread** | 3 Spirit Down in a column → 2 thread |
| **Glimmerweave** (a bolt of cloth) | 2×2 Glimmer Thread |
| **Hood, Robe, Leggings, Slippers** | Glimmerweave in the usual armour shapes |

A full
...
# Wisp & Willow 1.4.3 — The Alchemical Cauldron

  • Minecraft 1.21.1 · NeoForge 21.1.213**

Hey everyone! This is a big one. I've added the mod's first multiblock, a new top-tier material to work toward, rites your altar keeps running for you, a chalk that draws whole circles by itself, and familiars that finally have some personality.

> **Your existing worlds are safe.** Everything here is added on top of what you already have. The only thing I changed is the Wisp Division recipe (more on that under *Brews*).


## 🜍 The Alchemical Cauldron

I wanted a machine you *build* rather than just place, so here it is. Set a cauldron in a circle of Fluxite and surround it with four Willow Log pillars topped with Astralite Blocks. When the structure is complete, the cauldron changes to match.

Right-click it to light it. A ring of runes spins up over the pot and glyphs drift in from the pillar tops. Sneak + right-click puts it out again.

| | |
|:--|:--|
| **Size** | 5×5, four blocks tall |
| **Blocks** | 12 Fluxite, 8 Willow Log, 4 Astralite Block |
| **To light** | 2,000 ƒ, one time |
| **Holds** | 4 ingredient slots, 2 output slots, two 8-bucket tanks |

A few things worth knowing:

  • It uses power while it brews, not all up front.** If your supply is weak it brews slower instead of refusing to start.
  • A full output pauses it, and nothing is lost.** Clear the output and it picks up where it stopped.
  • Hook it up like any other machine:** use the Flux Linking Wand on a pool, then on the cauldron.
  • It works with hoppers and pipes.** A hopper underneath pulls out finished items, and you can put chests or pipes right up against its sides.
  • It's still a cauldron,** so buckets work on it even before the structure is finished.


## 🪣 Fluxia by the Bucket

You can now scoop Liquid Fluxia out of a **Willow Fluxia Pool** with an empty bucket and pour a full bucket back in. Each bucket is worth **1,000 ƒ** either way, and nothing is lost.

A lot of the new cauldron brews need liquid Fluxia, and before this there was no good way to get your first bucket. Now there is.


## ⚗️ Brews

Thirteen brews across six tiers. Most of them are cheaper or better ways to make things you can already get, so the cauldron only becomes essential at the very top.

| Tier | What it does |
|:--|:--|
| **Steeping** | Amethyst Paper at double the yield · Fluxia Converter Dust from amethyst |
| **Leaching** | Double your raw astralite · turn four nuggets back into an ingot (instead of nine) |
| **Condensing** | Pack dust down with liquid Fluxia, release it again, and grow brand-new Fluxite |
| **Transmutation** | Astralite from Fluxite · a second Soul Wisp from one |
| **Throughput** | The cauldron's three upgrades |
| **Ascension** | Empyrite, which you can't get anywhere else |

  • Wisp Division has a new recipe.** Instead of Condensed Dust, it now takes a Soul Wisp, four Astralite Ingots and four buckets of liquid Fluxia.

Every brew has its own page in the Grim
...
# **Hot-Fix**
  • MUCH NEEDED SPRITE CHANGES AND ADDITIONS.**
  • Fixed rendering for reductions and boons from familiars for the altar.*
# Wisp & Willow 1.4.1 — The Soul Gateway

Familiars are no longer something you spawn — they are something you **negotiate for**. This update adds the whole chain that gets you one: a pact written at an altar, a soul taken from a living creature, and a portal built of willow logs that burns Fluxia for as long as it stays lit.

Feeding that portal needed real power, so generation got a serious pass too.

> **Existing worlds are safe.** Everything here is additive. Altars, pools and networks you already built keep working, and the rituals you know still match the same circles.


## 🕯️ Familiars, Properly Earned

Getting a familiar is now five steps, and every one of them costs something.

| Step | Where | Cost |
|:--|:--|:--|
| **Amethyst Paper** | Crafting — pressed from Amethyst Sugar Cane | 3 cane → 3 paper |
| **The Written Pact** | A new 6×6 rite at your altar (Tier II) | 500 ƒ → 4 blank pacts |
| **Prime the pact** | Drop in a charged Fluxia Pool | 5,000 ƒ + a ghast tear |
| **Take a soul** | Right-click a living creature | The creature is spent |
| **Seal it** | Back in the pool | 25,000 ƒ + echo shard + astralite |

Then cast the sealed pact into a lit **Soul Gateway** and the familiar steps out, binding itself to the nearest altar on its own.

  • Only certain creatures answer a pact.** Press one against anything else and nothing answers; the creature is unharmed and the pact is unspent.

### 🐸🦇 Two New Familiars

| Creature | Becomes | Boon |
|:--|:--|:--|
| Allay | Wisp Familiar | +20,000 Fluxia reserve |
| Axolotl | Axolotl Familiar | 50% cheaper rites |
| **Frog** | **Frog Familiar** | **+25% bonus output** |
| **Bat** | **Bat Familiar** | **15% cheaper, +10% bonus, +5,000 reserve** |

The **Frog Familiar** takes the *Bountiful* boon — a real chance of a second copy of whatever a rite produces. The **Bat Familiar** takes *Balanced*: a little of everything, none of it as much as a specialist gives.

Both boons existed in the code since 1.4.0 with nothing granting them. Every entry in the boon table is now something you can actually bind to an altar.

Bats live in every cave, and that is deliberate — the generalist should be the one you can get hold of first, and the specialists should be worth going looking for. Each new familiar has three colour variants.

### One familiar per altar tier

An altar attends to **one familiar per tier** — one at Tier I, up to five at Tier V. Extras still orbit and still cannot be harmed; they simply contribute nothing until you lay another ring of runes beneath them. When an altar is over its limit, the closest familiars are the ones kept.


## 🌀 The Soul Gateway

A five-by-five wall of **Willow Logs** with a three-by-three opening, and a **Gateway Core** in the middle of the bottom row. Fifteen logs and the core.

  • To open:** 10,000 ƒ
  • To stay open:** 200 ƒ/second, every second
  • Per pact cast:** 25,000 ƒ

Run the core dry and the gateway shuts itself, loudly. Knock a single log out of the
...
# Wisp & Willow 1.4.0 — The Foundations Update

  • Minecraft 1.21.1 · NeoForge 21.1.213**

The biggest update yet. Your altar is no longer a single block that does everything — it now sits on a **foundation of runes** that decides what rites it can perform and how well. Alongside that: pool crafting, three working flowers, bound familiars, and a completely rewritten in-game guide.

> **Existing worlds are safe.** Altars you already built keep working at Tier I. Lay runes underneath when you want more.


## ✨ Altar Tiers & Rune Foundations

Rites are now gated behind altar tier, and tier comes from the runes you lay **one block below** the altar in complete concentric rings.

| Tier | Rings | Runes needed |
|:----:|:-----:|:------------:|
| I | — | 0 |
| II | 1 | 8 |
| III | 2 | 24 |
| IV | 3 | 48 |
| V | 4 | 80 |

Rings must be **complete** — a gap drops you back a tier. Runes sit at ground level and never interfere with the ritual circle drawn on the altar's own layer.

  • Four rune types**, and the mix decides your bonuses:

  • Blank Rune** — structure only, no bonus
  • Water Rune** — +2,000 Fluxia reserve each
  • Earth Rune** — +0.5% cost reduction each
  • Blood Rune** — +0.4% bonus-output chance each

Cost reduction and yield each cap at 50%, and 75% once familiar boons are stacked on top, so a maxed foundation is strong but never free.

## ⚗️ Fluxia Infusion — Crafting in the Pool

Throw items into a charged **Willow Fluxia Pool** and they transmute. **9 infusion recipes** ship in 1.4.0, covering all four runes, all three blooms, and both upgraded tablets.

The pool wants the exact ingredients and *nothing else* — stray items floating in it stop the reaction rather than being silently eaten. Short of charge, it puffs smoke and waits instead of failing quietly.

## 🌸 Functional Flora

Luxinia and Solrosa *make* Fluxia. These three *spend* it. Link them to a pool with the Flux Linking Wand like any other machine — each only draws charge on a tick where it actually did something, so a bloom sitting over barren ground costs you nothing.

  • Verdant Bloom** — bonemeals one growable within **5 blocks** every **2s**, for **60 ƒ**
  • Gathering Bloom** — sweeps loose items within **6 blocks** into the inventory directly beneath it, **twice a second**, for **10 ƒ**
  • Warding Bloom** — banishes freshly-spawned hostiles within **12 blocks**, once a second, for **40 ƒ**

The Warding Bloom only takes monsters at full health that spawned naturally — nothing you led home, and nothing mid-fight, is ever deleted out from under you.

## 🐾 Familiars

Familiars bind to an altar and grant it a permanent boon. They orbit their altar as an idle, are **immortal**, and **never despawn**.

  • Frugal** — rites cost 50% less
  • Bountiful** — +25% chance of bonus output
  • Capacious** — +20,000 Fluxia reserve
  • Balanced** — a little of all three

If their altar is destroyed
...
  • Just minor hotfixes and recipe changes.**
  • Revamped Fluxia Costs for Rituals.
# What's New
  • Added Solrosa Flower (Passive Fluxia Gen)
  • Added Sounds to World Interaction Infusions
  • Added Botany Pots support for Snad, Amethyst Farmland, and the Willow Tree.


# Changes
1. Revamped Fluxia Network pages in Grimoire.
## Wisp & Willow — Update Log

### Added
  • Snad Block**
  • Supports configurable growth speed, max scan height, activation chance, and an allowlist (including tag support like #forge:...) via server config.
  • Optional “force max age” behavior for age-based crops.

  • Terminal System**
  • Terminal**: browse/search items stored in the network with paging + sorting.
  • Crafting Terminal**: terminal + integrated 3×3 crafting grid + output slot.
  • Ghost display stacks now show "real total" counts (internal display-count tagging) while keeping stack rendering consistent.

  • Network Storage Integration**
  • Network item view / handler** utilities to represent storage contents for UI and internal logic.
  • Improved snapshot refresh + count syncing behavior for terminal displays.

  • Fluid System (Early Feature Set)**
  • Initial groundwork for **fluid storage + transfer** support.
  • Early integration points for fluid drive/storage concepts and terminal interaction.

### Changed
  • Terminal UI behavior and syncing improvements:
  • More reliable snapshot refresh cadence and count synchronization.
  • Sorting support expanded/cleaned up (type/name/amount/tag + ascending toggle).

  • Crafting terminal mechanics:
  • Improved crafting result updates + slot syncing to reduce desync.
  • Refinements to refill behavior after crafting (remainder handling + immediate output refresh).

### Fixed
  • Reduced/removed behaviors that could cause incorrect "recipe fill" interactions from external recipe-transfer systems.
  • Multiple stability fixes around ghost-slot interaction, snapshot refresh, and count display accuracy.

### Notes
  • Some features (especially fluid storage/terminal interactions) are still actively iterating.
  • Server owners can tune Snad behavior via wispwillow-server.toml to match desired progression and farm speeds.

## v1.3.0 — Networks, IO & Facades

### ✨ New Blocks

  • Network Cable**
  • Core backbone for the Wisp & Willow item network.
  • Automatically connects to controllers, drives, terminals, importers, exporters, and storage busses.

  • Controller**
  • Central brain of the network.
  • Scans connected cables and devices to build a live item graph.

  • Drive Bay**
  • Accepts storage disks and exposes their capacity to the network.
  • Items stored here are available to all terminals and IO blocks on the same controller.

  • Amethyst Terminal**
  • Main UI for browsing, searching, inserting, and extracting items from the network.
  • Supports live updates as items move in and out of storage.

  • Importer**
  • Pulls items *into* the network from an adjacent inventory.
  • Uses 9 **ghost filter** slots (no item consumption).
  • Has a toggle for **whitelist / blacklist** mode.

  • Network Exporter**
  • Pushes items *out of* the network into an adjacent inventory.
  • Uses 9 ghost filter slots, matching Importer behavior.
  • Also supports whitelist / blacklist mode.

  • Network Storage Bus**
  • Turns any adjacent container (chest, barrel, etc.) into **external network storage**.
  • Multiple storage busses on the same cable network are merged into a single virtual inventory.

  • Cable Facades**
  • Right-click a cable side with a block to disguise it as that block.
  • Sneak + empty hand to clear the facade.
  • Purely visual: the cable still functions normally in the network.


### 🧠 Systems & Routing

  • Willow Tree**
  • Updated Willow Tree Designs
  • Floral variant of leaves and vines added.

  • Network Graph**
  • Cables and IO blocks now form a proper graph from each Controller.
  • Drives and Storage Busses are discovered and merged into one logical storage pool.

  • External Storage Priority**
  • Insertion now prefers **external storage** (Storage Bus + attached inventories) first.
  • If all external storage is full/unavailable, items fall back to **drives**.

  • IO Arms & Connection Visuals**
  • Importer, Exporter, and Storage Bus now display:
  • Arms for cable/network connections.
  • Special “valid interface” arms when connected directly to an inventory.
  • Makes it easy to see if a side is actually doing IO or just part of the cable backbone.

  • Ghost Filter UX**
  • Filters are now true **ghost slots**:
  • Placing an item only copies a single-item ghost stack for filtering.
  • Does *not* consume items from your hand or inventory.
  • Shift-click on a filter slot now clears the ghost entry instead of moving items.


### 🛠 Fixes & Polish

  • Fixed storage busses attached to multiple chests only “seeing” one of them.
  • Fixed cases where storage busses wouldn’t register unless a cable was placed in very specific patterns.
  • Corrected **east/west orientation** on cable & IO arms so visuals now match actual world directions.
  • Improved blockstate/datagen for IO models so _ext (external connection) fl
...
Updated to fix bug fixes
Quick fix for patchouli book, added another category and revamped ritual recipes.
## 🌿 Wisp & Willow – Fluxia & Ritual Update

### ✨ New Content

#### 🌺 Luxinia’s Flower
  • New early–game **Fluxia–generating flower**.
  • Consumes **Amethyst Coal** items dropped near it.
  • While burning, it:
  • Generates **10 Fluxia per second**, up to **800 Fluxia** internal capacity.
  • Emits gentle **End Rod shimmer** particles to show it’s active.
  • Acts as a **Fluxia machine node**, so it can feed directly into:
  • Willow Fluxia Pools
  • Fluxia Spitters
  • Other Fluxia–aware blocks

#### 🔮 Ritual System
  • Added a dedicated **ritual recipe serializer** and datagen builder.
  • Ritual recipes now sync correctly to the client:
  • Uses a custom StreamCodec for grid layout, sigils, inputs, results, and Fluxia cost.
  • Fixed network encoding order that could previously crash with
update_recipes decode errors.
  • Supports:
  • Custom **sigil patterns** in different grid sizes.
  • Item** or **mob** results (with configurable count).
  • Optional **Fluxia requirement** per ritual.


### 🌀 Fluxia Network & Linking

#### 🎯 Directional Flux Linking Wand
  • Linking is now **directional**:
  • First click** = **source** node
  • Second click** = **target** node
  • Behavior:
  • Pools** as source → distribute Fluxia to the target.
  • Spitters** as source → fire Fluxia **only** toward the target.
  • Shift + Right–Click** on a Fluxia node:
  • Clears that block’s **outgoing wand links**.
  • Also clears the wand’s stored source.

#### 💧 Fluxia Spitter Rework
  • Spitters are now treated as **MACHINE** nodes in the network:
  • Pools prioritize filling Spitters before other pools.
  • Links are **one-way** from Spitter → target:
  • No more Spitter/pool “feedback loops”.
  • Spitter tick:
  • Pulls from its internal storage (respecting caps).
  • Transfers Fluxia to its **linked node** using shared transfer rules.
  • Renders a smooth **End Rod beam** all the way from Spitter to target.
  • Spitter auto–rotates to face its current target when linked.

#### 🌊 Pool & Spitter Connectivity Rules
  • Pools and Spitters **no longer auto–connect by adjacency**:
  • They only participate in networks via **wand links**.
  • This makes Fluxia routing **explicit and predictable**:
  • If there’s no wand link, there’s no Fluxia flow.


### 🛠 Fixes & Polish

  • Fixed ritual recipes causing DecoderException on update_recipes by:
  • Aligning encode/decode order for mob result count and Fluxia requirement.
  • Ensured all Fluxia storages clamp correctly to their **configured capacity**.
  • Added extra block updates and syncing for Fluxia nodes so HUDs and client visuals refresh reliably.
  • General network & linking cleanup to avoid ghost links and weird flow behavior.


If you run into odd Fluxia behavior after updating, try:
1. Breaking and replacing old Fluxia nodes (Pools, Spitters, Flowers).
2. Re-linking them with the Flux Linking Wand using the new **directional** rules.

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