Fixes & New Features
- Guards can now shoot normally using the crossbow (no more glitching out and not firing)
- Guards can now use the bow goal from MrSterner's code
- Spell Engine, Wizards, Spellblades and Such compat!
- Guards can use Wands & Spellblades
- Basic Wands allow guards to use basic spells (e.g., Fireball)
- Netherite Wands allow guards to use enhanced spells (e.g., Meteor)
- No friendly fire for spells!
- Fire, Frost, and Arcane Wands & Staffs are considered basic, while their Netherite and Tier 4 versions are advanced
Spells
Wizards
Spellblades and Such
Elemental Wizards RPG (OPTIONAL)
Archers (OPTIONAL)
- New guards will have a chance to get this skill -> Magic Arrow
- Base 5% to trigger and scales up with Ranged Damage up to 15%
Archers Expansion (OPTIONAL)
- New guards will have a chance to get this skill -> Fan of Fire, Artic Volley, Enchanted Crystal Arrow
- Base 5% to trigger and scales up with Ranged Damage up to 15%
Paladins & Priests || LnE Paladins (OPTIONAL)
- New guards will have a chance to get holy skills like holy prevention (LnE), circle of healing, barrier
By default, the config sets the base drop-chance of equipment to 0.
Dependencies
Support
Need help or want to report a bug?
- Join our Discord server
- Or open an issue on our GitHub Issue Tracker
Showcase
Here's a video of around 30 guards fighting a Wither:
How to Install Wizard Villagers (Mod)
Wizard Villagers by KevzCz is verified for Fabric across Minecraft versions 1.21, 1.21.1 (latest release: 1.2.5+1.21.1, file size: 806 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.21, 1.21.1) and platform (Fabric).
- Make sure you have the compatible loader or environment installed for Fabric.
- Move the downloaded Wizard Villagers file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
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- Added RPG Dialogue & Villager Compat
- Added Jade compat
- More improvements to Special Guards creation
- Fixed a few goal issues
- Added Contracts: can be found inside loot tables that can call upon defined guards
- Improved the UI of the guards to fit hearts, armor values, names and buttons
More API and stuff for Special Guards
Added spell summon support
Guards should no longer stand still in front of a stationary mob
Kind of improved support AI
- Guards now are able to use the spell's animations to cast
- Many improvement on the AI and they now are able to cast more spells (spell engine built-ins, druids, bards, etc...)
- Added Special Guards datapack implementation - Special guards that have a chance to replace guards upon village spawning
- Added Guard Armor Theme (to replace the hardcode of armor overwrite)
Now can use the set effects of item sets
Now can hire guards, default 5 emeralds (configurable)
Improved inventory GUI of Guards, added tooltips & fixed model render
Still unstable!
Now looks at armor slots as well for spells
Improved Spell cast goal