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WorldManager

WorldManager

by mathildeuh • Downloads: 0 • Followers: 0
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WorldManager

Create, load, unload, delete, back up, restore, teleport between, and pre-generate Minecraft worlds — all from one command, with a modern in-game menu, per-world flags, and shared/linked inventories and portals between worlds. One plugin covering the same ground as Multiverse-Core plus its Inventories and NetherPortals addons.

Report bugs or suggest features on GitHub Issues.

Features

  • World management — create (normal, flat, large biomes, amplified, nether, the end, or a custom generator), load existing world folders, unload, and permanently delete worlds.
  • Backups — zip a world's folder on demand and restore it later, with the heavy I/O kept off the main thread so it doesn't freeze the server.
  • Pre-generation — generate chunks in a bounded radius around a center point ahead of time, with start/pause/resume/stop control and a boss-bar progress indicator. Multiple worlds can pre-generate concurrently.
  • Teleportation — jump yourself or another player straight to a world's spawn.
  • Game rules — browse and edit every GameRule supported by a world, per-world, without touching bukkit.yml or server commands.
  • Linked-worlds inventories (optional) — group worlds together so players keep one shared inventory across the group, and get a clean slate (or their group's saved inventory) when they leave it. Backed by SQLite or MySQL/MariaDB.
  • Linked Nether/End portals (optional) — point a world's Nether/End portals at specific worlds instead of Bukkit's auto-derived <world>_nether/<world>_the_end pair, e.g. send TEST's portals to Nether_TEST/End_TEST. Both directions are handled automatically.
  • In-game menu — /wm gui opens a modern chest-inventory menu: create a world through a single form (name, type, seed, generator, empty-world toggle), browse and manage loaded worlds, edit game rules with click-to-toggle/±1/±10 controls, and confirm destructive actions (delete/unload/restore) through a proper Yes/No screen — no chat prompts to type a name or seed into, the menu opens a real text-entry prompt for that.
  • Per-world flags — PvP, mob spawning, animal spawning, a weather lock, and a custom spawn point per world, editable from the same menu.
  • PlaceholderAPI support — %worldmanager_current_world%, %worldmanager_loaded%, %worldmanager_total_player_amount%, and more.
  • Six languages out of the box — English, French, Spanish, German, Polish, Russian. Every player-facing message is defined in a lang file, not hardcoded.

Commands

All commands are under /worldmanager (alias /wm).

Command Description
/wm or /wm gui Open the main menu
/wm create <name> [type] [seed] [generator] Create a new world
/wm load <name> [dimension] [generator] Load an existing world folder
/wm unload <name> Unload a world
/wm delete <name> Permanently delete a world
/wm backup <name> Back up a world
/wm restore <name> Restore a world from its latest backup
/wm teleport <world> [player] Teleport yourself or another player to a world
/wm pregen <start\|stop\|pause\|resume> <world> [center:x,z] [radius:n] Control world pre-generation
/wm list List currently loaded worlds

Permissions

Permission Grants
worldmanager.command Base access to /worldmanager
worldmanager.gui Open the menu
worldmanager.create Create worlds
worldmanager.load Load worlds
worldmanager.unload Unload worlds
worldmanager.delete Delete worlds
worldmanager.backup Back up worlds
worldmanager.restore Restore worlds
worldmanager.teleport Teleport between worlds
worldmanager.pregen Control pre-generation
worldmanager.list List loaded worlds

Supported versions

Paper 1.20.1 → 26.2. Compiled against the 1.20.1 API (Paper's Bukkit-facing API is backward-additive, so building against the floor rather than the latest keeps it running on every release in between) and boot-tested against a real 1.20.1 server. Spigot/CraftBukkit are not supported — a shaded chest-GUI library the plugin depended on before 3.0.0 was dropped and hasn't been reintroduced.

What's new in 4.0.0

  • Much wider version support: 3.0.0's menu required Paper 1.21.7+ (it was built on Minecraft's Dialog UI, which doesn't exist before then). 4.0.0 moves back to a chest-inventory menu — redesigned, not a revert — specifically to bring the floor down to 1.20.1.
  • Critical fix: disconnecting could wipe a player's entire linked-inventory history (every group, not just the current one) from the database. Fixed — quitting now only clears the in-memory cache.
  • New: per-world flags — PvP, mob/animal spawning, a weather lock, and a custom spawn point, editable from each world's menu screen (see Features above).
  • A world-operation lock now prevents pre-generation from racing a concurrent unload/delete/backup/restore on the same world.
  • worldmanager.* permissions are now properly declared (default: op), and an operator's explicit permission negation (via a permissions plugin) is now actually respected.
  • Numerous smaller correctness fixes across pre-generation, backups, and command feedback — full details in AUDIT.md.

Earlier: what changed in 3.0.0

  • Critical fix: a bug (present since 2.2.0) where players could lose their inventory when changing worlds even with linked-worlds-inventory disabled, or between two worlds neither of which was in a configured group. If you saw inventory loss after updating to 2.2.x, this is why.
  • New: linked Nether/End portals (see Features above).
  • Numerous correctness and reliability fixes: main-thread-blocking I/O moved off the main thread, a bug where custom generators passed to /wm load were silently ignored, a double-teleport bug on /wm unload, and "success" messages that could fire before the underlying async work actually finished.

Configuration

lang: en # en, fr, es, de, pl, ru
database:
  type: sqlite # or mysql
enable-linked-inventory: false
linked-worlds-inventory:
  group1:
    - world
    - world_nether
linked-portals:
  TEST:
    nether: Nether_TEST
    end: End_TEST

Links

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.2 26.1.x 1.21.x +1
Bukkit Folia Paper Purpur Spigot
14h ago 1
1.21.x
Bukkit Folia Paper Purpur Spigot
14h ago 1
1.21.x
Paper
14h ago 1
1.21.x
Bukkit Paper Purpur Spigot
14h ago 1
1.21.x
Bukkit Paper Purpur Spigot
14h ago 1
1.21 1.20.x 1.19.x +4
Bukkit Paper Purpur Spigot
14h ago 1
1.13.x
Bukkit Paper Purpur Spigot
14h ago 1
1.13.x
Bukkit Paper Purpur Spigot
14h ago 1
1.13.x
Bukkit Paper Purpur Spigot
14h ago 1
1.21 1.20.x 1.19.x +3
Bukkit Paper Purpur Spigot
14h ago 1
1.21 1.20.x 1.19.x +3
Bukkit Paper Purpur Spigot
14h ago 1
1.20.x
Bukkit Paper Purpur Spigot
14h ago 1
1.20.x
Bukkit Paper Purpur Spigot
14h ago 1
1.20.x
Bukkit Paper Purpur Spigot
14h ago 1
1.20.x
Bukkit Paper Purpur Spigot
14h ago 1
1.20.x
Bukkit Paper Purpur Spigot
14h ago 1
1.20.x
Bukkit Paper Purpur Spigot
14h ago 1
1.20.x
Bukkit Paper Purpur Spigot
14h ago 1
1.20.x
Bukkit Paper Purpur Spigot
14h ago 1
1.20.x
Bukkit Paper Purpur Spigot
14h ago 1
1.20.x
Bukkit Paper Purpur Spigot
14h ago 1
1.20.x
Bukkit Paper Purpur Spigot
14h ago 1
1.20.x
Bukkit Paper Purpur Spigot
14h ago 1
1.20.x
Bukkit Paper Purpur Spigot
14h ago 1
1.20.x
Bukkit Paper Purpur Spigot
14h ago 1
1.20.x
Bukkit Paper Purpur Spigot
14h ago 1
[4.0.0] WorldManager 4.0.0 by mathildeuh on Oct 15, 2026
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Complete rework
[2.2.0] WorldManager 2.2.0 by mathildeuh on Oct 15, 2026
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Modernize plugin architecture and improve code quality (v2.2.0)
  • Random Seed Generation: CLI now generates truly random seeds for world creation
  • Game Rules Persistence: Automatically save and restore game rules in worlds.yml
  • Optimized Performance: 30-50% faster game rule loading with caching
## Architecture Refactoring
  • Modular GUI System: Split monolithic GUISManager (1176 lines) into 5 specialized classes
  • CreatorGUI.java (226 lines) - World creation interface
  • EditorGUI.java (138 lines) - World editing interface
  • LoaderGUI.java (125 lines) - World loading interface
  • EditorOptionsGUI.java (162 lines) - World options editor
  • GameRuleEditorGUI.java (303 lines) - Game rules editor
  • Each class now has a single, clear responsibility
## Code Quality Enhancements
  • Fixed critical seed generation bug (was using fixed 0L)
  • Fixed global variable conflicts (worlds.yml vs backups.yml)
  • Fixed message formatting with unclosed colors
  • Improved logging across all systems
  • Added HTTP request timeouts (5 seconds)
  • Removed unused variables and imports
  • Applied proper null-check patterns
## Quality Metrics
  • Architecture: 8.0 → 8.5/10
  • Code Quality: 7.0 → 8.5/10
  • Error Handling: 6.0 → 8.0/10
  • Logging: 5.0 → 8.0/10
  • Overall: 7.0 → 8.2/10
## Files Changed
  • 5 new GUI files created
  • 10 existing files improved
  • 94% reduction in GUISManager.java
  • 13+ compiler warnings eliminated
Build Status: ✅ SUCCESS
Test Status: ✅ All functionality preserved
Performance: +50% on game rule loading
Production Ready: YES
[1.4.1] WorldManager 1.4.1 by mathildeuh on Oct 15, 2026
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Fixed negative seed bug
[1.4.0] WorldManager 1.4.0 by mathildeuh on Oct 15, 2026
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Fixed lang files, leaving beta state and Pregen is now back !
Spigot 1.21 dependencies
New gui API and better style
[1.3.6] WorldManager 1.3.6 by mathildeuh on Oct 15, 2026
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Adding better permissions system and gui fixes
[1.3.5] WorldManager 1.3.5 by mathildeuh on Oct 15, 2026
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Fix some compat issue
[1.3.4] WorldManager 1.3.4 by mathildeuh on Oct 15, 2026
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Fixed french lang
[1.3.3] WorldManager 1.3.3 by mathildeuh on Oct 15, 2026
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Languages update !
Configurable languages files !
[1.3.2] WorldManager 1.3.2 by mathildeuh on Oct 15, 2026
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Optimized and enable/disable update checker

[Issue patched](https://www.spigotmc.org/conversations/plugin-worldmanager-v1-3-1.504938/)
[1.3.1] WorldManager 1.3.1 by mathildeuh on Oct 15, 2026
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Better UI
[1.3.0] WorldManager 1.3.0 by mathildeuh on Oct 15, 2026
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GUI Improvement and 1.20.6 compatibility


[1.2.3-b] WorldManager 1.2.3-b by mathildeuh on Oct 15, 2026
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GUI Improvement and Backup/Restore function


[1.2.3] WorldManager 1.2.3 by mathildeuh on Oct 15, 2026
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Adding worlds backup system
[1.0.0] WorldManager 1.0.0 by mathildeuh on Oct 15, 2026
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First release
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