Fabric API, QSL, or Sinytra Connector + Forgified Fabric API is required. EMI is strongly recommended.
Yttr is an expansive mod for Fabric & Quilt, sort of existing as a love letter to 1.4-1.6 modded. It contains fresh takes on a lot of common features, interesting worldgen, custom music, and all-new mechanics.
Starting as a loose collection of useful tidbits, Yttr has grown into a more cohesive mixture between a content mod and a vanilla overhaul. Presented as three "content branches", extending those provided by vanilla; Void for the Overworld, Scorched for the Nether, and Continuity for the End.
The first "progression gate" in Yttr is using the multi-mode Yttric Rifle to blast an obsidian/diamond spike into the bedrock, smashing it open, revealing a geyser of liquid Void — created years (or versions) ago due to an alchemical disaster, also resulting in the creation of the familiar Wasteland biome. After thorough preparation, you might even be able to dive through the Void to fast-travel to places you (or your friends (or rivals)) have smashed open geysers elsewhere. If you're not sufficiently prepared, well, even your items are not protected from the Void's universal dissolution...
Scorched acts as a complete revamp of the top of the Nether, turning it into an ominous soot-covered biome, and making it simple to access (because let's be honest, getting on top of the Nether is not difficult). Your farms won't break, as nothing can spawn in the Scorched Summit on its natural blocks.
Roots of Continuity can be found underneath floating End islands, and smashing them with a pickaxe yields a Drop of Continuity and drops the island into the abyss — however, you may want to watch your back...
Also offered are "abominations", providing a solution to autocrafting and item sorting that isn't just a block with a funny texture. (Okay, it's a block with a funny model.) Put a Skeleton on a table, surgically combine Silverfish and Creepers and house them in a Bee Nest, or splice together an Enderman and Zombie and magically bind them to a hopper — because of course you will just to make your logistics easier, you monster.
Yttr treats crafting more as a mechanic than an interface, tightly integrating with the world around it. From automatically crushing and bottling gaseous Shroomlight, to stuffing a skeleton in a snare and feverishly strapping it to a table, Yttr tries to avoid recipes that can be solved by a digital storage system. Every recipe type also comes with detailed EMI integration.
Also included are a plethora of useful "Vanilla+" pieces — the Dopper, a dual-output round-robin hopper; the Flopper, a sideways hopper; the Chute, allowing you to send items downward or center items shot from a Dropper; the Yttrium Button, a one-tick button; half-tick delayed note blocks, and even a few more things still.
There's even more to the mod than mentioned here — solvent-weldable plastic Bloques®, fancy lamps, permanent Neodymium magnets, a centrifuge, Delicaceness of Deep-Sea Squeeze Trees, multiple new enchantments and curses, a new form of circuitry derived from InfraRedstone (not yet finished), ...
Check out the wiki for a thorough explanation of everything some things — it has not yet been updated for the latest version, and is stuck on v0.4.3. We're working on getting it updated. You can come chat on Discord or Matrix about it, too.
How to Install Yttr (Mod)
Yttr by exaptations is verified for Fabric, Forge, Neoforge, Quilt across Minecraft versions 1.16.3, 1.16.4, 1.16.5, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.20 (latest release: 9.20.1138, file size: 5.0 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.16.3, 1.16.4, 1.16.5, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.20) and platform (Fabric, Forge, Neoforge, Quilt).
- Make sure you have the compatible loader or environment installed for Fabric, Forge, Neoforge, Quilt.
- Move the downloaded Yttr file into your Minecraft
.minecraft/modsfolder and launch the game.
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- Made the Wasteland strip mine generator a lot faster (less server freezes during Wasteland generation)
- Fix Continuous Shifter crashes with blocks that implement
Waterloggablebut do not define thewaterloggableproperty - Fixed damage enchantments not working
- The Accelerator tool menu can no longer be opened while charging
- Fixed Continuous Platforms rendering occluding things incorrectly
- Fixed render order of Effector holes
- Added crafting recipes to recombine Voidtouched Glass panes
- Stripped Squeeze Stems now produce Depicace instead of Delicace, which is purple and can be used for all the same things
- Added preliminary integration with Estrogen/Create: Estrogen and Create: Testosterone
- Translation updates
- Void fluid now increases your FPS even in third-person or freecam view
- Reduced lag the first time the Accelerator scope is used
- Added some hacks for improving FreeBSD/LWJGL 3.4.2 compatibility, enabled with
-Dyttr.freeBsdHacks=true. These will be moved to a separate mod at some point
- Fixed crash on launch with ImmediatelyFast
- Tool Menu, Manifest Weapon, and Cloak keys are now all rebindable
- These will default to their former assignments: vanilla's Swap Hands, Attack, Pick Block, and Use keys
- Ported Lucium to 1.20 and embedded it
- Corrected a bunch of stuff still referring to the Particular Accelerator as the Yttric Rifle or just Rifle
- Fix a startup crash when Sodium's No Error Context feature is enabled and Lib39 Deferral is attempting to enable OpenGL compatibility mode by disabling the No Error Context
- The vector-style renderer (config screen, suit) now uses shaders to implement a blur and phosphor effect, instead of halfheartedly faking it
- Added Abandoned Golems, a hostile mob that spawn in the Wasteland that can be calmed by giving them an item
- Cuprosteel circuitry is no longer WIP and has a brand new UI system
- Fixed Spectrum ItemProvider compat (e.g. Bottomless Bundles with the Shifter)
- Fixed negative Y coordinates causing Transfungus to place spores too high
- Plastic potions now show the color of the potion they're based on
- Lazors no longer destroy items
- Fixed Wasteland structures generating on water
- Yttric Rifle visual redesign and rename to Particular Accelerator
- Inverted (off-hand) cleaves now get saved as such for repeating cleaves
- Void buckets can now be centrifuged
- New Delrene Scrap sprite
- Fix the Scorched dimension having a sun and clouds under Connector
- Fixed the Skeletal Sorter ignoring stack sizes
- Improved Skeletal Sorter animation to better align with what it's actually doing
- Limit maximum velocity for Velresin to prevent game crashes from extraordinarily large collision checks
- Fixed deer memory leak
- Neodymium disc easter egg now works with automation
- Fixed ruined torches generating attached to water
- Surgical shears now work as shears (code stolen from Spectrum which stole it from Botania, thanks!)
- The Particular Accelerator and Metastable ZZAZZ can now break chorus flowers and interact with other projectile-sensitive blocks
- Fixed incorrect iron bars shattering ratio
- Fixed rounding errors on Index voxel shapes allowing standing on despite being flush with a wall
- The Index can now be rotated
- Pallor no longer damages players in Creative
- Rifle particle trail tweaks
- New Surgical Shears texture
- Effector item visual redesign
- Updated Cleaver to use the new Yttrium palette ("new" as of 1.16)
- Updated Reinforced Cleaver to use the Netherite tool palette instead of a lazy recolor of the old texture
- Improved interaction between big blocks and the Effector
- Fixed Neodymium Discs not being able to be stacked onto Supercooled Neodymium
- Transferent Fungus can now slide over farmland and through Hypervelic Resin
- Void music disc title is now legible
- Fixed matrix modification leakage with Lib39 Wrangle control hints
- Fixed NoSuchElementException client disconnection when unregistered sounds are used with playSoundAtEntity
- Initial prototype of health scorching (commented out for now)
- Fix OpenAL errors with the Continuous Diffractor
- Minor adjustments to Continuous Diffractor sound filtering
- The #yttr:snareable tag can now override unbreakable blocks to be snareable
- Disallow Create contraption assembly with glommed inventories to fix a dupe
- Improvements to Forge invalid loading state response
- Fix deer antlers having glitchy rendering on some hardware ([#156](https://git.sleeping.town/exa.mods/Yttr/pulls/156) - thanks, Auroali!)
- Automatic compatibility with Nether height modifying datapacks/mods that don't properly declare their logical height
- Which is all of them, as far as we know
- This includes Incendium and Amplified Nether
If you have been using the "Amplified Nether Height" fix datapack we previously recommended:
- with Amplified Nether**: Keep using it. It fixes vanilla bugs as well.
- with Incendium**: *Remove it*, as it's designed for a 256-height nether and Incendium is 192-height (we didn't know they were different until today). Leaving it installed makes Chorus Fruit put you on the Nether roof, among other issues.
- The Metastable ZZAZZ's name is now fully translatable including changing the word order and which words have which color
- Dyed lamps now use individual color translation strings
- We're supposed to know better <.<
- Fixed some reused sound events causing incorrect subtitles
- Fixed Canister Filler and Rifle Canister Multiplexer still using the old Rifle Canister shapes in slot ghosts
- Added compatibility with Forge's LanguageHook to Lib39 Dessicant Enhanced Lang
- Fixed non-fuel items being recognized as fuels that burn for 0 ticks under Forge
- Added every color of suit helmet to creative index
- Made Metastable ZZAZZ low ammo noise effect less intense
- Internal inventory refactors
- Fixed the Metastable ZZAZZ being unable to hit armor stands
- Modifying your health via Haemopals now starts from your first heart instead of your last heart
- This makes it work more or less correctly with other mods providing extra max health
- Haemopals now have a beating animation like they were always supposed to
- Efforts to make the jar much smaller (it is now 4.2M, down from 8.7M):
- Textures are now encoded in JPEG-XL format because it's cool and to make the mod jar smaller
- Music is now a separately downloaded resource pack to reduce jar size further
- The main mod is now distributed as a JiJ inside of a "wrapper" mod
- XM files are now compressed with OggMod
- Tracing the outside edges of the color circles in the ZZAZZ configuration screen now allows selecting shades of gray
- Added the Pallor status effect, which makes you vulnerable to sunlight and arthropods
- Replaces the Hunger effect on Rotten Flesh
- Every application of the effect increases its level and duration
- Reimplementation of the "Pale" effect from our old 1.12 mod, Iridescent
- Makes Rotten Flesh a meaningfully dangerous and mechanically interesting food rather than a self-solving problem ("Just keep eating more flesh until you don't roll the hunger effect")
- The Pixel Composering continues: New Velresin texture/animation
- We can't remember where the original texture came from? It may be a median-blurred vanilla texture
- This now has the rippling effect that the velresin animation was always supposed to have
- Untagged Black Void Glass as translucent, fixing various render glitches
- Fixed Rifle Canister Multiplexer not working under Accessories Curios compat
- Accessories does not properly implement the findFirstCurio API, so we're now doing the inventory scanning logic manually
- Continuous Platforms no longer activate while in magnetic antigravity
- Added a new music disc
- Redesigned the creative menu
- Creative menu subtabs now support Unicode characters
- Rebalanced Neodymium — magchambers are now 9x cheaper**
- Break placed Neodymium slabs to reimburse their value, or uncraft Ultradense Slabs/Blocks that you have stored away already
- You can do this en-masse and in-place using the Continuous Shifter
- If your server was already running a rebalance patch, add
-Dyttr.alreadyRebalancedNeodymium=trueto your JVM arguments to make existing slabs not drop 9x the loot - Holding a Cleaver in your offhand now inverts the cut orientation
- This means you can press Swap Hands to invert a cleave rather than figuring out whether your points are clockwise or not
- New Rifle Canister texture
- We bought Pixel Composer
- New Void fluid texture
- New Spark texture
- New Delicace block texture
- New glowstone fluid texture in the Suit Station GUI
- Added a swing particle animation when blocks are cleaved
- Fix alignment of textures in Centrifuging EMI plugin
- Updated Chinese translation (thanks, ChuijkYahus! — [#144](https://git.sleeping.town/exa.mods/Yttr/pulls/144))
- Removed all Yttr biomes from
#minecraft:is_netherand#minecraft:is_overworld - This is to fix an incompatibility with BCLib's "[BiomeRepairHelper](https://github.com/quiqueck/BCLib/blob/139589808b2d959d80b9fe7a74af97347d6fc244/src/main/java/org/betterx/worlds/together/levelgen/BiomeRepairHelper.java)" which causes these biomes to wrongly start generating outside of the control of our own generation logic
- This would create very small Wastelands in the Overworld, and cause random broken Scorched Summit/Terminus biomes to spawn in the regular Nether (outside of the Scorched dimension)
- This will likely break other mods, and we can't really know which ones. Sorry.
- Fixed builds not being reproducible on machines with a non-UTC timezone
- Diving suit now renders on armor stands
- Fixed incorrect shift-click behavior in Boxe® inventory
- Added a "launch checks" system that will halt game launch early on in these conditions:
- Running under Connector without Connector Extras
- Sodium is installed, but not Indium
- Running under Connector and Forge is in a broken loading state
- Previously, this would result in a random crash some time late during loading, often
java.lang.IllegalStateException: Missing layer definitions: [yttr:deer#main]— this masks the real error and confuses people - Removed No Indium in favor of launch checks
- Fixed rifle scope getting "stuck" when switching off it or hiding the HUD
- Allowed changing scope state on a rifle that's cooling down
- Reduce inertia in magchambers
- Allow sneaking in magchambers
- Projector blocks can now be dyed
- Right-click an existing block with dye (does not consume the dye) or hold a dye in your offhand while using the Projector
- Fixed wearable items being given both Trinket and ICurioItem interfaces when both are present (e.g. Connector)
- New diving suit item textures by Roselace
- New Pinching EMI icon by Roselace
- Fixed diving suit suppressing Ears chest render
- Added Switchy 3 support for soul colors
- Don't disable world rendering for Void fluid/diving/etc while in VR (currently can detect Vivecraft and Visor) as this makes the game unplayable
- Fix liquids destroying scorched portals
- Refactored LatchHolder to avoid a Mojmap conflict causing heap pollution under Connector
- Added the Boxe®, a new storage device similar to a barrel that can be dyed any color
- Fixed XM music discs playing in stereo by moving mono support to Lib39 Keygen (broke in the 1.20 port)
- Revert Fabric Loom update, fixing Connector support
- Fixed putting more than 1 neodymium in a jukebox duplicating items
- Fixed Centrifuge animation being misaligned after the GUI makeover
- Fixed some more edge cases that could result in the removal of Core Lava (thanks, aqua!)
- Fixed slot sizes mismatching with inventory textures (vanilla issue, only fixed in Yttr GUIs)
- Continuous sounds now attempt to follow a melody
- Fixed item deletion edgecases related to mixing multiple inventory sizes on a single Pinch Glom channel
- Fixed breaking Big Cuprosteel Conductive Plates while they're powered making them only half break, leaving behind a buggy single block
- Directional velresin now also multiplies velocity like undirectional does
- Fixed a crash related to the rifle canister multiplexer (possibly Curios-specific)
- Do a weird hack with SSDs to maybe get other mods to honor its max stack
- Fixed Void Effector rendering in the farlands — other render issues in the farlands are unlikely to be fixed and should be considered features
- Fixed the Spectrum hazardous fluid containment advancement not working
- Marked Continuous Platforms and Void Glass as impermeable
- Fixed Pinch Gloms leaving behind a ghost block entity (thanks, Astra!)