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Zarya

Zarya

by ThrowNewError • Downloads: 0 • Followers: 0
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Zarya

Zarya is a fork of minecraft-miniature-shader by Mateus A. Kreuch, with a large visual extension layer added by Throw New Error.


What's new in Zarya

  • Realistic water — custom wave geometry, refraction, reflections, underwater fog
  • Volumetric lighting — god rays with weather and rain interaction
  • Atmospheric fog — height fog, Mie-style scattering, Nether fog, weather blending
  • Procedural clouds — three-layer cloud model (low / mid / upper), cloud shadows
  • Temporal anti-aliasing (TAA) — Catmull-Rom history sampler, YCoCg color clipping
  • FXAA + sharpen — fast edge AA with configurable sharpness recovery
  • SSAO — screen-space ambient occlusion
  • Procedural normals — generated from albedo at runtime, no resource pack needed
  • IPBR — specular, emission and normals driven by image analysis
  • Procedural stars — twinkle, color temperature, density control
  • Waving foliage — leaves and tall plants with snow / rain amplitude modulation
  • Distant Horizons/Voxy support — LOD seam dithering, shadow pass, lod water

Compatibility

  • Iris 1.7+
  • OptiFine (limited — DH and some Iris-only uniforms will not work)
  • Minecraft 1.21++

License

The base shader (minecraft-miniature-shader) is MIT licensed. See LICENSE for the full text — Copyright (c) 2022 Mateus A. Kreuch.

All new code added by the Zarya fork is All Rights Reserved. See TNE_LICENSE.md for the Zarya fork terms.

Third-party code embedded in Zarya is listed in THIRD_PARTY_NOTICES.md.


Credits

Mateus A. Kreuch Original minecraft-miniature-shader (MIT)
Throw New Error Zarya fork — All Rights Reserved
David Hoskins Hash without Sine (MIT) — fog dithering, star field
Simon Rodriguez / NVIDIA FXAA 3.11 compact (MIT + BSD-3-Clause)

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.3 26.2 26.1.x +1
Iris
23h ago 1
26.3 26.2 26.1.x +1
Iris
23h ago 1
26.3 26.2 26.1.x +1
Iris
23h ago 1
26.2 26.1.x 1.21.x
Iris
23h ago 1
26.2 26.1.x 1.21.x
Iris
23h ago 1
26.2 26.1.x 1.21.x
Iris OF OptiFine
23h ago 1
26.2 26.1.x 1.21.x
Iris OF OptiFine
23h ago 1
[1.2.0] Zarya 1.2.0 by ThrowNewError on Oct 16, 2026
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### Weather
  • Ink Rain (雨 / 雪)
  • Glyph opacity, size, spacing, rain speed, snow speed

### Clouds and fog
  • Half-resolution clouds
  • Temporal accumulation
  • Layer speed from cycle length
  • Ground haze fade by distance

### Lighting
  • Sun ray march cutoff
  • Sun and moon crossfade at sunset
  • Opaque blockers for colored glass shadows
  • Nether and End block light

### Glass
  • Clear-glass rim; stained-glass rim behind Opaque glass frame
  • Antialiased rim
  • SSR and clouds through colored glass

### LoD
  • DH water reflections and fog
  • Voxy and DH ice
  • LoD contact shadows
  • DH shadows in the Nether and the End

### LPV
  • Modded lights from Euphoria Patches lists
  • Mix by the brightest voxel
  • Brightness and saturation
  • LPV on the High profile

### Events and materials
  • Color Splash
  • 3D cracks
[1.1.0] Zarya 1.1.0 by ThrowNewError on Oct 16, 2026
Download
  • Procedural comets in the Overworld
  • Fix Water & Reflections
[1.0.0] Zarya 1.0.0 by ThrowNewError on Oct 16, 2026
Download
Clouds
  • Cirrus parameter for Low / Mid / High layers (from cumulus to wisps)
  • Coverage = 0 disables the layer
  • Per-layer noise offset and updated defaults

Glass & Lighting
  • Opaque glass frame option — a frame like vanilla glass, while the pane remains a colored filter
  • Colored shadows from glass (COLORED_SHADOWS)
  • LoD fog now correctly passes through glass
  • Fixes for AO, shadows, and translucent/LoD rendering

LoD / Voxy / Distant Horizons
  • Voxy support — LoD terrain and water with shared lighting, fog, and SSR
  • Fewer seams at vanilla <-> Voxy / DH boundaries (water and terrain)

LPV / Mods
  • Copper lamp fixes
[0.1.1-lpv-fix] Zarya 0.1.1-lpv-fix by ThrowNewError on Oct 16, 2026
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  • fix LPV flicker from bad temporal smooth
[0.1.1] Zarya 0.1.1 by ThrowNewError on Oct 16, 2026
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## Update

### Light Voxelization (LPV)
  • Colored block light from torches, glowstone, lava, and other emitters
  • Fully replaces vanilla block lighting inside the voxel volume
  • Separate volume width (XZ) and height (Y), with brightness, falloff, daylight leak, and saturation controls
  • Stained glass tints light as it passes through

### Flower Festival
  • Flowers glow with the color of their petals
  • Glow fades with distance from the player (brightness / fade start / fade end)
  • With LPV enabled, flowers also light the ground around them in their own color
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