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Zephyr

Zephyr

by muon-rw • Downloads: 0 • Followers: 0
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Zephyr

Zenith Adventure Module content for the RPG Series

Required:

Note: As of 0.5+, Apotheosis is no longer supported via Sinytra Connector. A native port will probably be made at some point in the future.

GitHub CurseForge Modrinth

Content Added:

Gems:

There are gems for every major spell power school, and 6 tiers for every gem type

Image of the fire gem, Dragonfire Spessartite. Description of the frost gem, Dragonfire Spessartite. It can fit in fire weapons and armor, and gives fire-themed effects and attribute bonuses.

Affixes:

There are affixes for every magic school type An example affixed frost staff, with high level frost spell power gems embedded and frost-specific effects. The name reads "Volatile Netherite Frost Wand of Eternal Freezing"

Loot Categories:

You can manually override an item type in the adventure module config using any of this mod's 2 newly added types. Any weapon with the appropriate attributes should automatically receive a loot category, but you can override them in adventure.cfg:

staff (a two handed casting weapon)

wand (a one handed casting weapon)

_You can also sort affixes onto appropriate elemental gear automatically by placing them into an "elemental/schoolschoolname/" directory. "schoolname" should match up exactly with the registry name for a SpellSchool. For example: /data/zephyr/affixes/elemental/school_fire/attribute.json

Other features, such as bosses and affix loot entries, are planned.

Required both client and server side.

How to Install Zephyr (Mod)

Zephyr by muon-rw is verified for Fabric across Minecraft versions 1.20.1 (latest release: 0.5.0+1.20.1, file size: 327 KB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.20.1) and platform (Fabric).
  2. Make sure you have the compatible loader or environment installed for Fabric.
  3. Move the downloaded Zephyr file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
## 0.5.0:
  • Fixed startup crash
  • Added new optional gems and affixes for More RPG Classes (thanks Fichte!)
  • Effectively disabled the Shield Breaker test for Heavy Weapons if Better Combat is loaded (only determined by 1h vs. 2h)
  • Remove unnecessary Porting Lib jar-in-jars
  • Rewrote elemental affix filtering to be more compatible

## 0.4.2:
  • Updated to support Zenith 1.2.1

## 0.4.1:
  • Fixed mixin crash on Fabric

## 0.4.0:
### Major Refactor, existing datapacks will break
#### (Again, sorry! Last one for the foreseeable future.)
  • Updated for the latest Spell Power (0.10.0+)
  • Removed SPELL_WEAPON loot category, SpellWeapons will now be treated as their default, a SWORD or HEAVY_WEAPON
  • Elemental affixes can now be assigned to any weapon with matching spell power attributes, not just STAFF.
  • STAFF now appropriately matches only two-handed staffs. Added a WAND loot category, similar to STAFF but One-handed
  • STAFF/WAND categories are now primarily used for *casting* specific affixes.
  • Slightly modified a few default gem bonuses
  • Fixed crash with Jewelry and Apotheosis
  • Migrated from Projectile Damage to Ranged Weapon API (Zenith will still need to make this change to see full compatibility)

## 0.3.0:
### Major affix/gem refactor, existing datapacks will break
  • Removed elemental loot categories, instead separating by STAFF or SPELL_WEAPON
  • Elemental affixes will now sort automatically depending on which spell power attributes are present on gear
  • Added new gems for Soul and Lightning spell power
  • Changed default elemental affixes to addition instead of multiply (looks nicer in tooltips)
  • Made Jewelry and Better Combat optional

## 0.2.1:
  • Fix descriptions on Apotheosis
  • Fix apotheosis datapack using some invalid attributes

## 0.2.0
  • Add Telepathic Affix to all magic weapons (Mob drops will teleport to you)
  • Add compatibility with Apotheosis via Sinytra Connector (You'll need to add "apotheosis": "zenith" under globalModAliases in the connector.json config)
  • Specify requiring better combat
Updated to support Zenith 1.2.1
0.2.1:

  • Fix descriptions on Apotheosis
  • Fix apotheosis datapack

0.2.0

  • Add Telepathic Affix to all magic weapons (Mob drops will teleport to you)
  • Add compatibility with Apotheosis via Sinytra Connector (You'll need to add "apotheosis": "zenith" under globalModAliases in the connector.json config)
  • Specify requiring better combat
  • Added Telepathic Affix to all magic weapons (Mob drops will teleport to you)
  • Now compatible with Apotheosis via Sinytra Connector (You'll need to add "apotheosis": "zenith" under globalModAliases in the connector.json config)
  • You can now add any Zenith attribute to Jewelry items via config
  • Two-Handed Better Combat weapons are automatically assigned Heavy Weapon affixes and gem bonuses (no equipment type overrides required)
Initial Release
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