
Zero Point Systems is a technology and automation mod for NeoForge 1.21.1, featuring equipment manufactured by the similarly named Zero Point Systems corporation. Its product catalog covers electrical infrastructure, industrial machinery, radio communications, programmable control systems, and enough metal plating to furnish a small orbital facility.
The mod includes:
- Cable networks for transporting multiple independent redstone signals and Forge Energy
- Data cables, radios, displays, and data processing machines for transmitting and processing text
- Script terminals and serial buses for controlling machines with an intuitive yet powerful commands system
- Production equipment including a rolling mill, automated crafter, and scriptable robotic arm
- Power generation, storage, and tools such as the Coal Burner, Power Cell, Power Drill, and Chainsaw
- Industrial construction materials including plating, catwalks, trusses, lights, gratings, and hazard markings
ZPS equipment is designed to work as part of larger systems. Machines can be connected through power, redstone, data, radio, and scripting networks to create factories, control rooms, remote installations, or whatever other infrastructure you may require.
Integrations:
- Create
- Sable/Aeronautics
- Valkyrien Skies
- Genesis

How to Install Zero Point Systems (Mod)
Zero Point Systems by G_Mungus is verified for Forge, Neoforge across Minecraft versions 1.20.1, 1.21.1 (latest release: 1.21.1-2.6.4, file size: 16.1 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.20.1, 1.21.1) and platform (Forge, Neoforge).
- Make sure you have the compatible loader or environment installed for Forge, Neoforge.
- Move the downloaded Zero Point Systems file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
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- Fix incompatibility with other mods that add Brushable blocks
- Fix incompatibility with Mystcraft Reborn
- Fix incompatibility with other mods that add Brushable blocks
- Fix incompatibility with Mystcraft Reborn
- Changes**
- Make FE production and transfer rate configurable
- Bugfixes**
- Fix gas blocks not being breakable with a pickaxe
- Changes**
- Make FE production and transfer rate configurable
- Bugfixes**
- Fix gas blocks not being breakable with a pickaxe
- Changes**
- Coal Burner renamed to Combustion Generator, and now accepts any furnace fuel
- Dirt-filled composter now reads comparator strength 9 instead of 15
- Reactor script commands now work at corner/edge blocks of the reactor enclosure
- Bugfixes**
- Robotic Arm drops items it cannot hold instead of voiding them
- (1.20.1) fix broken recipe for Reinforced Glass
- Changes**
- Coal Burner renamed to Combustion Generator, and now accepts any furnace fuel
- Dirt-filled composter now reads comparator strength 9 instead of 15
- Reactor script commands now work at corner/edge blocks of the reactor enclosure
- Bugfixes**
- Robotic Arm drops items it cannot hold instead of voiding them
- (1.20.1) fix broken recipe for Reinforced Glass
- Fix mod crashing on launch when Valkyrien Skies is missing
- Additions**
- Fusion reactors (Reinforced Plating, Reinforced Glass, Reactor Port and Heat Exchanger blocks)
- Gas Duct block
- Vent block
- Gas Gauge block
- Vaporizer block
- Creative Gas Generator block
- Beam Collector block
- Impact Piston block
- Sieve block
- Suspicious Red Sand block
- Script Commands Manual item
- Players can climb into open Vents and crawl through Gas Ducts
- "gauge_value", "reactor_pressure", "reactor_temperature" and "reactor_output" script getters
- "split", "remove_line", "as_boolean", "&&" and "||" script mappers
- Gas system integration with Clockwork 0.5.7+
- Changes**
- Kotlin For Forge is now a required dependency
- Power Cells placed in a square column (up to 3x3 wide and 32 tall) now join into one larger cell, and can be read with the new "stored_energy" script getter
- Serial Bus has a new "Get" mode that reads a value from the block in front of it and sends it over the Data Cable, and has an improved screen with error logging
- Data Lectern "get_page" and "read_page" script getters renamed to "page_number" and "page_contents"
- Text Displays can be dyed
- Robotic Arm changes: screen removed, can be manually given or emptied of items, and its range is now shown by crouching and looking at it
- Assembler supports dragging ghost ingredients from JEI
- Players visually stand instead of sitting at Octo-Controller and Dodeca-Controller blocks
- Coal Burner and transformers now show average energy generation/transfer with Create's goggles HUD
- Script Terminal reference manual reorganized into sections, with new Syntax, Basics, Collisions and Reactors pages
- Improved cable performance
- Full composters can be packed into dirt with an Impact Piston; collect the dirt by hand or with a hopper underneath
- Brushable blocks (suspicious sand/gravel) can be pushed by pistons
- Pointed Dripstone can fill cauldrons with Powder Snow
- Snow Golems fill cauldrons with Powder Snow
- Bugfixes**
- Fix sending unnecessary block updates
- Fix Create Display Links not targeting Data Lecterns properly
- Fix sublevel bounding box getter
- Additions**
- Fusion reactors (Reinforced Plating, Reinforced Glass, Reactor Port and Heat Exchanger blocks)
- Gas Duct block
- Vent block
- Gas Gauge block
- Vaporizer block
- Creative Gas Generator block
- Beam Collector block
- Impact Piston block
- Sieve block
- Suspicious Red Sand block
- Script Commands Manual item
- Players can climb into open Vents and crawl through Gas Ducts
- "gauge_value", "reactor_pressure", "reactor_temperature" and "reactor_output" script getters
- "split", "remove_line", "as_boolean", "&&" and "||" script mappers
- Gas system integration with Clockwork 0.5.7+
- Changes**
- Kotlin For Forge is now a required dependency
- Power Cells placed in a square column (up to 3x3 wide and 32 tall) now join into one larger cell, and can be read with the new "stored_energy" script getter
- Serial Bus has a new "Get" mode that reads a value from the block in front of it and sends it over the Data Cable, and has an improved screen with error logging
- Data Lectern "get_page" and "read_page" script getters renamed to "page_number" and "page_contents"
- Text Displays can be dyed
- Robotic Arm changes: screen removed, can be manually given or emptied of items, and its range is now shown by crouching and looking at it
- Assembler supports dragging ghost ingredients from JEI
- Players visually stand instead of sitting at Octo-Controller and Dodeca-Controller blocks
- Coal Burner and transformers now show average energy generation/transfer with Create's goggles HUD
- Script Terminal reference manual reorganized into sections, with new Syntax, Basics, Collisions and Reactors pages
- Improved cable performance
- Full composters can be packed into dirt with an Impact Piston; collect the dirt by hand or with a hopper underneath
- Brushable blocks (suspicious sand/gravel) can be pushed by pistons
- Pointed Dripstone can fill cauldrons with Powder Snow
- Snow Golems fill cauldrons with Powder Snow
- Bugfixes**
- Fix sending unnecessary block updates
- Fix Create Display Links not targeting Data Lecterns properly
- Fix sublevel bounding box getter
- Additions**
- Expression Aliases (Script Terminal feature for writing tidier scripts)
- Shaped 5x5 recipes for the Assembler (not used to craft anything yet, but exists for modpacks)
- New ponder tags: "Cable Components" and "Data Cable Components"
- Changes**
- Improved Text Display rendering
- Enabled Jei "move items" button for the Assembler screen
- Rebuilt ponder tag screen to prevent entries from overflowing the bounds
- "Script-Capable Blocks" ponder tag screen shows getters and executors per block
- Serial Bus now exposes two Display Link sources:
Raw Input DataandStored Display Text - Improved logging from script terminals - now disabled by default to prevent logspam (configurable)
- Shift+use now takes the book out of a Data Lectern, instead of opening it
- Updated the Script Terminal manual button icon
- Bugfixes**
- Fix crash when scrolling long lines in the Script Terminal
- Fix commands from different blocks shadowing each other when they share a name
- Fix Loudspeaker audio not playing inside Sable sublevels
- Fix script-capable blocks missing from their ponder tag
- Additions**
- Expression Aliases (Script Terminal feature for writing tidier scripts)
- Shaped 5x5 recipes for the Assembler (not used to craft anything yet, but exists for modpacks)
- New ponder tags: "Cable Components" and "Data Cable Components"
- Changes**
- Improved Text Display rendering
- Enabled Jei "move items" button for the Assembler screen
- Rebuilt ponder tag screen to prevent entries from overflowing the bounds
- "Script-Capable Blocks" ponder tag screen shows getters and executors per block
- Serial Bus now exposes two Display Link sources:
Raw Input DataandStored Display Text - Improved logging from script terminals - now disabled by default to prevent logspam (configurable)
- Shift+use now takes the book out of a Data Lectern, instead of opening it
- Updated the Script Terminal manual button icon
- Bugfixes**
- Fix crash when scrolling long lines in the Script Terminal
- Fix commands from different blocks shadowing each other when they share a name
- Fix Loudspeaker audio not playing inside Sable sublevels
- Fix script-capable blocks missing from their ponder tag
- Additions**
- Robotic Arm block
- Incomplete Robotic Arm blocks
- Robotic Arm Segment item
- Address Pad item
- Coal Burner block
- Power Cell block
- Creative Power Cell block
- Rolling Mill block
- Assembler block
- Copper Nugget item
- Copper Magnetron item
- Energy Storage Module item
- Aluminum, Copper, Gold wire items
- Power Drill item
- Chainsaw item
- "offset" script commands
- Changes**
- New mod icon
- Fusion library no longer a dependency
- Renamed Data Cable block & item
- Removed "Zero Point Systems" painting variant
- Removed 15-line limit in Script Terminal
- Changed crafting recipes for Cable & Data Cable
- Radio blocks now support 64 different frequencies instead of 16
- Script Terminal reference manual now only shows integration tabs for installed mods
- Bugfixes**
- Fix chained Data Combinators producing no output
- Fix lithium ores dropping the block without silk touch (1.21.1 only)
- Fix "else if" script commands not resolving conditions properly
- Fix `
/reload` command causing duplicate script commands registration - Fix catwalk stairs Z fighting with adjacent blocks
- Fix mod loading crashes with some Create addons
- Additions**
- Robotic Arm block
- Incomplete Robotic Arm blocks
- Robotic Arm Segment item
- Address Pad item
- Coal Burner block
- Power Cell block
- Creative Power Cell block
- Rolling Mill block
- Assembler block
- Copper Nugget item
- Copper Magnetron item
- Energy Storage Module item
- Aluminum, Copper, Gold wire items
- Power Drill item
- Chainsaw item
- "offset" script commands
- Changes**
- New mod icon
- Fusion library no longer a dependency
- Renamed Data Cable block & item
- Removed "Zero Point Systems" painting variant
- Removed 15-line limit in Script Terminal
- Changed crafting recipes for Cable & Data Cable
- Radio blocks now support 64 different frequencies instead of 16
- Script Terminal reference manual now only shows integration tabs for installed mods
- Bugfixes**
- Fix chained Data Combinators producing no output
- Fix lithium ores dropping the block without silk touch (1.21.1 only)
- Fix "else if" script commands not resolving conditions properly
- Fix `
/reload` command causing duplicate script commands registration - Fix catwalk stairs Z fighting with adjacent blocks
- Fix mod loading crashes with some Create addons
- Fix visual issues with Space Grating block (parity with 1.20.1)
- Fix Octo Controller and Dodeca Controller on Sable Sublevels
- Only load Sable script commands when Sable is present