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Zoe Isn't Cyberpunk

Zoe Isn't Cyberpunk

by v4mi • Downloads: 0 • Followers: 0
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zoe isn't cyberpunk title

Summary:

Zoe Isn't Cyberpunk (Zoe) is a Cyberpunk-influenced (Influences include Cyberpunk 2077, Cyberpunk RED and Cyberpunk: Edgerunners) mod. It takes many aspects of these universes and implements them in its own way.

A new video is now available!

A new wiki is now available!

The Zoe SMP is now live! Join the discord for more information

Features: Implants, custom weapons, custom software, custom mobs, 2 bosses, building blocks and more.

The mod is recommended for multiplayer.

Stats

Cybertechne: Affects the quality of crafted implants, increased via crafting implants.

Biotechne: Represents your "humanity" - your capacity for handling implants. Increased by killing mechanical mobs (especially bosses) and having implants equipped.

Robotechne: Increases the power of software. Increased by having software equipped/using software.

Commands

/zoe_techne - Used to change a player's Cybertechne/Biotechne/Robotechne
/zoe_implant - Used to generate or clear implants
/zoe_software - Used to equip or clear Software

Config

zoe_config.toml - General configurations to the Zoe experience
zoe (folder) - Configurable settings for each individual implant, including disabling them entirely

Compatibility & Support

Implants:

Zoe uses JSON files for its implant attributes. If you wish to change them, you can find them in your game file directory (%appdata%) under .../config/zoe and you are free to change it as you wish.

the JSON file names must follow this format: 'zoe_' or it will not work.

NOTE: If you want your implant changes to stay PERMANENT between mod updates, set their "update" value to 'false'!

While it is possible to change implant details during runtime, I highly advise against it on servers and even in Singleplayer to avoid any issues (for example, the attribute application system breaking). You should close your world/server before making changes to the JSON files.

Other

Zoe uses tags and similar things to try and be as friendly as possible for compatibility with other mods. Joining the discord and asking me directly is the best way to learn more about this.

Notice

This mod does not associate itself officially with any of the influences mentioned above, it is merely inspired by them.

This mod is made using MCreator. I hope to improve my coding so I'll eventually be able to move to full-on coding, but MCreator will remain my main method of development until further notice.

While MCreator does get a lot of flak for understandable reasons (and also some pre-determined disinclination), I've tried my very best to implement proper compatibility and support where I could for server owners, other mods and the like.
For more info regarding compatibility/support, please check the 'Compatibility & Support' section.

How to Install Zoe Isn't Cyberpunk (Mod)

Zoe Isn't Cyberpunk by v4mi is verified for Forge across Minecraft versions 1.20.1 (latest release: 2.2.5, file size: 3.4 MB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.20.1) and platform (Forge).
  2. Make sure you have the compatible loader or environment installed for Forge.
  3. Move the downloaded Zoe Isn't Cyberpunk file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
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  • fixed mechanical monstrosity advancement being given at every wrong instance
  • fixed crash with securitycraft security cameras and possibly alex’s caves
  • increased volt resistance of atrophy and introvercy
  • antennas now accurately reflect their received redstone power
  • fixed players not getting the appropriate advancements after equipping implants
  • added new advancements
  • adjusted old advancements
  • massively optimized full sweep detection
  • changed advanced board recipe to be easier
  • changed niltech cyberstation recipe a bit
  • fixed Skullshatter combo not applying its effect
  • Tyrant now halves all incoming damage
  • revamped implant equip display
  • adjusted the spread of death
  • fixed Insomnia evasion sound being stereo instead of mono as intended
  • fixed emissive armor layers not applying to Cyborgs
  • nerfed biotechne gain per second by x10
  • death now spreads
  • increased armor durabilities
  • Sentress now has durability
  • Cyborgs now have a 1 in 15 chance to spawn with Sentress armor
  • Cyborgs now account for a held item and won’t override it when spawning
  • optimized Ionic Crucible rendering when not active
  • fixed Ionic Crucible not working as intended
  • Fixed bug with some mobs not spawning with all their health
  • Added Superb Warfare compat (“gun_damage” tag)
  • Plating is now more resistant to TACZ and Superb Warfare gun damage
  • Added crafting recipes to the five new armorsets
## Additions
  • Added new advancements and changed old ones
  • Added emissive rendering to Sentress, Diaspora and Masks**
  • Added armors (Aristocrat, Insomnia, Scorpion, Tyrant, Marshdart)
  • (TACZ compatibility: Subdermal Weave and Iron Subplating now increase bullet damage resistance, Marksman Optics now increase bullet damage)
  • Laser Drill now has a blue beam that projects out of the player
  • Added a special rendering effect to the Reassembler
  • EGO DEATH EGO DEATH EGO DEATH EGO DEATH EGO DEATH EGO DEATH EGO DEATH

## Changes
  • Mediator mortar attack was patched to account for line of sight and distance
  • Changed Introvercy’s exploding projectile (Rejection) to function differently and optimized its tick method
  • Increased chances of Fybers dropping themselves
  • Changed boss spawning conditions to require a hostile Cyborg
  • Reassemblers now have a 10% chance per tick to break if used on a Hell Implant
  • Hell Implants in Reassemblers have their quality reduced x10 slower
  • Nomex Padding now has explosion damage resistance
  • Mechanical Skull now has explosion damage resistance instead of melee damage resistance
  • Hollow Bones no longer reduces Plating, but now increases damage taken from melee sources (such as player attack and crits)
  • Made Empira a lot more expensive
  • Changed Port attack rate
  • Changed Introvercy glitch render
  • Reduced Envoy spawnrate
  • Increased Atrophy and Introvercy health by x2
  • Changed Cyberpsycho particles
  • Odra Enfili can no longer reflect damage types that bypass invulnerability
  • Made all Zoe armor and armatech unenchantable


## Fixes
  • Localization fixes
  • Fixed x_iloveyou_x teleport ability
  • Fixed some recipes demanding specific saws instead of appropriate saw tags
  • Fixed bug with Second Heart and Twisted Spirit
  • Fixed OverdriveOS rendering not appearing for others when used
  • Fixed Empira explosion not triggering in some cases (like when hitting bamboo)
  • Some further optimizations (mostly to implant combos)
  • Fixed a bug with Second Heart
  • Fixed a bug with Twisted Spirit
  • Twisted Spirit no longer explodes on death
  • Localization fixes
## Additions
  • Added sounds (OverdriveOS, Avarice, Second Heart, Empira, Decline, Chainsword, Requeen, Laser Drill and more)
  • Added Fyber Bucket
  • Added Envoy (Ambassador, Deputy, Mediator, Rebel)
  • Added Plasmanade
  • Added Guardian Mound, The Principal
  • Added Mechanical Beacon, Grinding Wheel, Launcher, Ionic Crucible
  • Added Hell Implants (Demongaze, Twisted Spirit, Friend or Foe, Vial of Ichor, Septic Claw, Gallantry, Goat Leg, Wilted Chassis)
  • Added missing tooltip on The Welder regarding the crit damage increase
  • Added Netherborgs (Arbiter, Port, Cyhoblin)
  • Added a 1 in 15 chance (configurable) for Cyborgs to be aggressive
  • Added Plather Block
  • New translations (Japanese by lupsui)
  • Added Reassembler (used to reduce implant quality)

## Changes
  • Carbonsteel Drill now automatically moves the player forward if they’re not sneaking
  • Lowered redstone drop rate in Mechanical Mob loottable
  • Changed OverdriveOS cooldown - it should now recharge faster
  • Removed Mask recipes
  • Mechanical Mob loottable now drops from any death
  • Recipe adjustments
  • Adjusted humanity and stat multipliers for several implants
  • Critical hits no longer multiply damage
  • Nerfed The Welder’s critical damage x2 -> x1.5
  • Sentress and Diaspora now have a movement speed debuff
  • Revamped Plating and Discharge defense calculations
  • Rejection (Introvercy exploding projectile) no longer damages the environment
  • Changed Silicone Block texture
  • Biotechne is now Humanity and is an attribute instead of a player variable (added a compat layer)
  • Empira now uses a custom explosion, with a grief config option

## Fixes
  • Fixed Slaughterhouse on-hit ability knockback
  • Greatly optimized server thread usage (by at least 300%)
  • Fixed recipes
  • Updated Actuated Serum Texture
  • Added Fyberlike implant combo
  • Slightly improved Introvercy
  • Slightly altered Atrophy
  • Changed Fyber spawning
  • Changed Cycrawler spawning
  • Fixed Phantom Sight not being client-side
  • Fixed Cyborgs in water (again)
  • Added tooltips to Biostation for guidance
  • Implants without quality will now automatically be assigned the max quality
  • Fixed bug with cyborg traits
  • Nerfed heal cyborg trait
  • Fybers and Cycrawlers can now spawn with traits
  • Added config to scale mechanical mob stats
  • Added implants (Mechanical Skull, Nerve Stimulator)
  • OverdriveOS duration now stacks with each charge used
  • Fixed loot bug with the Second Heart trait
  • Changed the order of implants in the creative menu
  • Added impact blast when colliding with blocks at a high velocity from an entity attack
  • Added tooltip to The Welder (Antenna linking)
  • Fixed bug with Redqueen push deleting items
  • Mechanical mobs now have better fluid control, making them less prone to water cheesing
  • Added tooltips to Software
  • Changed Cyborg explosion trait
  • Cyborgs with the Overdrive trait no longer take fall damage
  • Fixed a bug with Nomex Padding increasing fire damage taken at low qualities
  • Fixed implant tooltips
  • Implant attribute glitch effect is no longer tied to Cybertechne
  • Fixed an issue with Nanomeds
  • Fixed issue with drills not breaking certain blocks
  • Bosses can now spawn with traits
  • Added more localization support
  • Changed Escape System
  • Added Phantom Sight combo
  • Fixed Second Heart and x_iloveyou_x death preventions
  • Added indication for Antenna activation
  • Fixed a bug with Antenna linking
  • Fixed config description for default implant drop chance percentage
  • Possibly fixed the implant duping (again)
  • Fixed a bug with the Carbonsteel Drill
  • Increased all saw durabilities: Handsaw 20 -> 40, Mechanical Cutter 50 -> 90, Plasma Splicer 100 -> 150, Voidsplitter 200 -> 300
  • Added tooltip to Lumoplasma Cell
  • Adjusted RedQN push ability
  • Added tooltip to Software
  • Increased Odra Enfili parry window 0.5 seconds -> 1 second
  • Added tooltips to each special weapon
  • Certain particles now have bigger render distances for better visual acuity
  • Added more localization support
  • Added Carbonsteel Fence and Carbonsteel Fence Gate
  • Added new /zoe_software commands
  • Added 6 implant combos - certain implants will combo with each other to create new unique effects
  • Fixed RedQN to deal knockback to players as well as a bit of damage
  • Made mobs tagged in “zoe:mechanical” take reduced damage (configurable) from damage types in “zoe:mechanical_resistant_to” tag
  • Plating now reduces magic damage
  • Added reinforced carbonsteel blocks
  • Added radio tower and big radio tower structures
  • Changed Silicone Block and Silicone Sheet recipes (again)
  • Hotfix for Silicone Sheet recipe
## This is probably unbalanced, lmao
  • added automotors, legsaw, tectonic soles, sparksights
  • added laser drill
  • added more cyborg traits
  • nerfed carbonsteel drill damage
  • improved 4v4r1c3
  • added silicone block
  • adjusted mechanical mob loot table
  • nerfed the welder
  • improved entanglement crit ability
  • fixed escape system invisibility
  • fybers will no longer shock attack after dying
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