A smaller update this time, to get ready for the imminent 3rd season of the Abyssal SMP!
**Changes:**
- Fixed some bugs relating to underwater bonemealing
- Overhauled most worldgen, standout; starfish now generate in all variants, spidercorn now correctly grows on cave ceilings again!
- Seabrass and deepbronze are now cheaper
- Most AD plants (and molds!) are now pottable, more to come
- Music discs can be sold by the wandering trader
- Mold can now also be smelted from Nylium, not just Mycelium
- Configured AD for the in-game mod menu
- Other bugfixes and polish I probably forgot
**Added:**
- Pediments, a new flippable architectural decal in Bellmetal, Stone, Marble, Deepslate, Talcrock and White Pearl. More to come
- Filthcrete, White Pearl, Black Pearl, and Bellmetal Borders, more to come
- Marble Pillar Flooring
- Big Grates, so far for Dull Iron, Deepbronze and Bellmetal
- Dull Iron Brace
- Iron Skull Decal
- Deepslate Arrow Slit
- Ornate Dull Iron, Dull Iron Railing, and Dull Iron Vent Trapdoors
- Embedded Lamp
- Stairs and wall for Riveted Seabrass
- Bellmetal Sconces, Spire
- Jaded and Bloody Pearl Tiles
- Token of Banishment, can be fired from dispensers
- Fallen Barrier Block music disc, go listen to [Alaasni](https://soundcloud.com/user-697602356)!
- For those who want to play with a WIP item, Darkness is now obtainable through a hidden recipe when smelting grime. Can be crafted into a less-shaded version
_Note that [Connected Textures Mod](https://www.curseforge.com/minecraft/mc-mods/ctm) is unavailable on Modrinth, you must download it from Curseforge for AD's omnidirectional connected textures to work._
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }