Hello !
BoooOoOo ! The **Shadow Update** is now available !
Be careful, shadow biomes gain power for Halloween!
Trailer :
<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/vRP0kGCP1uI" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
**News :**
Shadow update !
- Shadow corruption behavior : Shadow biomes are now spreading naturally !
- Added Reactors blocks (activable with fluorite / shadow shards)
- Fight corruption with fluorite blocks or light reactors
- Spread corruption with shadow blocks or shadow reactors
- New Shadow Bind effect, allowing you to switch shadow / light biomes. You can see clearly in shadow biomes, but no longer in "light" biomes !
- Change your perspective by equiping a full Shadow Armor, giving you the new Shadow Bind effect
Warning : equiping / unequiping a full shadow armor will cause a texture reload (loading screen).
- Light projectile (from Light Sword/Axe) will purify blocks on its way
- Shadow projectile (from Lilith) will shadow corrupt blocks on its way
- Added Shadow logs / leaves variants for all "light" trees
- Added hollow log / leaves variants of all shadow pines
- Added Shadow Stone block
- All Shadow eye log will no longer open their eyes at the exact same time
- Added Custom biome bend for Slippery Sand color (shadow biome bend)
### Bugfixes :
- Water lake feature now generates (edited generation)
- Fixed horizontal eye shadow pine log not using eye texture
- Fixed shadow grass ball / grass ball models
- Re-implemented Vulnerability (effect) overlay
### Unused yet :
- Dimension Shatterer projectile (+temporary intangible block and blockentity)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }