## Aetherstone r.2026.10.10.1
## Performance in this Beta version has not been Optimized yet!
### Look
- Colours are altered, with a touch of realism blended in:
- richer twilights and a soft glow around the sun
- deep orange-red sunsets
- a light blue haze on far hills
- New sliders: **Sky Realism** and **Distance Air**. Set them to 0 for the classic look.
### Shadows
- **Far Shadows** rebuilt: sharper and more stable on distant terrain and Distant Horizons, with no popping at the screen edges.
- **New: Contact Shadows** (Recommended and up). Crisp small shadows where things meet the ground.
### Leaves
- Trees are lit as a real canopy: light filters through and leaves glow when backlit.
- No more dark speckle inside trees, and lighter Toon outlines on foliage.
### Distant Horizons
- DH terrain is lit and shadowed like normal chunks.
- Better-looking trees, a smoother hand-over from chunks, and see-through oceans.
- No more shimmering on far ground.
### Water
- The sun's glint no longer shines on water that terrain blocks from the sun.
- New foam along shores, walls and stream ends, plus a **Stylized Water** option.
- Traced reflections on water and glass.
### New Effects
- **Bloom**: torches, lava, lamps and bright sky glow softly onto their surroundings.
- **Rain Puddles**: puddles with ripples and reflections, and ground stays damp after rain.
- **Rainbows** after rain.
- **Lightning** lights up the world around a strike.
- New **lens flare**, and sunlight glows through thin clouds.
- Redone **lava** with a **Lava Crust** slider.
- Optional **Ore Glow**.
- **Experimental Volumetric Clouds** on Pretty.
### Nether & End
- Nether: fog and light tinted by biome.
- End: smoother planet bands, a nebula, and fog that matches the sky.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }