Aetherstone r21.9.26
NEW
- Cloud shadows: soft shade drifts over the ground and falls under the clouds you see. Shade under a cloud turns slightly blue.
- Sunlight glows through the shaded edges of sand, grass, dirt, snow, wool and animals.
- Texture Detail: a fine pixel grain that makes textures look higher resolution.
- Natural Specular: soft shine on leaves, grass and sand, from the sun and the moon.
- Iron, gold, glass, gems and light sources look like their blocks when worn, held, dropped or in item frames. No resource pack needed.
- Pixel Shadows (optional): shadow edges follow the texture's pixel grid.
- Second water swell, so distant water no longer looks tiled. Max adds Extra Swells.
- Orange horizon band at sunrise and sunset. The moon now hides behind clouds.
- Wet roofs, metal and glass reflect the same clouds as water.
- Your own shadow now shows even with Mob Shadows off.
- New sliders: Leaf Brightness, Blade Edge Light, Grass Shadow Softness, Sky Reflection Strength, Moon Behind Clouds, Horizon Band, Metal Brightness, Sun Highlight Size.
PRESETS
Six now: Potato, Balanced, Recommended, Pretty, Pretty Alt Style (new) and Max.
Potato: the bare minimum that still looks like Aetherstone, now at 65% render scale.
Balanced: the cheapest good-looking preset. Adds screen reflections, sun bloom and sharper shadows.
Recommended: everything on, tuned for FPS. Adds water world reflections.
Pretty: one step up on every setting. Shadows reach 256 blocks.
Pretty Alt Style: Pretty with hard pixel shadows and a bolder ink outline.
Max: every quality slider at its highest.
MENU
- Every setting, page and preset has a short description with a colour-coded cost.
- Pages regrouped by topic, simpler Quick Settings, and a Performance page listing everything that costs FPS.
- Clearer names, e.g. Warm Shadow Edge, Textured Waves, Caustic Density.
DISTANT HORIZONS
- Fixed LOD terrain being lit as if in permanent shadow, and slopes coming out darker than real chunks.
- LOD terrain has surface variation instead of flat colour, and fog blends better into the distance.
- Fixed thin lines across distant LOD water.
- Shadows no longer pop in and out in steps as you walk.
FIXES
- Water reflections no longer lag or slide while the camera moves.
- Shadows now touch the objects casting them instead of floating off.
- Cloud shadows no longer land under the wrong cloud or slide when you fly.
- No more stuck white dot or doubled sun and moon in reflections.
- Metal looks like metal and no longer goes black at night. Gems reflect properly.
- Armour and held items now use resource pack PBR maps.
- Waterfalls no longer look like a flat mirror. Underwater is no longer black at night.
- Motion blur no longer gets too long at low FPS.
- Cloud Cover slider no longer runs backwards.
- Tree shadows are fixed on high-resolution and 3D-leaf resource packs.
LOOK
- Slightly brighter with more contrast, a lighter sky and more orange sunsets.
- Fog starts closer but builds gently, so distant chunks stay visible.
- Slower clouds, softer default shadow edges, motion blur off on Recommended.
PERFORMANCE
- Leaf shadows use about half as many faces. Cloud shadows do nothing at night.
- Mob Shadows are off on Recommended, which saves CPU around farms and villages.
- Some new effects cost FPS. If you are at the edge of your target, try the next preset down.
KNOWN ISSUES
- Distant Horizons terrain receives shadows but does not cast them.
- Cloud shadows fall on terrain only, not on water or mobs.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }