- Added "disableDamageCooldown" -- Configurable option for how fast the "disableDamage" effect gets applied.
- Added "whenDamageDisabled" -- Configurable server-wide message for when a player gets marked as invulnerable.
- Added "whenDamageEnabled" -- Configurable server-wide message for when a player gets unmarked as invulnerable.
- Added "afkInvulnerablePlaceholder" -- and the "%afkplus:invulnerable%" placeholder for interactions to communicate the status of Disable Damage under the display name, etc.
- Several code formatting cleanups... I've been using IntelliJ IDEA these days.
- Added a new Mixin to manage AFK status when a player changes Game Modes ... it force-disable's their AFK status when doing so to prevent bugs from creeping in (ie. Disable Damage issues with Creative Mode).
- Added /afkplus damage enable/disable [Player] - commands for administrator's for forcefully disable/allow the "Disable Damage" status on players.
Optional dependencies
Styled Player List
Any compatible version
LuckPerms
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }