# 1.0.6
Diets are no longer hard-coded per entity ID. The new lookup tries `#animalweights:diet/{herbivore,carnivore,omnivore,aquatic}` entity tags first, then falls back to where the entity actually spawns in the biome registry: water-category spawns become aquatic, monster-only spawns become carnivore, cold or ocean biomes lean carnivore, plain creature spawns become herbivore. Whatever it picks is cached into the `entityDiets` map and saved back, so modded mobs get a sane default on first sighting and you can still override any entry by hand. Vanilla defaults moved into bundled tag files, so the `entityDiets` map starts empty.
Added `entityFilterMode` so you can pick how the mod chooses which animals to touch. `BLACKLIST` is the old behavior (track every `Animal`, except entries in `disabledEntities`). `WHITELIST` only tracks entries in the new `enabledEntities` list — for when you only want cows, pigs, and chickens. `VANILLA_ONLY` tracks every `minecraft:` entity plus anything in `enabledEntities`, minus anything in `disabledEntities` — for skipping modded oddities like Touhou Little Maid maids without writing a giant blacklist.
Fixed tamed mobs from other mods (Caverns and Chasms rats, etc.) ignoring the sit command. The habitat-wander goal now respects `isOrderedToSit` and is no longer added to tamables at all.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }