# Animus 3.0.20
## New Features
### Malum Scythe Integration for Runic Sentient Scythe ([#115](https://github.com/TeamDman/Animus/issues/115))
- Added the Runic Sentient Scythe to the `malum:scythe` item tag, enabling full Malum integration:
- **Spirit harvesting**: Killing mobs now properly triggers Malum's spirit drops (Warp Flux, etc.)
- **Scythe enchantments**: Rebound, Ascension, and Animated enchantments can now be applied
- **Rebound/Ascension functionality**: These enchantments now work when used (throw scythe / trigger ascension)
- Removed redundant reflection-based spirit harvest call that would have caused double spirit spawning
## Bug Fixes
### Fixed Sigils Draining LP from Wrong Player ([#116](https://github.com/TeamDman/Animus/issues/116))
- All Animus sigils now correctly drain LP from the **sigil owner's** soul network instead of the using player's network
- Previously, if Player A bound a sigil and gave it to Player B, LP would incorrectly drain from Player B's network
- Now LP correctly drains from Player A (the binding owner), matching Blood Magic's own sigil behavior
- Fixed across all 15 sigils: Temporal Dominance, Equivalency, Transposition, Builder, Chains, Consumption, Free Soul, Heavenly Wrath, Leach, Monk, Remedium, Reparare, Storm, Boundless Nature, and Crimson Will
- Also fixed the Bound Spear using the wrong network for LP consumption
- Added missing binding checks to Temporal Dominance, Equivalency, and Transposition's entity teleport
### Removed Debug Log Spam
- Removed verbose `[LP-DEBUG]` info-level logging from the Iron's Spells LP casting integration
- The SpellCastingHandler was logging every curios slot inspection at INFO level, producing 30+ log lines per spell cast event
- Kept only meaningful debug-level logging for actual LP casting actions
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }