# Animus 3.0.23
## Changes
### Bug Fixes
- **Fixed AxeItem stripping reflection**: fixed a crash in non-dev environments where field names are obfuscated.
- **Fixed Animus root advancement parent**: Updated parent from `bloodmagic:main/self_sacrifice` to `bloodmagic:recipes/misc/sacrificial_dagger` to correctly chain the Animus advancement tree.
- **Fixed several sigils not working in the Sigil of Holding**
- **Fixed a potential NPE in ritual search logic for luna/sol**
- **Fixed altar range not respecting ritual tinkerer settings for several rituals**
### New Features
- **Blood Core trunk regrowth**: Blood Cores now regrow trunk blocks (logs/stems) around themselves
- **FTB Teams support for shared sigil bindings**: Sigil bindings can now be shared across FTB Teams
- **New visual effects for the Sentient Scythe**: Added new particle/visual effects (thanks Malum! <3 Sammy)
### Improvements
- **Sentient weapons now use standard player retrieval and Will handling**
- **Improved compatibility with team-bound items**
- **Nature's Leach ritual updated**: Now includes leaves and excludes Blood Cores
### Assets
- **Added Antilife Fluid blockstate**: Added `antilife_fluid.json` blockstate definition with all 16 fluid levels mapped to the antilife block model.
- **Added Bloodwood Planks block model**: Added `bloodwood_planks.json` block model using `cube_all` parent with the bloodwood planks texture.
### Build
- Added BreakInBlocks maven publishing and standardized version format
Optional dependencies
Curios API
Any compatible version
Patchouli
Any compatible version
Just Enough Items (JEI)
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }