# Animus 3.0.16 Changelog
## Bug Fixes
### Tag loading set to not required
- Merged in PR to correct tag loading strictness
### Sentient Weapon Will Drops
Fixed demon will drop mechanics for Sentient weapons to match Blood Magic's Sentient Sword behavior:
- **Sentient Spear**: Now directly drops demon will items matching the attuned type (corrosive, destructive, steadfast, vengeful, or raw) instead of incorrectly applying Soul Snare effect
- **Sentient Bow**: Now directly drops demon will items matching the attuned type on arrow kills instead of applying Soul Snare effect
- Will drops are added directly to the player's tartaric gem when possible, with excess dropped as items
- Updated tooltips to reflect the correct behavior ("Drops demon will matching your attuned type on kill")
## New Features
### Blood Magic Anointment Support
Added support for Blood Magic anointments on Animus weapons:
#### Bows
- Sentient Bow and Hellforged Bow now work with bow anointments (quick_draw, bow_power, bow_velocity)
- Apply anointments using Blood Magic's bow anointment providers in the Smithing Table
#### Spears
- All spears (Iron, Diamond, Bound, Sentient) now support sword-type anointments (melee_damage, holy_water, looting, repairing, will_power, etc.)
- Apply anointments using Blood Magic's anointment providers in the Smithing Table
- **Melee attacks**: Anointment effects trigger automatically via Blood Magic's event handlers
- **Thrown attacks**: Custom event handlers apply anointment damage bonuses and consume durability when thrown spears hit targets
Developer information
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maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }