# Animus 3.0.15 Changelog
## New Features
### Sentient Bow
Added a new demon will-powered bow that consumes will instead of arrows:
- **Will-Powered Shots**: Fires spectral arrows that consume demon will instead of requiring physical arrows
- **Will Type Attunement**: Automatically attunes to the highest available demon will type in your inventory
- **Scaling Damage**: Arrow damage scales with will amount, similar to other sentient weapons
- Raw Will: Balanced damage scaling
- Corrosive: Higher damage + poison effect on hit
- Destructive: Maximum damage output
- Vengeful: Moderate damage with speed
- Steadfast: Lower damage + slowness effect on hit
- **Soul Snare**: All arrows apply Soul Snare effect, guaranteeing demon will drops from killed enemies
- **Vanishing Arrows**: Arrows disappear after impact
### Hellforged Bow
Added an advanced LP-powered bow with charged shot mechanics:
- **LP-Powered Combat**: Consumes Life Essence instead of arrows (5 LP base cost)
- **Charged Shot System**: Hold to charge beyond normal draw time (up to 3.5 seconds)
- Drains 50 LP per tick while charging (3500 LP total for full charge)
- Maximum charge = maximum damage (up to 40 damage)
- **Piercing Arrows**: Arrows pierce through all targets in a line, only stopping when hitting a block
- **Execute Mechanic**: At full charge, arrows instantly kill targets below 15% HP
- **Visual Feedback**: Soul fire and blood particles appear around the player when fully charged
- **LP Self-Repair**: The bow repairs itself using LP (100 LP per durability point) after each shot
- **Will Type Attunement**: Still benefits from demon will for additional effects
- **Bindable**: Must be bound to your Soul Network before use
## Configuration
### Sentient Bow Settings
Added new weapons configuration section:
- `animus.weapons.sentientBow.willCostPerShot` - Amount of demon will consumed per arrow fired (default: 1.0, range: 0.0-100.0)
### Hellforged Bow Settings
- `animus.weapons.hellforgedBow.baseLpCost` - Base LP cost per shot (default: 5)
- `animus.weapons.hellforgedBow.lpPerTick` - LP consumed per tick while charging (default: 50)
- `animus.weapons.hellforgedBow.maxChargeTicks` - Maximum charge time in ticks (default: 70 = 3.5 seconds)
- `animus.weapons.hellforgedBow.maxDamage` - Maximum damage at full charge (default: 40.0)
- `animus.weapons.hellforgedBow.executeThreshold` - HP percentage for execute effect (default: 0.15 = 15%)
### Sigil Settings
- `animus.sigils.monkExecuteThreshold` - HP percentage for Demon Monk execute effect (default: 0.15 = 15%)
## Bug Fixes
- Fixed Willful Stone blocks being unbreakable in survival mode (had bedrock hardness instead of stone hardness)
- Fixed Diabolical Fungi not dropping when broken in survival
- Fixed Rune of Unleashed Nature not dropping when broken in survival
- Fixed Arcane Rune not dropping when broken in survival
- Fixed crash on startup when config values were accessed before config was loaded (affected Iron's Spellbooks integration check)
## Documentation
- Added patchouli book entries for Sentient Bow and Hellforged Bow
Optional dependencies
Malum
Any compatible version
Ars Nouveau
Any compatible version
Botania
Any compatible version
Iron's Spells 'n Spellbooks
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }