## First Stable 2.0 Release!
### This update will clear your map! Downgrade and take notes if needed.
**Changes in 2.0:**
- **Rewritten for and bundled with [Surveyor](https://github.com/sisby-folk/surveyor), a new map library we made with AA in mind.**
- **Now server-optional**, adding surveyor (or AA) to the server will enable structures
- Removed ~4800 lines of java and json over 1.x (~7900 over 0.x) - including all mixins.
- **Uses surveyor's save format**, saving no data of its own.
- **Uses surveyor's API**, obsoleting the existing API via this and improved resource packing.
- Massively optimized map generation, which now runs on world-join using surveyor's save.
- Full support for map sharing, including structures and markers.
- Share groups aren't implemented in surveyor yet, but you can use `shareAll` in the config to do global sharing.
- New **full-screen UI** mode
- Enhanced hovering for markers
- New improved debug UI
- Automatic markers for lit nether portals (re-added through surveyor)
- New resource pack format with:
- Per-Texture tiling definitions (through mcmeta)
- includes tags, modifying existing textures, and parents
- Per-Texture marker definitions (through mcmeta)
- uses the `custom` subfolder for placeable markers
- uses the `landmark/type` subfolder for matching landmark type IDs.
- Biome definitions that reference textures directly
- Support for elevations, texture frequency, and inheritance
- Structure definitions that reference textures directly
- Loaded from resource packs, not data packs
- **Support for structure keys, types, tags, piece types, jigsaw single IDs, and jigsaw feature IDs**
- Support for predicates to adjust where tiles are placed
- Support for markers
- Resource pack improvements:
- **Texture tiling is completely redone from the ground up in the new format** - many more things should tile.
- Added a couple of missing nether fortress piece definitions
- Added a "sword stabbed into the map" placeable marker
- Edited the bastion marker to be distinct from the tower placeable marker
- Village markers now specify which kind of village they mark
- Limitations:
- Fullscreen mode is laggy - we plan to focus on map rendering optimizations in a minor update.
- Markers scale on the map poorly - we plan to rework map zoom in another minor update.
- Totally redid the readme to account for all of the above.
And yes, [Antique Fwaystones](https://modrinth.com/mod/antique-fwaystones) is updated as well.
Huge shoutouts for everyone who helped with this huge update and everyone that helped in the development and testing of Surveyor!
Special thanks to [Ampflower](https://github.com/Ampflower), [Falkreon](https://github.com/falkreon), [Garden](https://modrinth.com/user/GardenSystem), [Kat](https://git.sleeping.town/Kat), [Solo](https://github.com/solonovamax), [Crosby](https://github.com/RacoonDog), [Lemma](https://github.com/LemmaEOF), [Leo](https://github.com/leo60228), [Jasmine](https://github.com/jaskarth), [Aqua](https://github.com/Aquaeyes), [Wonder](https://git.sleeping.town/wonder), [Infinidoge](https://github.com/Infinidoge), [Emi](https://github.com/emilyploszaj), and [Una](https://github.com/unascribed).<br/>
You might not remember exactly why, but this milestone was achieved thanks to your contributions!

Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.0.0
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }