## New Content
### Spells
- Added **"Silent Assassin"**: A sniper spell for those who should never let anyone stand behind them.
- Added **"Tiro Volley"**: A musket barrage spell for when you are no longer afraid.
- Added **"Magic Spear"**: A spell for dancing with angels.
- Added **"Frost Rune"**: A trap spell that somehow did not already exist.
### Items
- Added **"Archivist's Grimoire"**: A spellbook with large-chest-level capacity.
- Added the **"Chromatic Magia Dress"** series: Endgame armor designed to support every spell school.
- Added **"Twin Bladed Channeling Staff"**: Drive the blades in and channel your magic through them.
- Added **"Mana Force Blade"**: A mana-infused blade, aiming for the major leagues.
- Added **"Focus Staffbow"**: A staff that charges spells as if drawing a bow.
- Added **"Circuit Heat Staff"**: A staff idea that came from developing the Elemental Bow.
- Added **"Amulet of Spell Autocast"**: For players who never want their buffs to run out.
- Added **"Charm of Mana Shield"**: If health can be converted into mana, then the reverse should be possible too.
## Changes / Tweaks
- Changed **"Apprentice Desk"** restrictions from crafting restrictions to usage restrictions.
- Made **"Spell Dispenser"** obtainable in survival.
- Buffed **"Treasure Divination"**.
- Added supported enchantments for **Elemental Bow**.
- Removed some spells from receiving Malum's Magic Proficiency bonus.
- Adjusted **Errand Mage** trades.
- Slightly adjusted the **Errand Mage** house.
- Reverted **"Quick Arms"** to its behavior from older versions.
- Added support for imbuing **Spellgun** with Recast-type spells. (Except for iron tier.)
- Added compatibility so **Auto Magnet** is affected by Botania's **Solegnolia** when Botania is installed. (**1.20.1 only**)
- Added **Harvest Moon** and **Earth Forge** to the list of spells supported by **Craftsman's Delight**.
- Added a feature where blocks chopped by **Tiny Lumberjack** are collected into one place while **Craftsman's Delight** is equipped.
- Adjusted **Tiny Lumberjack** and reworked its offensive use into a very close-range option.
- Adjusted **World Flatter** and reworked its offensive use into a mid-range defense-piercing option.
- Added support for imbuing spells into some items through the **Spellcaster Workbench**.
- Added redstone comparator output support for **Arcanum in a Jar**, **Atelier Station**, and **Spell Dispenser**.
- Adjusted **Companion Trunk** so it can climb small height differences more easily.
- Updated **Earth Forge** so it can fill in water and grass. (Lava is not supported.)
- Removed the workaround that fixed the issue where the **Iron's Spells 'n Spellbooks** guidebook could not be crafted. (**1.20.1 only**)
- Redesigned **Photon Siphon** so spells can now be imbued into it freely.
- Existing **Photon Siphons** can be repaired by placing them into the **Spellcaster Workbench**.
- Relaxed potion restrictions for flasks.
- If you try to use a potion that does not match the intended flask type, a warning will be shown. You can still use it, but the potion cost will be increased.
- Added some accessibility subtitle text.
- Added more tooltip and JEI explanations for blocks, items, and spells that did not have enough explanation.
## Bug Fixes
- Fixed a bug where Malum's **Runewood** and **Soulwood** could not be targeted by **Tiny Lumberjack**. (**1.21.1 only**)
- Fixed a bug where **Graced Rain** could easily become embedded in ceilings.
- Fixed a bug where the mana orb from **Crystal Bladed Staff** could become too bright at very close range.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }