* Removed the data-driven system for defining armor and weapon attributes to fix compatibility issues with other mods and missing attributes. Armor and weapon attributes now use vanilla `Tier` and `ArmorMaterial` systems. This does not affect unique ability definitions, they will still be configurable through the config, while attributes should be modified through dedicated mods instead
* Fixed incorrect or missing repair ingredients for armor and weapons
* Fixed the freezing effect in the Ice Maze waters, which worked in The Maelstrom but not in the Overworld
* Anglerfish no longer alert nearby anglerfish when damaged, preventing large groups from chasing the player
* Increased the base Depths Fury modifier of all weapons
* Increased the Depths Resilience bonus provided by food items that grant it
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }