Be on the lookout for 1.21.5 and 1.21.8 versions of this patch in the next week or so. New content will continue to be exclusively on the latest version, but I have added branches for previous versions to accommodate important bug fixes.
Also, I now have a Discord for all my Modding Projects: [Discord](https://discord.gg/dTKPeNEg6r)
All future mod downloads will be available only on Modrinth (and CurseForge coming soon?)
[](https://modrinth.com/mod/arcana-novum)
- Arcana Items as entities are now immune to Lightning
- Added some textures as a teaser for a future feature
- Added a tag for potion items that can be used to tip arrows in the Fletchery
- Fixed the tag for Arcana Items that have notes in villages being merged with the tag that Wandering Traders can sell
- Fixed Greater Blindness not inflicting blindness properly (there's still a few bugs with the effect that will be dealt with later)
- Fixed using Poison and Regeneration with the Arbalest being amplified to level 10
- Fixed a bug that let you 'reroll' the Stardust Infusion board (this may be implemented as a proper feature later)
- Fixed Enhanced Infinity not requiring the Infinity enchantment
- Fixed the Spear of Tenbrous not breaking chorus flowers
- Fixed the Divine Catalyst transmutation being performed with only 2 Sovereign Catalysts
- Fixed all 'laser' effects causing massive lag (Nul Construct, Pulsar Blades, Photonic Arrows) (#32)
- Fixed Enderia spamming the console with errors (#30)
- Fixed a server start crash caused by loading Transmutation Recipes (#28)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }