## Improvements
- Added several new logic options to make the first few spheres of itemsanity more playable
- Added options to logically integrate Nature's Compass and Explorer's Compass, locking items that require specific
biomes or structures behind the ability to search for them with the compass mods
- Added options to make movement abilities (jump, sprint, swim) and the ability to sleep to set your spawn point
logically required for checks that require exploration
- Finished implementing the Totem of Meteorology, a custom item that allows players to quickly change the weather
- Changed the APWorld logic entirely to use the RuleBuilder library
## Fixes
### Mod
- Prevented mod persistent state from accumulating duplicate advancement IDs
- Fixed thread race error in checking advancement criteria
- Client now batches location check packets sent to Archipelago server
- Added a failsafe to prevent hard crashes due to a missing mod
- Fixed several typos that allowed certain items to be crafted without the required progression
### APWorld
- Enchanting now logically requires diamonds to craft an Enchanting Table
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }