- Hopefully fixed trees once and for all.
- Added an entity spawn dimension-based blacklist config.
- Added an option to configure etherium pools spawning.
- Fixed issue of water and lava vs etherium conflict, which used to go in an endless loop and consume fps and tps. Now, depending on the circumstances, liquid etherium will turn into light blue, white or blue stained glass, like lava can turn into stone, obsidian or cobblestone.
- Added liquid etherium overlay.
- Added custom movement mechanics to liquid etherium.
- Added sounds for liquid etherium.
- Added liquid etherium particles.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }