⚠️ Note: Some config options have been moved or replaced in this update, and will be reset to their default values.
### Config Changes
- The `kitty_slippers.enabled` config option has been split into
`kitty_slippers.repelCreepers` and `kitty_slippers.repelPhantoms`
- The `modifyHurtSounds` config option has been moved to the item config file and split into
`kitty_slippers.modifyHurtSounds` and `bunny_hoppers.modifyHurtSounds`
- The `everlastingBeefChance` option has been moved to the item config file and renamed to `everlasting_beef.dropRate`
- The `enableCooldownOverlay` option in the client config is now set to `true` by default
- Reduced the default value of `warp_drive.hungerCost` from `4` to `2`
- The `universal_attractor.enabled` option has been replaced with `universal_attractor.magnetismLevel`
### Config Additions
- Added an `<item_name>.generateAsLoot` (default = `true`) config option for each item,
which can be used to exclude it from being generated as loot
- Added `cloud_in_a_bottle.fallDistanceMultiplier` (default = `0`), which controls how much
fall damage is applied when double jumping after falling
- Added `scarf_of_invisibility.hideWhenInvisible` (default = `false`), which hides the Scarf of Invisibility
model when the player is invisible
- Added `universal_attractor.magnetismLevel` (default = `5`), which controls
the range of the Universal Attractor in blocks. Setting this config option to 0 will make the item cosmetic-only.
- Added `charm_of_sinking.underwaterFallDamage` (default = `false`), which causes players to take fall damage underwater
when wearing the Charm of Sinking
### Item Changes
- Players wearing the Charm of Sinking no longer take fall damage underwater.
- The Charm of Sinking now reduces the rate at which players lose air underwater
- It is now possible to stop flying with the Helium Flamingo by pressing the flight keybind again
- The Helium Flamingo can now be re-activated before it is fully charged.
Instead, a three-second cooldown is now applied to the item when stopping flight without landing
- Kitty Slippers will now hiss at Phantoms
- The Universal Attractor now applies the `artifacts:magnetism` mob effect
- Farts from the Whoopee Cushion can now be detected by Sculk Sensors, Shriekers and Wardens
### Miscellaneous
- Architectury API is no longer a required dependency
- Mimics will now try to flee from players when the game is set to peaceful mode
- Added keybinding to allowing toggling the following items:
- Charm of Sinking
- Charm of Shrinking
- Scarf of Invisibility
- Mob Effects applied by artifacts will now show their icon in the HUD to make it easier to see whether an item is enabled
- To prevent visual issues, the duration of mob effects applied by artifacts has been increased to 10 seconds
- Items that have a probability to apply an effect will now display this probability in their tooltips
### Bug Fixes
- [Fabric] Fixed the config screen not working even when Cloth Config is loaded
- [Fabric] Fixed an issue preventing the cooldown overlay from rendering
- Fixed Aqua-Dashers dealing hot floor damage when running on the edge of a block next to lava
- Fixed the Chorus Totem displaying an incorrect tooltip
- Fixed mob effects in tooltips displaying incorrect durations when the tick rate is not set to 20
### Technical Changes
- The `artifacts:abilities` item component has been split into a separate item component per ability.
Some abilities have been merged, had their names altered or have new parameters, an updated list can be found here: https://github.com/ochotonida/artifacts/wiki/Creating-Custom-Items
Optional dependencies
Curios API
Any compatible version
Accessories
Any compatible version
Cloth Config API
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }