## 4.1.0
- Features added to biomes now go in the same order on both loaders, so one seed gives one
world. A feature's place in its generation step decides the seed it is placed from, and the
NeoForge side added them in registration order while Fabric sorts by the placed feature's id -
identical terrain, every scattered feature somewhere else. NeoForge now sorts the same way.
- Added the instruction manual: an in-game book that any mod depending on Assorted Lib can add a
section to. Chapters are read from `assets/<modid>/manual/*.json`, so a resource pack can extend
or rewrite them. Right clicking a block, item or creature that has a page opens the book there,
and the book shows two pages at once.
- Recipe pages are drawn on the screen of the container that makes them, taken from that container's own texture. A container's fuel and tool slots are drawn too, cycling through what they accept.
- The whole manual is data: the book's own look, which mods are in the index, their chapters, which
block, item or creature opens which page, and how each kind of recipe is drawn all come from
resource packs, so a pack can move a slot, re-point a link, re-skin the book or rewrite a chapter
without touching a mod.
- Holding the manual puts a green check mark beside the crosshair when whatever it is on has a page,
so a link is visible before it is clicked. Turn it off with `manual.showPageIndicator`.
- Right clicking an item frame with the manual opens the page of the item on display.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }