- Fixed Fast Leaves on Iris.(Thanks IMS).
- Fixed Colored Shadow Color texture.
- Added Option for End Portal. (Gray or Purple/Pink/Blue).
- Decrease Samples of AO if TAA is Enable.
- Vanilla AO is now standard value.(1.0 instead 0.5).
- Default Strength value for AO shader is now 3.0.
- Improved a bit SSS noise.
- Modification of the "hue" code to replace sin() by modulo.
- Decrease normal strength for puddles.
- Added option for adjust puddles fresnel on smoothness texture.
(Low/Medium/High/Very High).
- Better visibility of Ripples.
- Added Approxiomate Trigonometric option for better performance with low end computer.
- Fix bad glowing pixel on Shulker and increase a bit emissivness.
- Improve glowing for Blaze, End Crystal, Drowned, Glow Squid and Allay.
- Increase a bit Bloom Strength in Nether and Ender.
- Improve samples and modify dithering for Motion Blur.
- Various small adjustments and optimizations.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }