## 1.2.0 — 2026-09-28
Water and weather.
### New
- **Rain wetness.** Exposed terrain darkens and turns glossy in rain, flat
open ground collects reflective puddles, and raindrops ring puddles and
open water. The world dries over about two minutes after rain stops,
puddles last. Roofs, caves, deserts and snowy biomes stay dry. Biome
borders fade the effect in and out. Master toggle, strength, puddles
and ripples on the new WEATHER screen.
- **Stylized snowfall.** Heavy, slow, drifting snow near and far replaces
vanilla's flakes, stops at walls and stays out of covered air, with a
soft whiteout in fog, sky and cloud deck. Toggle, density and whiteout
on the WEATHER screen.
### Changed
- **Generated bumps are much stronger.** Every colour transition in a
block texture is now a height step, with no deadzone, a higher tilt
cap and a narrower bevel, and Generated Normal Strength defaults to
3.0 with a wider range. Sand and dirt speckle bumps are the intended
look.
### Notes
- Rain wetness and snowfall read the biome's precipitation type through
a custom uniform (`biome_precipitation`). On a loader build that does
not provide it, neither effect activates; everything else is
unaffected.
- Stylized snowfall needs vanilla weather rendering on: its quads mark
the open air the flakes fall through.
- As in 1.1.0, the pack needs nine colour targets and **does not run on
macOS**.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }