# 15.0.0
- Update for 26.1 and unobfuscated Minecraft
# 14.0.3
- Improve handling of fallback tools in default config
- Add mace as a preferred tool for destroying boats
- Fix error when writing an ExpressionTree to the config file
- Fix error when writing data to the config file
- Add support for "exploded data" - that is, the outer `data {}` tag is now optional. If present, it will take precedence
over the implicitly defined `data`.
- Improve maintainability of the ToolSorter
- Remove unnecessary `OR` statements from the default config
# 14.0.2
- Fix incorrect version range
# 14.0.1
- Fix incorrect mixin json
# 14.0.0
- Update for 1.21.11
# 13.2.1
- Remove shearing target defaults for mooshroom, bogged, and snow golems
- Add sea lanterns to the silk touch default target
- Add default config entry for things that prefer silk touch axes
- Add default config entry for things that prefer silk touch hoes
- Fix stat-change action not working in singleplayer
- Unfortunately, due to how statistics work they cannot function in multiplayer.
- If a suitable replacement is found, it will be added to get multiplayer working
- Simplify honey level target definition in default config
- Fix matching target debug texts being merged
- Fix `switch-actions` config not being obeyed
# 13.2.0
- Add debug huds to show matched targets and tool selectors
- Access via `F3+F6`
- Named `autoswitch:attack_targets`, `autoswitch:tool_selectors`, and `autoswitch:interact_targets`
- `tool_selectors` do not take into consideration the target or Action, they only consider the held item
- Sorted based on data ratings (not very useful)
- `*_targets` are sorted based on target priority and data ratings
- Mimics the sorting used by the Selection Engine to choose which tool to use
- Add debug hud to show item tags that apply to the currently held item
- Access via `F3+F6`
- Named `autoswitch:item_tags`
- Add debug hud to show enchantment tags for currently held item
- Access via `F3+F6`
- Named `autoswitch:enchantment_tags`
- Add debug hud to show entity tags of the currently targeted entity
- Access via `F3+F6`
- Named `autoswitch:entity_tags`
- Update Neoforge for new transfer api
- Support for 21.9.1-beta+
# 13.1.0
- Implement enchantment level specification for item selectors
- See [examples here](https://github.com/dexman545/Fabric-Autoswitch/blob/master/fabric/src/gametest/resources/configs/enchantmentLevelTest.conf)
- Add debug huds to show enchantment ids and potion contents of the currently held item.
- Access via `F3+F6`
- Named `autoswitch:enchantments` and `autoswitch:item_components`
# 13.0.0
- Update for 1.21.9/25w37a
# 12.2.0
- Implement enchantment level specification for item selectors
- See [examples here](https://github.com/dexman545/Fabric-Autoswitch/blob/master/fabric/src/gametest/resources/configs/enchantmentLevelTest.conf)
# 12.1.2
- Fix fabric loader dependency always being bumped when building
- Lock MC version upper bound to 1.21.8/25w36a due to breaking changes in vanilla
# 12.1.1
- Convert `feature-config.switch-away-from-tools` from a boolean to a set of actions that can
have the switch away behavior. Defaults to just the `ATTACK` action.
- Fix switchback not triggering when `feature-config.switch-away-from-tools` selects an empty slot.
- Fix switchback remembering the incorrect slot
# 12.1.0
- Add config option `feature-config.switchback-waits-for-attack-progress` to
control when switchback waits for attack progress to fully reset.
# AutoSwitch 12.0.1
- Fix skipDeletedItems not being applied to items with durability
# Changes Since AutoSwitch 11
- Complete rewrite of AutoSwitch
- Update for 1.21.6
- Minecraft version range is no longer open ended
- Added Neoforge support
- New config system using HOCON, see config file in config/autoswitch.conf
- Added target priorities for cases where multiple targets (eg tags) match
- Support limiting entity targets based on equipment
- Support ItemComponent selectors
- Currently limited to Potion Contents
- Removed custom tool groups, everything is now using item tags
- Allow combing selectors with expressions such as AND, OR, XOR, etc for more complex selection logic
- Use entity sensitive_to tags to for enchantment preferences
- Remove entity ride event default in favor of interact selectors
- Add default selector for interacting with fire -> water splash potion
- Add support for choosing what items to move to the offhand and for which action
- Fix DPS calculation for entity tool ratings
- Swords are not correctly preferred over axs without explicit ordering
- Disable switchback when the player selects a new slot manually
- Rework AutoSwitch API
- No longer requires a compile time dependency on AutoSwitch
- On Neoforge, use IMC
- On Fabric, use ObjectShare
- Use Minecraft's internal profiler in some places
- Added actual tests so hopefully things don't break
- Removed config commands
- emvoe bow target
Developer information
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