## 🧩 Model editor
A brand new model editor — you can now edit the model's config right in the UI.
- Added a weld system for model bones
- Added undo/redo (`Ctrl + Z`, `Ctrl + Y`)
## ✌️ Pose
- The bone list in the form editor is now taller
- Fixed bone search in the pose — the search field is now available everywhere
- Added multi-bone selection with `Ctrl + Click`
- Brought back the mirror editing and alternative invert icons
- The bone list now stretches to fill the available height
- Fixed `Ctrl + Z` bugs while editing a pose (and elsewhere)
## 🎬 Movie editor
- Added a motion path system (press `M` to toggle)
- Added motion path snapping (`Shift + M`)
- Added presets for the replay list
- Added a "Teleport to player" action (right click the replay icon in the preview)
- Added the `Shift + ~` shortcut to switch to the action editor
- Added an "All tracks" mode to track categories
- Enlarged the command input field in the action clip
## ⏱ Timeline and clips
- Brought back the trackpads for changing a clip's duration, layer and tick
- Added clip layer changing with `Alt + ↑` / `Alt + ↓`
- Added envelope value editing with `Shift + drag on the clip's edges`
- Added interpolation support when drawing envelopes
- Added a hover outline for clips
- Added an option for the default interpolation of manually created keyframes
- Fixed snapping in the clip editor
## 🎯 Gizmo and transforms
- Redesigned the gizmo
- Added a value readout next to the gizmo while dragging
- Gizmo rings are now hidden behind the sphere
- Added a gizmo opacity option
- Added a "Handle hover tolerance" option
- Brought back the "Local transform by default" option
## 🦴 Physics and IK
- Added a wind system for bone physics
- Added a "Local direction" option for wind
- Added IK chain stretching towards the controller
- Added customization for the physics and IK debug overlay
- Fixed a bug with a straightened IK chain
- Fixed a bug with constraints and physics
- Fixed twitching of physics body parts attached to a form with a scale other than 1.0
## 🎥 Capture and export
- Added an option to export vanilla Minecraft sounds in a movie
- Video exported in the world with `F6` now includes audio as well
- Added an option to customize the output file name format
- Fixed the "Change window resolution when rendering" option
- Fixed various `F6` bugs
## 🖥 Interface
- The UI scale is now a float value
- The UI scale can be changed with `Ctrl + =` and `Ctrl + -`
- Added a section system to the UI
- Labels and their elements are now placed on a single row
- Added a "Model preview in lists" option that disables 3D model previews
- Texture editor tabs now lead straight to the texture manager instead of the editor
- Fixed a visual bug in the color picker panel
- Fixed bugs in the item/block picker panel
- Fixed a bug where the whole UI broke after adding a mob form's body part to a model
## 🔧 Miscellaneous
- The name tag is now hidden together with the model when `visible` is off
- Fixed category filtering in morphing
- Fixed many other bugs
Optional dependencies
Iris Shaders
Any compatible version
Sinytra Connector
Any compatible version
Sodium
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }