#### Features
- Slot for wooden walls
- Slot-based complex Material for Stone
- Furniture API
- Armor Render Helper based on Fabric ArmorRenderer-API
- Added Smithing Template for Netherite Fire Bowls
- New Block Behaviour Interfaces
- Support for hanging Signs
- Added `BehaviourBuilders`
#### Changes
- `TagDataProvider` can force write TagKeys
- Recipe Builder for recipe that copies smithing templates
- added inBiome Test before costly layer searches
- Debug Placement Modifierers can have uniquie Captions
- Better Thread-Syncing abilities for `RegistrySupplier`
- Disabled TagRegistry when not running DataGen.
- DataGen will force write references to other Tags without any error checks
- ComplexMaterials can use MaterialSlots now
- Removed custom sign rendering in favour of vanilla Wood-Types
- `SmithingRecipeBuilder` requires a Template Item
- Added default biome type for `nullscape:void_barrens` to our default datapack.
- `END_LAND` as default Biome type for unknown End Biomes
#### Fixes
- Make wunderlib a required dependency
- Vertical Attribute was not set for biomes
- Crash due to outdated Biome reference
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }