#### Features
- **API to generate default/cheap SimithingTemplate copy recipes**
- Build for 1.20
- BCLStructureBuilder supports Jigsaw Structures
- Raft Support
- API to simplify generation of Creative-Tabs
- Equipment Sets can be configured to build Smithing Recipes
- Support for Debug Items.
- New `/bclib place`-command to add nbt-structures/jigsaw blocks to the world.
- Support API for Smithing Templates
- New Block Behaviour Interfaces
- Support for hanging Signs
#### Changes
- Template Structures perform a biome test at random height before checking the noise columns
- Moved Boat Entity Render registration to BCLib
- Place NBT Structures silently
- Recipe Builder for recipe that copies smithing templates
- Added inBiome Test before costly layer searches
- Debug Placement Modifierers can have uniquie Captions
- Better Thread-Syncing abilities for `RegistrySupplier`
- Disabled TagRegistry when not running DataGen.
- DataGen will force write references to other Tags without any error checks
- ComplexMaterials can use MaterialSlots now
- Removed custom sign rendering in favour of vanilla Wood-Types
- Added `BehaviourBuilders` to replace the deprecated Block-`Material`System
- `SmithingRecipeBuilder` requires a Template Item
- Disabled EMI and ModMenu Support for now
- Added default biome type for `nullscape:void_barrens` to our default datapack.
- `END_LAND` as default Biome type for unknown End Biomes
#### Fixes
- **Biomes can get added multiple times to BiomeTag Registry**
- **Crash due to client code in Command execution**
- Vertical Attribute was not set for biomes
- Crash due to outdated Biome reference
Optional dependencies
Mod Menu
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }